Author Topic: Never beat Crawl? Enter here! :-)  (Read 154406 times)

Fenrir

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Re: Never beat Crawl? Enter here! :-)
« Reply #30 on: October 15, 2009, 12:26:21 AM »
Badbeef the Minotaur Berserker seems to be doing rather well (compared to previous attempts), so I'll let you know how it goes.


Character Dump (He's still alive):

 Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.

Badbeef the Cleaver (Minotaur Berserker)            Turns: 6261, Time: 00:34:34

HP  72/72        AC 14     Str 23 (24) Exp: 8/2620 (128), need: 151
MP   3/3         EV  6     Int  5      God: Trog *****
Gold 453         SH  0     Dex  9      Spells:  0 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : .   s - +2,+3 hand axe
Res.Cold  : + . .   Warding    : .   h - +0 splint mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   (no cloak)
                                     (no gloves)
Sust.Abil.: .       Rnd.Telep. : .   f - +0 pair of boots (curse)
Res.Mut.  : .       Ctrl.Telep.: .   (no amulet)
Res.Slow  : .       Levitation : .   q - ring of protection from cold
Saprovore : . . .   Ctrl.Flight: .   z - +3 ring of protection

@: slightly resistant to magic, extremely unstealthy
A: horns 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion


You are on level 7 of the Dungeon.
You worship Trog.
Trog is exalted by your worship.
You are hungry.

You have visited 2 branches of the dungeon, and seen 8 of its levels.
You have visited 1 portal chamber (including bazaars).

You have collected 445 gold pieces.

Inventory:

Hand weapons
 a - a +0,+0 hand axe (quivered)
 s - a +2,+3 hand axe (weapon)
 u - the falchion of Anxiety {EV-3 Dex+2 Int+1 Stlth+}
   (You found it in the sewers)   
   It affects your evasion (-3).
   It affects your intelligence (+1).
   It affects your dexterity (+2).
   It makes you much more stealthy.
Armour
 b - a +0 animal skin
 f - a cursed +0 pair of boots (worn)
 h - a +0 splint mail (worn)
Magical devices
 e - a lead wand
 D - a lead wand
 G - a bronze wand
 J - a silver wand
Comestibles
 c - 2 bread rations
 g - an apple
 t - 2 meat rations
 A - a beef jerky
 C - a pear
 F - a cheese
 I - a choko
Scrolls
 d - 3 scrolls of blinking
 i - a scroll of noise
 l - 5 scrolls of detect curse
 x - a scroll labeled KUNIHI NEAN
 y - 3 scrolls of teleportation
 E - a scroll of remove curse
Jewellery
 n - a runed wooden ring
 o - an uncursed ring of see invisible
 p - an uncursed ring of protection from magic
 q - a ring of protection from cold (right hand)
 z - a +3 ring of protection (left hand)
 B - a ring of protection from magic
Potions
 j - 2 lumpy blue potions
 m - 2 potions of speed
 r - 4 potions of healing
 v - an inky potion
 w - a slimy green potion
Books
 H - a hardcover book   
   Trog disapproves of the use of such an item.


 You have 128 experience left.

   Skills:
 + Level 6 Fighting
 + Level 10 Axes
 + Level 4 Armour
 + Level 2 Dodging
 + Level 2 Unarmed Combat


You have 7 spell levels left.
You don't know any spells.

Overview of the Dungeon

Branches: (use G to reach them and ?/B for more information)
Temple: D:6       Orc   : D:7       

Altars: (use Ctrl-F "altar" to reach them and ?/G for information about gods)
The Shining One: D:6

Shops: (use Ctrl-F "shop" to reach them)
D:7: (


                    Innate Abilities, Weirdness & Mutations

You have a pair of horns on your head.


Message History

Your prayer is over.
You see here a scroll of curse weapon.
There is an open door here.
You avoid triggering a needle trap.
There is a needle trap here.
All of the chunks of flesh in your inventory have completely rotted away.
Done exploring.

