Author Topic: Dungeon Crawl: Stone Soup 0.5.2 is out!  (Read 6491 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Dungeon Crawl: Stone Soup 0.5.2 is out!
« on: October 09, 2009, 07:21:52 PM »
Disclaimer: These are merely the highlights, not an exhaustive list of changes.

* Fixed tiles crashes with certain resolutions.
* Fixed Mac build sometimes not finding the graphics files.
* Fixed NSLayoutManager crash with OSX.
* OSX executables no longer require installation of fink.
* DCSS now builds on FreeBSD straight out of the box.
* DCSS now uses git for version control.
* Fixed Lee's Rapid Deconstruction having no effect at low levels.
* Fixed weird beam tiles for unknown beam types.
* Fixed Xom's infinite teleportation journeys.
* Fixed disconnected pan vaults.
* Fixed missile +1 enchantment not reducing mulch rate.
* Fixed some issues with melded equipment.
* Fixed casting of spells on slot 'I' being impossible.
* Fixed temporary unlinked item bug.
* Fixed monsters being unable to pick up or carry healing potions.
* Fixed mummy monsters drinking potions.
* Fixed stationary monsters floundering in shallow water.
* Fixed minivaults sometimes being placed without overlapping floor squares.
* Fixed friendly fire among monsters.
* Fixed insane damage dealt by Pain card.
* Fixed clawed butchering both removing gloves and unwielding weapon.
* Fixed submerged shapeshifters not unsubmerging properly.
* Fixed monster mephitic cloud not working against the player properly.
* Removed entry vaults with lethal fog generators for now.
* Get rid of out of depth eels in fountains.
* Greatly tweak ice cave vaults.
* Some other vault tweaks.
* All worms except brain worm and all wasps are now mindless.
* Demonspawn Troggies don't get Channeling anymore.
* Z does not show spell list automatically anymore.
* Added an option "darken_beyond_range" (defaults to true) for spell ranges.
* Default "force_more_message = You fall through a shaft" to true.
* Reintroduced out of sight mouseover descriptions for Tiles.
* Replaced post-explosion -More- prompt with a delay.
* In the ASCII version, colour silenced grids cyan.

http://crawl-ref.sourceforge.net/

Always makes for a better day to see a new Crawl release.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Twiccan

  • Newcomer
  • Posts: 23
  • Karma: +0/-0
    • View Profile
    • Email
Re: Dungeon Crawl: Stone Soup 0.5.2 is out!
« Reply #1 on: October 09, 2009, 07:55:22 PM »
Weee!  I was just actually on here to see if I had the latest version of DCSS!!  What a coinkydinky!  :P

Numeron

  • Rogueliker
  • ***
  • Posts: 88
  • Karma: +0/-0
    • View Profile
    • Numeron Reactor
Re: Dungeon Crawl: Stone Soup 0.5.2 is out!
« Reply #2 on: October 10, 2009, 04:10:58 AM »
So worms are mindless now, should they still be fleeing?

elwin

  • Rogueliker
  • ***
  • Posts: 96
  • Karma: +0/-0
    • View Profile
    • Roguelike Gallery
Re: Dungeon Crawl: Stone Soup 0.5.2 is out!
« Reply #3 on: October 10, 2009, 02:46:23 PM »
What fun!  Off to download and build...
Roguelike Gallery: play Rogue online.  SSH or in browser.

Anvilfolk

  • Rogueliker
  • ***
  • Posts: 374
  • Karma: +0/-0
    • View Profile
Re: Dungeon Crawl: Stone Soup 0.5.2 is out!
« Reply #4 on: October 12, 2009, 10:19:15 AM »
I compiled 0.5.1 a couple of days ago, damn it! Grrrrrrrrrrr!

At least this time it supported the arrow keys by default. That's something I could not get to work in earlier versions. Let's hope that's not broken in this version :)
"Get it hot! Hit it harder!!!"
 - The tutor warcry

One of They Who Are Too Busy