Author Topic: Orb Temple [7DRL 2017] Failure  (Read 9177 times)

thesleeve

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Orb Temple [7DRL 2017] Failure
« on: March 04, 2017, 09:28:57 PM »
Well, I've decided that I'm going to attempt another 7DRL this year. This will be my third time participating.

Orb Temple (name subject to change) is going to use some of the ideas from my previous 7DRLs, Rogue Space Marine (2015) and Helix (2016).

Like my previous games, this will be a boiled down game with heavy emphasis on one hit-point tactical combat.

The basic concept is that the player is limited to two actions: move, or throw an orb. There are several types of orbs that can be thrown, each of which has varying effects, such as damage, stun, slow, repel, or confuse. The catch is that the player doesn't have control over which orb is thrown - the orbs will be queued up in a random order, sort of like the way blocks are queued up randomly in Tetris.

Here are some things I'd like to keep from my previous games:
- Bullet dodging
- Turn based mechanics with a real-time "feel"
- Cool-down timers on abilities
- Densely packed levels that thrust the player into immediate combat
- Punishingly high difficulty but hopefully a high level of replayability

Things that I'd like to improve upon from my previous games:
- More "readable" game state so that it is clear to the player if their attack will hit or miss
- More "readable" game state so that it is clear to the player if they will be hit on the next turn
- No crashes on level loading! (Helix was prone to this...)

I will likely be collaborating with a coworker of mine (Blake Barrett). He showed interest in learning Unity so we decided to team up. In the past, I've done my 7DRLs solo, but I thought it would be fun to try one out in a small group.

Planning on starting maybe Sunday.

-Brett Gildersleeve
« Last Edit: March 13, 2017, 02:13:23 AM by thesleeve »

thesleeve

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Re: Orb Temple [7DRL 2017]
« Reply #1 on: March 04, 2017, 10:55:39 PM »

thesleeve

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Re: Orb Temple [7DRL 2017]
« Reply #2 on: March 09, 2017, 01:35:40 AM »
Ugh, I got called on an emergency business trip to LA yesterday and I'm going to be here for the rest of the week (at least). I'm going to lose 4 solid days because of this. At most, I'll have this upcoming weekend to try to eek out some basic skeleton of a game in time for the deadline. I might be making a 2DRL this year.  :-\

thesleeve

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Re: Orb Temple [7DRL 2017] Failure
« Reply #3 on: March 13, 2017, 02:17:03 AM »
Well, I've participated in 3 7DRL challenges, and my record is now 2 for 3.  :(

My 3 day business trip turned into a 6 day business trip. The timing couldn't possibly have been worse. Well, what are you going to do? Have to get that paycheck to keep the lights on.

Unfortunately, I barely had any time to put a game together as a result of this last minute business trip. All I have managed to do in the evenings after work is create a barely playable prototype.

My current plan is to try to do my 7DRL sometime this spring instead. I know it won't count for the official 7DRL challenge, but whatever, I'll just do it for fun.

KhaoTom

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Re: Orb Temple [7DRL 2017] Failure
« Reply #4 on: March 13, 2017, 04:23:44 PM »
Bummer! Out of challenge 7drl sounds good though!

ignotus17

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Re: Orb Temple [7DRL 2017] Failure
« Reply #5 on: March 14, 2017, 10:39:48 PM »
Rogue Space Marine is one of my favorite 7DRLs... I was looking forward to your entry this year.  I hope you find time to make another game soon.