#...#.##.........
#.#.#.###########
#.#.#............
#.#^#............
#.#.#........#.##
#.#.####.....#...
#.#..........#.##
#.######.....#.#
@...........##.#
###########.##.#
          #.##.#
          #.##.#
          #.##.#
        ###.##.#
        #......#
        #......#
        #......#


There are no monsters in sight!

Vanquished Creatures
  Edmund (D:5)
  5 ogres
  A necrophage (D:6)
  An ice beast (D:7)
  Sigmund (D:3)
  4 giant frogs
  An orc warrior (D:7)
  An imp (D:6)
  2 orc priests (D:5)
  3 hounds
  5 giant ants
  2 orc wizards (D:5)
  A hound zombie (D:5)
  Ijyb (D:3)
  2 worms
  7 snakes
  2 giant mites (D:7)
  A mummy (D:7)
  2 scorpion zombies
  Terence (D:2)
  4 oozes
  Jessica (D:2)
  6 giant cockroaches
  3 giant geckos
  15 hobgoblins
  14 orcs
  6 small snakes (Port)
  21 giant bats
  14 giant newts
  12 goblins
  3 jackals (D:7)
  10 kobolds
  A kobold zombie (D:5)
  7 quokkas
  21 rats
182 creatures vanquished.

Vanquished Creatures (others)
  A jackal (D:7)
  An orc (D:5)
2 creatures vanquished.

Grand Total: 184 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1     | Badbeef, the Minotaur Berserker, began the quest for the Orb.
     0 | D:1     | Reached XP level 1. HP: 17/17 MP: 0/0
    35 | D:1     | Reached skill 4 in Axes
   449 | D:1     | Reached XP level 2. HP: 26/26 MP: 0/0
   559 | D:1     | Acquired Trog's second power
   899 | D:2     | Noticed Jessica
   907 | D:2     | Defeated Jessica
  1427 | D:2     | Reached XP level 3. HP: 29/33 MP: 1/1
  1518 | D:2     | Noticed Terence
  1543 | D:2     | Defeated Terence
  1891 | D:3     | Noticed Ijyb
  1893 | D:3     | Noticed Sigmund
  1921 | D:3     | Defeated Ijyb
  1933 | D:3     | Defeated Sigmund
  1933 | D:3     | Reached XP level 4. HP: 19/41 MP: 1/1
  1933 | D:3     | Reached XP level 5. HP: 22/48 MP: 2/2
  2056 | D:3     | Reached skill 5 in Axes
  2269 | D:3     | Reached skill 6 in Axes
  2532 | D:3     | Found a glowing drain.
  2556 | sewer   | Entered the sewers.
  2854 | sewer   | Reached XP level 6. HP: 24/56 MP: 2/2
  2856 | sewer   | Got a slimy falchion
  2857 | sewer   | Identified the cursed falchion of Anxiety {EV-3 Dex+2 Int+1 Stlth+} (You found it in the sewers)
  3410 | D:4     | Reached skill 7 in Axes
  3670 | D:4     | Reached skill 1 in Unarmed Combat
  3718 | D:5     | Entered Level 5 of the Dungeon
  3741 | D:5     | Acquired Trog's third power
  3806 | D:5     | Reached skill 5 in Fighting
  3824 | D:5     | Reached XP level 7. HP: 15/63 MP: 3/3
  3880 | D:5     | Noticed Edmund
  3901 | D:5     | Defeated Edmund
  3902 | D:5     | Reached skill 8 in Axes
  4223 | D:6     | Reached skill 9 in Axes
  4226 | D:6     | Reached XP level 8. HP: 60/71 MP: 3/3
  5123 | D:6     | Reached skill 10 in Axes
  5239 | Temple  | Entered the Ecumenical Temple


Enter Orc Mines? (y/n)
« Last Edit: October 15, 2009, 12:42:21 AM by Fenrir »

Rabiat

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Re: Never beat Crawl? Enter here! :-)
« Reply #31 on: October 15, 2009, 07:32:24 AM »
Be very, very careful when entering the Orcish Mines. You'll get ganged up on a lot, so make sure you have teleportation or controlled blink, preferably berserk, might or haste, and several potions of heal wounds. Remember that orc priests can kill you in just a couple of turns if you have 72 HP.

