Author Topic: Roguelike with persistent (or seed generated) world?  (Read 18016 times)

Cathfaern

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Roguelike with persistent (or seed generated) world?
« on: July 18, 2017, 10:46:13 AM »
I'm looking for a roguelike where there is a persistent world and you can explore that with multiple character (because permadeath). The best would be if the game somehow recognize the previous exploration (so a bit more roguelite), for example you could see previously explored places on the map. I don't require any other permanent progress. Is there a roguelike (or lite) like this?

mushroom patch

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Re: Roguelike with persistent (or seed generated) world?
« Reply #1 on: July 18, 2017, 01:08:03 PM »
Dwarf fortress.

Cathfaern

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Re: Roguelike with persistent (or seed generated) world?
« Reply #2 on: July 18, 2017, 01:58:00 PM »
But dwarf fortress is more a building game not an exploring or am I mistaken?

Avagart

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Re: Roguelike with persistent (or seed generated) world?
« Reply #3 on: July 18, 2017, 02:26:08 PM »
Default fortress mode is building game, but there is also adventure mode.

If I remember correctly, Cataclysm DDA let use existing world by multiple characters. But it's definitely more survival oriented rather to exploration based game.

Cathfaern

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Re: Roguelike with persistent (or seed generated) world?
« Reply #4 on: July 19, 2017, 06:57:05 AM »
Dwarf fortress sounds good then, I will try it, thanks!

AgingMinotaur

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Re: Roguelike with persistent (or seed generated) world?
« Reply #5 on: July 19, 2017, 10:03:03 AM »
You can specify the seed in Brogue and (the paid version of) Caves of Qud. My own game LoSt features this, too, but is not very playable at this point (check back in 5-10 years ;))

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Tzan

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Re: Roguelike with persistent (or seed generated) world?
« Reply #6 on: July 19, 2017, 04:57:49 PM »
but is not very playable at this point (check back in 5-10 years ;))

So its a race then, which one of us gets to a playable game first.
You are still ahead of me at this point.

AgingMinotaur

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Re: Roguelike with persistent (or seed generated) world?
« Reply #7 on: July 20, 2017, 02:04:01 PM »
Yeah, I guess that's the big advantage of skimping on spiral galaxy generation, as I did – it only takes about a dozen years to get an actual roguelike.

As always,
Minotauros

PS. In a futile attempt not to kill/hijack the thread, OP may also be interested in the oldie but goodie Legerdemain, which takes a lot of RL tropes, but has a persistent world with save points dispersed here and there.
« Last Edit: July 20, 2017, 02:06:26 PM by AgingMinotaur »
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Tzan

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Re: Roguelike with persistent (or seed generated) world?
« Reply #8 on: July 20, 2017, 10:29:08 PM »
 :)

SomeGuy

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Re: Roguelike with persistent (or seed generated) world?
« Reply #9 on: October 21, 2017, 04:23:11 PM »
[...]  it only takes about a dozen years to get an actual roguelike.

[...]

Wait.... You are saying that creating a roguelike game could take 12 or more years, right?

In that case, are you implying that the original Rogue, a game designed for Unix (1970s) and firstly released in 1980, the developer started programming it 12 years before that, in 1968, at least, even before Unix existed? Basically, he was creating a game for a system yet to exist!!??

OMG! WHAT KIND OF CONSPIRATION IS THIS!!! I AM SURE YOU ARE SOME KIND OF COLLABORATIONIST, AT LEST, AND MOST LIKELY AN ALIEN FROM THE REPTILIAN RACE!!!! YOU, WICKED BEING CONFESS YOUR CRIMES TOWARDS HUMANITY!!!  ;D

AgingMinotaur

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Re: Roguelike with persistent (or seed generated) world?
« Reply #10 on: October 22, 2017, 09:59:54 AM »
Development of Rogue was actually started in 2019 by mole people from Venus. Toy and Wichman releasing as early as they did, was just a case of plagiarization by anticipation.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

jim

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Re: Roguelike with persistent (or seed generated) world?
« Reply #11 on: October 25, 2017, 07:25:33 PM »
@AgingMinotaur, did you ever beat Legerdemain? I put so many hours into that fucking thing, feeling my way along the edges of illusory walls and scarfing food rations, but eventually I gave up (somewhere between that corrupt port city, the capital, and the faerie kingdom iirc.) As a game, it was exemplary of the bitch-goddess style of design; you had to plan out your journeys so carefully and ration yourself so meticulously, and it could STILL go off the rails at a moment's notice.

AgingMinotaur

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Re: Roguelike with persistent (or seed generated) world?
« Reply #12 on: October 27, 2017, 07:55:38 PM »
I never got much further than early midgame of Legerdemain, actually. Still, I'm shamelessly recommending it east and west :)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Legend

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Re: Roguelike with persistent (or seed generated) world?
« Reply #13 on: November 24, 2017, 05:45:28 AM »
Temple of Torment sounds like it would meet the criteria the OP is looking for.