Poll

What would you prefer in a RL game nowadays

Always turn based including movement (maybe using action points)
8 (57.1%)
Only battles are turn based, you can move freely around (no action points etc)
2 (14.3%)
Real time action
4 (28.6%)

Total Members Voted: 12

Author Topic: Turn-based vs real time  (Read 28633 times)

Krice

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Re: Turn-based vs real time
« Reply #15 on: January 16, 2017, 06:10:39 AM »
I don't like to make movements in turns

You should then go to another forum and ask your dumb questions there. Go to that.. what that was.. yes, Bay 12 Games forums. There you will find people just as clueless as you.

Xaron

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Re: Turn-based vs real time
« Reply #16 on: January 16, 2017, 07:46:17 AM »
rofl, I love you Krice!  :-*

Krice

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Re: Turn-based vs real time
« Reply #17 on: January 16, 2017, 06:42:32 PM »
Wait, what.. are you a woman? Could it be possible?

Xaron

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Re: Turn-based vs real time
« Reply #18 on: January 18, 2017, 07:21:14 AM »
Well well... you might find out when you're doing your next turn. ;) But don't rush into anything too fast too far!

Krice

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Re: Turn-based vs real time
« Reply #19 on: January 18, 2017, 12:37:54 PM »
Go to Bay 12 forums, it's a better forum for girls.

Xaron

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Re: Turn-based vs real time
« Reply #20 on: January 18, 2017, 12:43:35 PM »
In that case I better stay here.  ;D

Tilded

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Re: Turn-based vs real time
« Reply #21 on: January 18, 2017, 03:12:58 PM »
You know, you don't have to make a roguelike. Make the game you want to make, and if it turns out it isn't a roguelike, that's fine.

Xaron

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Re: Turn-based vs real time
« Reply #22 on: January 19, 2017, 02:30:40 PM »
Haha yes, I know! But I never did a roguelike before. Well... actually I once started one but haven't finished it yet. Dungeon generation, monsters and all that stuff worked, and it was for mobile (Android, iOS)...


mekaerwin

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Re: Turn-based vs real time
« Reply #23 on: February 02, 2017, 03:06:59 AM »
rofl, I love you Krice!  :-*

Wait, what.. are you a woman? Could it be possible?

Krice showing remarkable honesty about the likelihood of this response from a woman. Mad respect. Haven't posted in like a year and don't stop by often enough to keep up any dialog, but I just had to indulge myself. See you when the three billy's get you out from under your bridge next time.

Krice

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Re: Turn-based vs real time
« Reply #24 on: February 02, 2017, 09:18:46 AM »
Krice showing remarkable honesty about the likelihood of this response from a woman.

He is not a woman, but in theory there could be female roguelike developers. Or would there...

Aleksanderus

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Re: Turn-based vs real time
« Reply #25 on: February 14, 2017, 06:00:38 PM »
I don't like to make movements in turns

You should then go to another forum and ask your dumb questions there. Go to that.. what that was.. yes, Bay 12 Games forums. There you will find people just as clueless as you.
Shots fired! And also I just fixed my computer so I'm back.

Krice

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Re: Turn-based vs real time
« Reply #26 on: February 16, 2017, 11:11:19 AM »
I think the reason we don't see women developers is that women don't have a long term obsession over something which is required to complete a major roguelike or some other large scale project. Women seem to always try everything that men do, just to see what it's all about and then they move on in their life to next random thing. That's why you can never trust them. Also I have always thought that women are simply less creative than men, the reason why everything ever was invented by men. Well except that dish dryer shelf, it was invented by a finnish woman.
« Last Edit: February 16, 2017, 11:12:58 AM by Krice »

getter77

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Re: Turn-based vs real time
« Reply #27 on: February 17, 2017, 03:37:10 AM »
What is this shit Krice?   :-[  This topic seems to have meandered quite a bit, but that's so far afield and into nigh inscrutable painting with a broad brush it is just mad.   Simmer down and keep it cordial as per that communal rules page folks.
Brian Emre Jeffears
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