My advice would be to get poison resistance if possible, locate the Lair, and clear it. Once you've done that, you'll have gained enough experience to clear the Orcish mines more easily.

(Edit: As a MiBe you have berserk ability from Trog, of course, so forget about haste and might. I'd try to raise AC and SH though; find plated armour and a shield, cloak, and gloves, and enchant them if you can. I'd also try to (pseudo-)identify those wands; some of them are great for crowd control. The book you're carrying would make a nice orc roaster, too. Your ring of see invisible can be helpful against orc wizards.)
« Last Edit: October 15, 2009, 10:19:53 AM by Rabiat »

Fenrir

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Re: Never beat Crawl? Enter here! :-)
« Reply #32 on: October 15, 2009, 12:48:41 PM »
Thanks for the advice; I'll pass by the mines for now. Does magic resistance help against orc-priest smite attacks?

Anvilfolk

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Re: Never beat Crawl? Enter here! :-)
« Reply #33 on: October 15, 2009, 01:01:15 PM »
And exactly how do you get poison resistance?
"Get it hot! Hit it harder!!!"
 - The tutor warcry

One of They Who Are Too Busy

Rabiat

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Re: Never beat Crawl? Enter here! :-)
« Reply #34 on: October 15, 2009, 01:12:49 PM »
IIRC, smiting is invoked, not cast, so magic resistance doesn't help. Would have to verify that though.

Poison resistance is obtained from a ring of poison resistance. There may also be some (random) artefacts tat provide it. Rings of poison resistance can be found in the upper levels of the main dungeon, or bought from a jewellery shop. In my experience one is generated in most games. You can find them (also those sold in a shop) with Ctrl-F 'poison'.

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #35 on: October 15, 2009, 02:28:03 PM »
Resistance against corruption or Life protection helps against smiting I believe. Either way, I agree, do not enter mines yet. I've lost level 10 MiBerserkers in the mines that had better gear/more defence than your char. The berserker ability is a two-edged sword. It is great 9 out of 10 times. But that 10th time in places like the mines, it will run out and an Orc Priest appears, probably with two companions too. Then you're dead.

The book might be good, but I've never gotten a Minotaur to read a book :P I just burn'em all! Keep sacrificing corpses and burn books to get some nice God gifts from Trog. You could use a good weapon.

Poison resistance is obtained through jewelry or just enchanted equipment (artefacts).

I've found it's good to be able to summon help from Trog and/or regenerate HP AFTER your berserk ability runs out...just incase.

Rabiat

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Re: Never beat Crawl? Enter here! :-)
« Reply #36 on: October 15, 2009, 05:13:35 PM »
Resistance against corruption or Life protection helps against smiting I believe.

I don't think so. Life protection (ring of same name, and amulet of warding) protects against draining (loss of XP). There are draining weapons and spells, and shadows have a draining melee attack. If by corruption you mean mutation, a ring of resist mutation will only prevent your char from gaining mutations ('A' screen). If by corruption you mean stat loss (Str, Int, Dex), a ring of sustain abilities will prevent that. As far as I know, none of these decrease the damage taken from smiting. I don't know if smiting can be resisted at all.

Quote
The book might be good, but I've never gotten a Minotaur to read a book :P I just burn'em all! Keep sacrificing corpses and burn books to get some nice God gifts from Trog. You could use a good weapon.

That's what I meant. It takes a very long time for most melee fighters to finally learn how to read books, so that's practically useless. But you can pick them up, drop one in front of an approaching enemy, and call upon Trog to light the BBQ. ;)

Fenrir

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Re: Never beat Crawl? Enter here! :-)
« Reply #37 on: October 15, 2009, 05:19:00 PM »
I never meant to read the book; it was just something that I picked up while auto-exploring and forgot.

EDIT:
Found the lair, but no poison resistance yet. Moving on...

