Game Discussion > Non Traditional Roguelikes (Action / Realtime)
Immortal Redneck - Roguelike First Person Shooter
st0rmthegates:
https://www.youtube.com/watch?v=0JMtE-isXj4
It's a hoot and a holler on the show today, as we take a look at Immortal Redneck. We spend some time talking about game, particularly its weapon variety and excellent balance and pacing. I hope you enjoy.
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Intro & Outro Music: Sammy Davis Jr. - Bang! Bang!
Skeletor:
It showed up on steam when I searched for "roguelikes". What are the roguelike elements in it?
Oleano:
Never heard of Immortal Redneck. That's a great title for sure though haha. Anyone here tried it out? Is it any good?
Krice:
Let's remind again that if your game has random elements (this one seems to have randomly re-arranged rooms) it does not make the game a roguelike. This game is a first person shooter. It's not a roguelike or roguelite or rogue-anything. I think, and this is my theory, that developers use roguelike term to make the game more "visible" or appealing I guess. If it's just a FPS it sounds more boring. There has to be something like that when developers are trying to advertise the game, because you have to somehow stand out from the zillions of asset game projects trying desperately to generate money which is the only reason games like this are created.
Troubler:
I would consider a FPS with randomly generated dungeons a roguelike. Rogue is a pretty basic game after all. The randomly generated dungeons are really the main defining feature.
Beyond that what defines it today comes primarily from it's technical limitations. Although the "roguelike elements" in this FPS may be chosen for marketability, they still define the thing as a roguelike.
Choosing to go with procedural generation over handcrafting the levels is not always a good thing, but it is still what rogue is all about. Rogue is not always a good game to take inspiration from.
That being said I don't know much about this game beyond a few videos and written descriptions, so I don't know how engaging it is to play.
Based on what I've seen it does seem to function pretty closely to what I would consider a rougelike though. It looks pretty interesting to me.
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