Author Topic: BloodCrypt now at V1.05  (Read 3896 times)

AdamStrange

  • Newcomer
  • Posts: 35
  • Karma: +0/-0
    • View Profile
BloodCrypt now at V1.05
« on: March 25, 2018, 06:33:58 AM »
new release for Windows and MacOS
https://adamstrange.itch.io/bloodcrypt


Here is a list of changes:

menu buttons now use game font
Keys A/D now rotate view
UI graphics slightly altered
smooth camera motion now added
blood hits screen when monsters attack you
Top Left UI now shows bones when a monster is killed
New Monster: Skeleton. appears after 6+ bones!
general output light is now brighter LightGrey instead of Grey
lighting brightened and toned down
Key i now activates inhabit mode
Key o now activates overhead mode
Escape Key goes back to menu
inhabit mode tidied up a bit
bone graphics modified
monster info shortened
rotate buttons added to bottom right of screen
new icon graphics fitting with style
monster movement tweaked
gribmax has 30% chance of giving you health when killed
new trapdoor animation and models making things much easier to see
new tree models and tree textures
new inhabit icons at bottom right giving movement and fight
new rotate icons at bottom right
new keyboard controls for inhabit arrows, qweasd.
bugfixes to new tile routines
corrected inhabit to an from normal errors
level jump codes added
some food has higher probabilty of being poisoned
crates, barrels, rocks, plant, cross  added
new tiles added
tile colors modified
sound trap and get-to internal tile triggers added
dressings now have a height value
new menu graphics
trapdoors now open when the key is collected
pink knight now moves properly
monsters now move properly
monsters now display blood scratches when hit
4th fluid shader added
New Map view added with icon and keyboard M to activate