+5 +8 SUPER EDIT OF SUPERIOR WIN:

 P - the +3,+9 battleaxe "Bitiavovaj" (weapon) {god gift, holy, EV+5 Dex+2 Int+3}
   (Trog gifted it to you on level 13 of the Dungeon)  
   It has been blessed by the Shining One to cause great damage to the undead
   and the unholy creatures of Hell or Pandemonium.
   It affects your evasion (+5).
   It affects your intelligence (+3).
   It affects your dexterity (+2).

YEAH, BABY! I'M ARMED AND DANGEROUS!

EDIT OF PACKRATS (neurosis):
Encumbered? Full pack? No! No! We will never get rid of our preciousss! We will keep all the pretty thingses!

EDIT:
Fenrir stares at you blankly. The great wolf sits there for a long while without saying anything.

I -- I could have just eaten something. If I had just gone berserk...

Fenrir slams his face to the ground in frustration. His voice is muffled by the dirt.

Noooo! I couldn't eat my precious food! I had to try the wand of polymorph other!


 Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.

30878 Badbeef the Hacker (level 13, -10/120 HPs)
             Began as a Minotaur Berserker on Oct 13, 2009.
             Was the Champion of Trog.
             Killed from afar by a dragon (45 damage)
             ... with a blast of flame
             ... on Level 16 of the Dungeon on Oct 15, 2009.
             The game lasted 02:06:51 (19279 turns).

Badbeef the Hacker (Minotaur Berserker)            Turns: 19279, Time: 02:06:51

HP -10/120       AC 21     Str 27      Exp: 13/42961 (1736), need: 24938
MP   6/6         EV 13     Int  8      God: Trog ******
Gold 806         SH  0     Dex 12      Spells:  0 memorised, 12 levels left

Res.Fire  : . . .   See Invis. : .   a - +3,+9 battleaxe "Bitiavovaj" {god gift, ho
Res.Cold  : . . .   Warding    : .   h - +0 splint mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : +   (helmet restricted)
Res.Elec. : .       Clarity    : .   H - +0 cloak
                                     (no gloves)
Sust.Abil.: .       Rnd.Telep. : .   V - +2 pair of boots {run}
Res.Mut.  : .       Ctrl.Telep.: .   R - amulet of resist corrosion
Res.Slow  : .       Levitation : .   s - ring of sustenance
Saprovore : . . .   Ctrl.Flight: .   z - +3 ring of protection

@: non-regenerating, mildly diseased, quick, somewhat resistant to magic,
extremely unstealthy
A: horns 2, Dex +1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion


You were on level 16 of the Dungeon.
You worshipped Trog.
Trog was exalted by your worship.
You were hungry.

You visited 2 branches of the dungeon, and saw 17 of its levels.
You visited 2 portal chambers (including bazaars).

You collected 1067 gold pieces.
You spent 269 gold pieces at shops.

Inventory:

Hand weapons
 a - the +3,+9 battleaxe "Bitiavovaj" (weapon) {god gift, holy, EV+5 Dex+2 Int+3}
   (Trog gifted it to you on level 13 of the Dungeon)  
   It has been blessed by the Shining One to cause great damage to the undead
   and the unholy creatures of Hell or Pandemonium.
   It affects your evasion (+5).
   It affects your intelligence (+3).
   It affects your dexterity (+2).
 b - a +2,+1 bow of flame
 u - a +1,+3 lajatang of electrocution
Missiles
 T - 25 +0 arrows
Armour
 h - a +0 splint mail (worn)
 H - a +0 cloak (worn)
 V - a +2 pair of boots of running (worn)
Magical devices
 e - a wand of disintegration (7)
 f - a wand of polymorph other (6)
 x - a wand of hasting (3)
 D - a wand of disintegration (10)
 E - a wand of magic darts (12)
 G - a wand of paralysis (11)
 J - a wand of enslavement (8)
 N - a wand of digging (3)
 O - a wand of confusion (3)
 X - a wand of polymorph other (9)
 Z - a wand of invisibility (1)
Comestibles
 g - an apple
 n - 5 bread rations
 r - 17 honeycombs
 t - 5 meat rations
 v - a lychee
 A - a beef jerky
 C - a pear
 F - a cheese
 I - a choko
Scrolls
 d - a scroll of blinking
 i - 2 scrolls of enchant armour
 l - a scroll of detect curse
 y - 3 scrolls of teleportation
 L - a scroll of enchant weapon II
 M - 2 scrolls of fog
 Q - 3 scrolls of summoning
Jewellery
 c - an uncursed ring of fire
 o - an uncursed ring of see invisible
 p - an uncursed ring of protection from magic
 q - an uncursed ring of protection from cold
 s - a ring of sustenance (right hand)
 z - a +3 ring of protection (left hand)
 B - an uncursed ring of protection from magic
 P - an uncursed amulet of inaccuracy
 R - an amulet of resist corrosion (around neck)
 W - a +1 ring of protection
 Y - an uncursed ring of life protection
Potions
 j - 5 potions of might
 m - 2 potions of speed
 K - 3 potions of heal wounds
 S - a potion of restore abilities
 U - 2 potions of healing
Miscellaneous
 k - a plain deck of dungeons
 w - a crystal ball of fixation


