Author Topic: Rogue Fable III  (Read 9728 times)

Justin_Wang123

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Rogue Fable III
« on: November 26, 2018, 11:18:16 PM »
Hello everyone! I've been working on Rogue Fable III for about 4 months now, preparing to bring it onto Steam through early access where development will then continue. Since I'm very nearly ready to make the transition I've released the game in its current form to the web which you can check out at the link below. Its doing pretty well with the general audience on Kong but I'm always curious what more experienced rogue-like players think. All feedback, suggestions, complaints etc is welcome and appreciated.

Justin

https://www.kongregate.com/games/Justin_wang123/rogue-fable-iii

jcd748

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Re: Rogue Fable III
« Reply #1 on: November 26, 2018, 11:55:01 PM »
Just wanted to say that I played this when you posted it to /r/roguelikes a few days ago. I think it's really enjoyable, and you've done a great job with it. Keep up the good work!

KiLL@VoLT

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Re: Rogue Fable III
« Reply #2 on: December 25, 2018, 10:38:31 PM »
Ok Game is amazing.Its pretty simple to play but still deep to learn and adapt.
You did a great job :D

Krice

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Re: Rogue Fable III
« Reply #3 on: December 26, 2018, 09:04:41 AM »
What I think? You should tell in plain words what the game is about before giving a link to ad-sensed page with all bells and whistles on.

Troubler

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Re: Rogue Fable III
« Reply #4 on: December 27, 2018, 09:42:45 AM »
Kongregate has gotten pretty bad with all the unoptimized javascript crap.
I couldn't get the game to play. An ad that wont load just pops up in the corner.

getter77

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Re: Rogue Fable III
« Reply #5 on: December 27, 2018, 01:52:06 PM »
There's nothing to be done about the page itself---Kongregate is legit(albeit pivoting since the death of Flash to where you probably need to tinker with ad blockers and the like if things aren't displaying proper), as is the page, but waiting for the Steam EA phase is more likely to suit folks here.

Tone down the unwarranted hostility and paranoia.
Brian Emre Jeffears
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Krice

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Re: Rogue Fable III
« Reply #6 on: December 27, 2018, 10:10:57 PM »
Tone down the unwarranted hostility and paranoia.

You should tell something about your game, not just throw in some random links. Also if the game is commercial you should tell how much it costs, is there a free demo etc. You know, basic things.

Troubler

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Re: Rogue Fable III
« Reply #7 on: December 28, 2018, 12:56:38 AM »
There's nothing to be done about the page itself---Kongregate is legit(albeit pivoting since the death of Flash to where you probably need to tinker with ad blockers and the like if things aren't displaying proper), as is the page, but waiting for the Steam EA phase is more likely to suit folks here.

Tone down the unwarranted hostility and paranoia.
No hostility is intended towards the developer on my part. I just can't play the game.
I can't give my full opinion on it until then, though presentation and accessability are a part of that.
I don't have an adblocker or anything else running on this thing either...

Though I still defend having an issue with Kongregate as fair criticism.
The site is lousy with (pretty obstructive) ads at this point. It's almost as bad as some news sites.

getter77

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Re: Rogue Fable III
« Reply #8 on: December 30, 2018, 02:28:40 PM »
All simply sorted out now:

https://store.steampowered.com/app/956450/Rogue_Fable_III/

Quote
The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the illusive artifact from the depths of the Dungeon of Dread. None have survived, will you be the first to succeed?

Rogue Fable III combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be playable in a single hour, but with a huge variety between runs. Rogue Fable II includes:

- 9 base character classes and 6 races with the ability to multi-class over the course of a run.
- Over 60 unique talents and abilities
- 13 dungeon branches, randomly chosen each game so that every run feels unique.
- 100+ monster types each with their own abilities, behaviors, strengths and weaknesses.
- 150+ unique items to discover.

Why Early Access?
“I'd want to keep building on the game, adding new content and mechanics. Receiving feedback is extremely important for me throughout the development process.”
Approximately how long will this game be in Early Access?
“4-6 Months.”
How is the full version planned to differ from the Early Access version?
“I'd like to approximately double the amount of content in the game from where it currently stands. This will include new classes, races, talents/abilities, monsters, and entirely new zone types. I'm planning a ton of new mechanics, traps, and interactions, while still maintaining the streamlined combat focus of the existing game.

I want to really focus on making each run as unique as possible. Creating sub-themes within existing zones such as Graveyard levels within The Crypt or Waste Treatment Plants within the sewers is one example of how I'd like to achieve this.

There are also tons of balance changes, tweaks and general polish that need to be worked on before full release.”
What is the current state of the Early Access version?
“The early access version is picking up right from the free web release which is already a completely playable, winnable and reasonably well balanced game. Though there are still some lingering bugs, the game has been played over 300,000 times now and is generally very stable. The following content has already been implemented and tested:

- 9 base character classes and 6 races
- 65 unique talents and abilities
- 13 distinct dungeon branches
- 120 monster types
- 150 items and equipment”
Will the game be priced differently during and after Early Access?
“Prices will be constant throughout early access and might increase slightly for the full release.”
How are you planning on involving the Community in your development process?
“Since the start of development I've been helped by a growing group of fantastic testers who have provided a steady stream of feedback and suggestions. I'd like to continue and expand this process on Steam. We have a community discord where I can be reached directly for suggestions and feedback and I will also be using the Steam Discussion boards to gather feedback.”


Looks great and would seem to have real potential to have an impact in terms of quality of life and polish as far as attracting streamers and beyond.
Brian Emre Jeffears
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BrianHart

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Re: Rogue Fable III
« Reply #9 on: February 18, 2019, 01:31:21 PM »
I'm impressed, nice work OP. Less forgiving than what I'm used to, although my taste in roguelikes is pretty softcore.