Author Topic: RTRL (Currently unnamed)  (Read 5285 times)

Funnynin

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RTRL (Currently unnamed)
« on: March 04, 2017, 11:47:09 PM »
It's rogue... But in real time.

This will be my first 7drl and pretty much my first complete thing.
I plan to continue development after the 7 day period (however slowly) and make something I enjoy playing, (hopefully other people will too.)

This is, essentially, a placeholder thread for updates and I'm gonna go ahead and reserve the next reply, for future updates/releases, while this post will remain for daily updates.


As this is my first 7drl, I'm not sure how complete this will be by next week, but I'll try to release something playable, eventually, (though my efforts on the project will likely dip for some time after this week, as I do have other things to work on.)


Uh Oh.
So, something came up and I've been unable to work on the rl for the past 2 days (days 1 & 2), beyond some extremely minor contributions to assets. I will still try to get something at least playable finished by the official end date, but I doubt it will be complete. I will also try to keep up my efforts after the official end for an extra day or two, to make up for the missed time.

Day 0

So, today I've done virtually nothing, for a few reasons:
  • I didn't find out about this event until about 6 PM, and I have been busy from then until now (half 10 PM; GMT).
  • I took some time looking up licenses for a few libraries I'm using (e.g. Faker).
  • I have some pre-existing code that I think is fair to use, because it's what I'd be able to do easily within a day of actual effort.
I planned a bit, set up this thread, and registered the game on the 7drl registration thing. That's about it.


Will be using BearLibTerminal.
« Last Edit: March 06, 2017, 10:18:36 PM by Funnynin »

Funnynin

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Re: RTRL (Currently unnamed)
« Reply #1 on: March 04, 2017, 11:47:58 PM »
I'm just gonna reserve this post for releases.

Nothing yet!