 You had 1736 experience left.

   Skills:
 + Level 12 Fighting
 + Level 16 Axes
 + Level 9 Armour
 + Level 2 Dodging
 + Level 1 Traps & Doors
 + Level 7 Unarmed Combat


You had 12 spell levels left.
You didn't know any spells.

Overview of the Dungeon

Branches:
Temple: D:6       Orc   : D:7       Lair  : D:8       Hive  : D:15  
Vault : D:16      

Altars:
The Shining One: D:6

Shops:
D:7: (  D:9: (  D:10: %  D:13: /


                    Innate Abilities, Weirdness & Mutations

You have a pair of horns on your head.
You are agile (Dex +1).


Message History

a shiny centaur barding
The four-headed hydra roars!
You don't know any spells.
A four-headed hydra.
The four-headed hydra evaporates and reforms as a dragon!
This wand has 6 charges left.
The dragon breathes fire at you.

              ##############
              #@..........<#
   ..c        #.############
.....c..      #D#
.....c.###    #.#
...#.c.....   #.#
...#........  #.#
...#........  #.#
............  #.#
#...........# #.##


You could see a dragon.

Vanquished Creatures
  2 hydras (D:15)
  Nessos (D:16)
  5 hill giants
  A centaur warrior (D:14)
  2 unseen horrors
  Michael (D:12)
  A mimic (D:14)
  2 wolf spiders
  4 slime creatures (D:12)
  3 giant brown frogs
  Psyche (D:10)
  9 ugly things
  A komodo dragon (D:15)
  3 trolls
  A queen bee (D:10)
  A hill giant zombie (D:15)
  3 two-headed ogres
  28 yaks
  3 hippogriffs
  Edmund (D:5)
  A hungry ghost (D:10)
  A clay golem (D:16)
  3 giant blowflies
  A firedrake (D:13)
  A manticore (D:12)
  An ugly thing skeleton (D:16)
  A soldier ant (D:14)
  10 ogres
  2 phantoms
  A necrophage (D:6)
  2 big kobolds
  2 ice beasts
  3 ugly thing zombies
  7 centaurs
  A yaktaur zombie (D:15)
  13 giant lizards (D:13)
  3 war dogs (D:8)
  Sigmund (D:3)
  A mottled dragon (D:16)
  2 brown snakes
  7 giant frogs
  9 orc warriors
  A giant frog zombie (D:12)
  A steam dragon (D:9)
  33 killer bees
  12 imps
  4 giant beetles
  8 orc priests
  8 hounds
  3 wights
  12 giant ants
  2 big kobold zombies
  11 orc wizards
  3 scorpions
  6 giant iguanas (D:13)
  A hound zombie (D:5)
  Ijyb (D:3)
  3 shadows
  5 jellies
  A worm zombie (D:9)
  5 worms
  12 snakes
  2 giant centipedes
  2 giant mites (D:7)
  2 mummies
  2 scorpion zombies
  Terence (D:2)
  4 oozes
  Jessica (D:2)
  A giant eyeball (D:8)
  10 giant cockroaches
  12 giant geckos
  20 hobgoblins
  41 orcs
  6 small snakes (Port)
  23 giant bats
  26 giant newts
  15 goblins
  10 jackals
  2 killer bee larvae (D:10)
  26 kobolds
  A kobold zombie (D:5)
  8 quokkas
  29 rats
522 creatures vanquished.

