Author Topic: Land of Strangers #13 (One Crawled out of the Foxhole)  (Read 19864 times)

AgingMinotaur

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Re: Land of Strangers #11 (Mercury Bubblegum)
« Reply #15 on: September 11, 2018, 02:07:23 AM »
Tzan, yeah I think something similar was going on here. I discovered an error in the actual grid size calculation, which caused the map to become too big in certain resolutions. On my own laptop, the application would just trudge along, but in native Windows, crash. Now that I've fixed that (and cleaned up a few other bugs), things should hopefully go more smoothly. I'll sit on the fixes for a few days, to make sure everything is sound before I rush a new release.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

gameleaper

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Re: Land of Strangers #11 (Mercury Bubblegum)
« Reply #16 on: September 11, 2018, 07:34:46 AM »
I just downloaded, I will try it when I get a PC plugged in for this sort of thing, but western rogue sound flippin good

AgingMinotaur

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Land of Strangers #13 (One Crawled out of the Foxhole)
« Reply #17 on: September 16, 2018, 10:45:54 PM »
LAND OF STRANGERS #13
One Crawled out of the Foxhole

This is mostly a bugfix release to get a working Windows version again. I think I have covered all received bug reports, and a few more. I updated the Windows binary and sources, at the blog and at itch.io. I'll announce the release and build the Linux versions within a day or two, I guess ;) Here's hoping this build is working as expected under Windows.

Download binary: direct link

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

AgingMinotaur

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Land of Strangers #13 (One Crawled out of the Foxhole)
« Reply #18 on: September 17, 2018, 01:00:30 AM »
Linux *.deb and binary are up. Download #13 directly here:

Windows binary
Linux deb
Linux binary
Python sources

As always,
Minotauros

Changes
Grid view generated too big for screen (crashed in Windows)
Trying to give/drop props crashed in Windows
Typo in data files sometimes caused game to (region hogging ai)
Game sometimes crashed when sightblocking objects were destroyed
Plants sometimes marked as dead (when not)
Newly dead corpses no longer curse at you for killing them
Sprites in upper left corner vanished between turns
Speech bubbles flicker less in this release
Some speech bubbles were getting supressed
Drifting smoke wasn't spawning/working properly
Dilettante didn't have access to "shooting" shtick tree
Skills with direct damage (eg. Butt whipping) weren't working
Spawning corpses could cause game to crash
Shtick T.Y.T. didn't show up during character generation
Skip repeating messages in log
Removed msg "You stand in uffish thought" when passing a turn
Removed "Trick shot" shtick (not very interesting)
Sledgepick damage set to 1♥
Modified critical hit of knifes (always inflict 1☠ extra)
Nerfed shtick Feel no Pain
Removed shtick Iron Mind (obsolete)
Renamed shtick The Breathing Way to The Blood Way
Shtick Burro is back in the game :)
New critters: Traveling saleskid
Added more cash to the game world
Description of shtick Skillful -> "Gain a random skill."
Scissors now tagged as a blade
NPC AI can use distance measuring in more varied situations
NPCs now accept gifts (and are pleased at getting things they like)
Autopickup no longer works on items marked as corpses or trash
Character generation: Random choice won't pick 3 point foibles (most severe)
Crashlog now includes python traceback, when applicable
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.