Thank you! The descriptions of where you are, and the game being divided structurally into rooms so definitely, is the main MUD-heritage of the game yes. I had planned other features, like the ability to move between rooms with a single key-press rather than only the single-tile option of roguelikes. Day 5 and 6 has been pretty much seen no development though, so hopefully I can clog in enough hours today and tomorrow morning to call it a success.