Vanquished Creatures (collateral kills)
  Agnes (D:16)
  17 killer bees (D:10)
  A big kobold simulacrum (D:16)
19 creatures vanquished.

Vanquished Creatures (others)
  A gila monster (D:14)
  A jackal (D:7)
  2 orcs
4 creatures vanquished.

Grand Total: 545 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1     | Badbeef, the Minotaur Berserker, began the quest for the Orb.
     0 | D:1     | Reached XP level 1. HP: 17/17 MP: 0/0
    35 | D:1     | Reached skill 4 in Axes
   449 | D:1     | Reached XP level 2. HP: 26/26 MP: 0/0
   559 | D:1     | Acquired Trog's second power
   899 | D:2     | Noticed Jessica
   907 | D:2     | Defeated Jessica
  1427 | D:2     | Reached XP level 3. HP: 29/33 MP: 1/1
  1518 | D:2     | Noticed Terence
  1543 | D:2     | Defeated Terence
  1891 | D:3     | Noticed Ijyb
  1893 | D:3     | Noticed Sigmund
  1921 | D:3     | Defeated Ijyb
  1933 | D:3     | Defeated Sigmund
  1933 | D:3     | Reached XP level 4. HP: 19/41 MP: 1/1
  1933 | D:3     | Reached XP level 5. HP: 22/48 MP: 2/2
  2056 | D:3     | Reached skill 5 in Axes
  2269 | D:3     | Reached skill 6 in Axes
  2532 | D:3     | Found a glowing drain.
  2556 | sewer   | Entered the sewers.
  2854 | sewer   | Reached XP level 6. HP: 24/56 MP: 2/2
  2856 | sewer   | Got a slimy falchion
  2857 | sewer   | Identified the cursed falchion of Anxiety {EV-3 Dex+2 Int+1 Stlth+} (You found it in the sewers)
  3410 | D:4     | Reached skill 7 in Axes
  3670 | D:4     | Reached skill 1 in Unarmed Combat
  3718 | D:5     | Entered Level 5 of the Dungeon
  3741 | D:5     | Acquired Trog's third power
  3806 | D:5     | Reached skill 5 in Fighting
  3824 | D:5     | Reached XP level 7. HP: 15/63 MP: 3/3
  3880 | D:5     | Noticed Edmund
  3901 | D:5     | Defeated Edmund
  3902 | D:5     | Reached skill 8 in Axes
  4223 | D:6     | Reached skill 9 in Axes
  4226 | D:6     | Reached XP level 8. HP: 60/71 MP: 3/3
  5123 | D:6     | Reached skill 10 in Axes
  5239 | Temple  | Entered the Ecumenical Temple
  6372 | D:8     | Reached skill 5 in Armour
  6464 | D:8     | Reached XP level 9. HP: 77/77 MP: 4/4
  6553 | D:8     | Reached skill 11 in Axes
  6978 | D:8     | Received a gift from Trog
  6981 | D:8     | Got a brightly glowing executioner's axe {god gift}
  6982 | D:8     | Identified the executioner's axe of Conflict {god gift, +Rage rC+ Stlth+} (Trog gifted it to you on level 8 of the Dungeon)
  8892 | D:9     | Reached skill 12 in Axes
  8917 | D:9     | Reached XP level 10. HP: 34/87 MP: 4/4
 10076 | D:10    | Entered Level 10 of the Dungeon
 10198 | D:10    | Noticed a queen bee
 10273 | D:10    | Received a gift from Trog
 10333 | D:10    | Reached skill 13 in Axes
 10339 | D:10    | Defeated a queen bee
 10853 | D:10    | Noticed Psyche
 10895 | D:10    | Defeated Psyche
 11497 | D:11    | Found a flickering gateway to a bazaar.
 11522 | bazaar  | Entered a bazaar.
 11796 | bazaar  | Bought a +2 pair of boots of running for 269 gold pieces
 11848 | D:11    | Reached skill 14 in Axes
 11915 | D:11    | Reached skill 1 in Traps & Doors
 12119 | D:11    | Reached skill 5 in Unarmed Combat
 12214 | D:11    | Reached XP level 11. HP: 96/96 MP: 5/5
 13211 | D:12    | Noticed Michael
 13226 | D:12    | Defeated Michael
 13857 | D:12    | Reached skill 10 in Fighting
 14437 | D:13    | Reached skill 15 in Axes
 14444 | D:13    | Received a gift from Trog
 14456 | D:13    | Got a jewelled battleaxe {god gift}
 14460 | D:13    | Identified the battleaxe "Bitiavovaj" {god gift, holy, EV+5 Dex+2 Int+3} (Trog gifted it to you on level 13 of the Dungeon)
 15456 | D:13    | Reached XP level 12. HP: 66/108 MP: 5/5
 15502 | D:13    | Gained mutation: You are agile (Dex +1).
 15841 | D:13    | You fall through a shaft!
 15858 | D:14    | Received a gift from Trog
 17088 | D:15    | Entered Level 15 of the Dungeon
 17562 | D:15    | Reached skill 16 in Axes
 17612 | D:15    | Received a gift from Trog
 18905 | D:16    | Noticed Nessos
 18918 | D:16    | Defeated Nessos
 18918 | D:16    | Reached XP level 13. HP: 98/120 MP: 6/6
 19078 | D:16    | Noticed Agnes
 19111 | D:16    | Defeated Agnes
 19279 | D:16    | Killed from afar by a dragon


