Game Discussion > Early Dev
City of the Damned
Avagart:
Sounds cool, especially if finishing missions would mean something more substantial than just gathering resources :) But any way you want to go, I'll keep fingers cross for you ;)
gwathlobal:
Ok, after several months of reworking the internals I am ready to present the first step towards the campaign mode.
Released version 1.3.0
- The concept of missions was introduced. The previous scenario where the demons wanted to kill all angels in the city became the 'Demonic attack' mission.
- A new mission was added - Demonic raid. The demons opened the portals in order to gather flesh from the city. Their goal for this mission is to kill citizens, pick up their corpses and throw them into portals, while the military and the angels want to stop and destroy demons. (screen)
- If you die, this is no longer the end of the world. The battle will go on until one of the sides wins. You might even get resurrected by your allies and continue fighting as if nothing happened. (screen)
- You can no longer win the game by ascending beyond Angel or Archdemon/Shadow Devil.
- As a Scout, you can no longer lose the game by getting possessed. Though you will lose the control over your character until you get purged (or the end of the mission).
- You will now be able to customize the factions you want to see in a scenario.
- AI will bump into friendly mobs much less often and will try to navigate around them to get to its target.
- Added a journal where you can see objectives for the current mission and your relations with other factions. The journal is displayed using the 'j' button. (screen)
- Defending military will be stationed inside the city.
- Possessable creatures will try to get away from you if you are the one that can possess them.
- Characters with ranged weapons will try to step out of melee combat.
- Ghosts can now sense the direction to the sacrificial circle and the Book of Rituals.
- Abilities on cooldown will be displayed in the status string. (screen)
- The game over screen now also shows the comparative statistics between the character who earned the title and the player. (screen)
Download
https://github.com/gwathlobal/CotD/releases/tag/v1.3.0
gwathlobal:
Released version 1.3.1
- A new mission was added - Demonic thievery. The demons opened portals in order to steal a holy relic from the church and return it to their dimension. The military and the angels want to stop and destroy them.
- A new mission was added - Demonic conquest. The demons opened portals in order to conquer the district by placing and charging sigils in it. The military and the angels want to stop and destroy them.
- Fixed the bug with player's choosing the resurrect ability that could freeze the game.
- Fixed warehouses being mixed with barricades when military defenders are present in a seaport.
- Strings in the message log are of different colors now depending on the type of the message (instead of white used everywhere previously).
Download
https://github.com/gwathlobal/CotD/releases/tag/v1.3.1
gwathlobal:
Released version 1.3.2
- Added a set of abandoned districts (which were left by the civilians).
- Added a set of corrupted districts (which were captured by the demons).
- Added a new mission - Military conquest. The mission takes place in the abandoned and corrupted districts. The military and the angels try to destroy demonic sigils, while the demons try to protect them.
- Added a new mission - Military raid. The mission takes place in the abandoned districts. The military and the angels try to wipe out all demons from the district.
- Added a new mission - Celestial purge. The mission takes place in the corrupted districts. The angels try to destroy demonic sigils, while the demons try to protect them.
- Added a new mission - Celestial retrieval. The mission takes place in the corrupted districts. The angels try to recapture the stolen relic, while the demons want to stop and destroy them.
- Demon conquest mission now also takes place in the abandoned and corrupted districts.
- Demon raid mission now also takes place in the abandoned districts.
Download
https://github.com/gwathlobal/CotD/releases/tag/v1.3.2
gwathlobal:
Released version 1.3.3
- Added a new terrain tile to the corrupted districts - dreadtubes. If you step on them, there is a 20% chance for them to fear you and all mobs around you.
- Added a new terrain tile to the corrupted districts - sludgeshrooms. If you step on them, there is a 20% chance for them to release spores that will deal anyone inside them 1-2 acid damage.
- Added a new terrain tile to the corrupted districts - razorthorns. If you step on them, they will deal 1 acid damage to you.
- Fixed a typo in the "Does not breathe" ability.
- You will see mob names when 'l'ooking at them.
- The Military raid and Military conquest missions will no longer have angels from the very start, angels can only start delayed in these missions now.
- Imps and Shadow imps will start with 2 power points during the Military raid and Military conquest missions.
- Angels will no longer try to conceal divinity when there is an enemy next to them.
- Humans will try to swim up if they feel a lack of oxygen.
- Added an option to replay the previous mission type with the same player faction.
Download
https://github.com/gwathlobal/CotD/releases/tag/v1.3.3
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version