He was so young!

...

All right, now I'm over it. That was an awesome run!
« Last Edit: October 15, 2009, 07:41:44 PM by Fenrir »

Rabiat

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Re: Never beat Crawl? Enter here! :-)
« Reply #38 on: October 15, 2009, 08:43:33 PM »
Christ almighty. ;D

Okay, forget what I said about poison resistance. Enter the Lair and start cleaving skulls, RIGHT NOW! Do get poison resistance before you enter the Swamp or the Snake Pit, though.

[EDIT: Oh noes! I wrote this post when you had just made your +5 +8 super edit. Sorry for your loss, and congratulations on a good run!]

Speaking of the Swamp, I broke my promise to only play Mountain Dwarf Fighters, just this once, and started another Minotaur Berserker.

Moocow swiftly raided the upper levels of the Dungeon, dove into the Lair wearing a gourmand amulet, chopped every single quadruped into bite size chunks, snapped rows and rows of orc necks until nothing but silence remained in the Orcish Mines, bought himself a shiny ring of poison resistance, and headed for the Swamp.

I hate the Swamp. The muck is dreadfully slow to trudge around in, and it makes you fumble half your attacks. Each and every cowardly bastard flees, or dives underwater, as soon as it's in the least bit of trouble. And that's not even the worst thing about the Swamp. It isn't the smell, or the dragons. It isn't the mosquitos, or the insubstantial wisps. It's the swamp worms. They burst from the water, take a 20HP bite, dive underwater just before you can finish them, lurk there until they're back at full health, then re-emerge to take ANOTHER bite, and repeat. There's nothing you can do about it except get lucky enough to take them out with a single 30HP punch.

When Moocow had finally cleared, or at least fully explored, all Swamp levels but the last, he braced himself for the Rune level. Poison resistance, check. Teleport control, check. Tank armour, check. Maces & flails skill 16, check. +4 +6 great mace of pwnage, check. So he entered, carefully moved toward the center of the map, read a magic mapping scroll, and saw... nothing. No circular cave near the center of the map. No roaring dragons, no pissed-off hydras, nothing. But no down stairs, either.

In the opposite corner of the level, however, was a foreboding diagonal cave entrance, filled with ghastly fumes. When Moocow entered the cave, slowed down by the fumes, he was immediately greeted by a triple acidic spit attack of an Oklob plant, and overwhelmed by an army of snake zombies, spectral hydras, and skeletal dragons. I don't know what's become of this place, but it's surely gone downhill since my last visit.

Luckily, Trog granted his numerous requests for berserk rage, regeneration, and assistance. At dangerously low health he teleported out, rested, teleported back in, cleared the cave of its remaining spectres, and lifted the Decaying Rune of Zot from the sickening puddle of muck it had been left to rot in. He is now an L14 Bludgeoner and Rampant Minotaur of Trog, still breathing, and enjoying a good night's sleep near his stash at Lair:2.
« Last Edit: October 15, 2009, 08:47:16 PM by Rabiat »

Fenrir

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Re: Never beat Crawl? Enter here! :-)
« Reply #39 on: October 15, 2009, 08:52:51 PM »
[EDIT: Oh noes! I wrote this post when you had just made your +5 +8 super edit. Sorry for your loss, and
congratulations on a good run!]
Thanks! It was fun while it lasted, and I'm eager to go again.
He is now an L14 Bludgeoner and Rampant Minotaur of Trog, still breathing, and enjoying a good night's sleep near his stash at Lair:2.
You stash your stuff somewhere? I ran into trouble (EDIT: Well, not "trouble", but it was a bit frustrating) because I was running out of space in my pack, but I didn't know what to leave behind. Keeping a stash sounds like a good idea, at least for things that you don't usually need immediately, like rings.
« Last Edit: October 15, 2009, 08:59:36 PM by Fenrir »

Anvilfolk

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Re: Never beat Crawl? Enter here! :-)
« Reply #40 on: October 15, 2009, 10:10:11 PM »
Wish I'd get that far.

But I did just find a -3, -4 ring of slaying...............
"Get it hot! Hit it harder!!!"
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Fenrir

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Re: Never beat Crawl? Enter here! :-)
« Reply #41 on: October 15, 2009, 10:17:44 PM »
Wish I'd get that far.
I usually don't, which is why this run was so exciting.

corremn

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Re: Never beat Crawl? Enter here! :-)
« Reply #42 on: October 15, 2009, 11:31:34 PM »
EDIT:
Found the lair, but no poison resistance yet. Moving on...

You visited 2 branches of the dungeon, and saw 17 of its levels.
2 branches? Orc and temple?

You should of done lair.  You were too weak to go so deep in the dungeon.  Poison resist is not that important in lair for a MiBe.  I have cleaned snake with a MiBe without poison resist.  If you had a flaming weapon or a mace you could also of attempted swamp.  Any axe wielder should be carrying a mace or flaming weapon anyway. Dont polymorph tough creatures because you will just get something you cant handle.  I only use polymorph for annoying monsters. A hydra is never going to turn into a goblin.


corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Fenrir

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Re: Never beat Crawl? Enter here! :-)
« Reply #43 on: October 16, 2009, 12:23:35 AM »
2 branches? Orc and temple?
I never entered the orc mines; I think it's referring to the sewer.
Quote
A hydra is never going to turn into a goblin.
That was something I did not know.

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #44 on: October 16, 2009, 02:06:29 AM »
Something strange happened with this char.. On D:4 pretty heavy monsters appeared at the staircase. (Orc Priest with some friends) I managed to fend off and started exploring and I found a weird glowing room with a staircase that looked like a shop, saying "A staircase covered with sand.." I didn't dare to enter and kept clearing out the floor. I returned after levling up twice, and the staircase was gone.. :/ I have seen the Labyrinth before, but then the staircase was named "The Labyrinth". I guess I should've went in.

This merfolk enchanter got a +1, +4 Scythe. Found an awesome book, book of Wizardy. Now I can detect enemies, and combined with ring of invisibility this is a really fun and powerful character so far. I am sneaking along in corridors, detecting monsters now and then, and when I sense them around the corner, turn invisible (if I need it) and sneak up on them, slaying them before they even knew what hit them! ;D

I'd be sooo proud and happy if I managed to beat my MiBe score with an actual caster/hybrid char! ..ohwell, I'll try to not get too high hopes! :P


Yeah Fenrir, I think you could've cleared out the Lair. Then maybe (probably) Orc Mines.