Author Topic: Cardinal Quest 2 is released on steam (v1.19)!  (Read 8219 times)

ido

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Cardinal Quest 2 is released on steam (v1.19)!
« on: November 23, 2015, 10:08:46 AM »
After a long while Cardinal Quest 2 is finally out on steam! http://store.steampowered.com/app/378030/

Check it out and please spread the word if you enjoyed the game :)
« Last Edit: June 13, 2016, 11:50:49 PM by getter77 »

Legend

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Re: Cardinal Quest 2 is released on steam!
« Reply #1 on: November 24, 2015, 05:50:03 AM »
Love this game on my phone. Unfortunately, I'm not a fan of steam, but if it ever shows up on GOG, i'll definitely pick it up even though I already got it on the phone. Hope it has gamepad support. :P

getter77

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Re: Cardinal Quest 2 is released on steam (v1.17)!
« Reply #2 on: December 06, 2015, 12:33:14 AM »
v1.17 update

Quote
Okay! Here are the patch notes for 1.17, which is up now on Kongregate and Steam and will be out on iOS and Android within a few weeks (as soon as they’re approved, as usual).

Since the last patch, I’ve been focused on shipping the Steam version. Now that’s out, I’ve got some room to do general patches again! The very first thing I want to do is fix a lot of bugs and make the game run better. This should provide a better foundation for adding new stuff from now on.

Therefore, with this patch I’ve taken a break from the usual pace of new stuff to focus on bugfixes. Even so, I managed to find time yesterday to add a new spell based on this great suggestion from Mistwalker. It’s a fairly complex spell, which is a risk; I don’t want to fill the game with ridiculously complicated spells from the moment you start playing. To address this and let me add complex things anyway, I’m adding a new system of per-Act spell drop rates. I can now make spells rare or link them to specific Acts. The new spell, for example, will only show up in Act 3 and The Tower. This should let me do some fun things in future. :)

I’ll be mining that suggestions thread as well as comments elsewhere for more new stuff in the next patch, but for now I hope you enjoy finding the new spell and testing out the possibilities!

Here are the full patch notes:


GENERAL TWEAKS
Spells now have per-Act drop rates and may be more or less common in particular Acts.
Improved performance.

THE TOWER
The Scavenger’s prices now drop back slightly every 20 floors.
Changes to spell drop rates (above) mean that you’re no longer guaranteed to find every spell by floor 30 or so.

CLASSES AND SKILLS
Paladin: “Devotee” Perk now gives a permanent +1 Faith, -1 Attack.
Ranger: Dog will now continue to level up past Level 15.
Thief: “Merchant’s Pack” Gear will now auto-sell discarded items for gold when stealing.

ITEMS
Added a new spell, available in Act 3 and The Tower.
Reinstated “Haste”, now available in Acts 1+2 and The Tower.
“Restless Blade” will no longer auto-attack allies from melee range, but will still charge to attack from a distance.

BUGFIXES
Magic spells now save their charged/discharged status correctly.
iOS, Android: Fixed a number of issues with friend and global leaderboards.
Fixed issues when uppercutting monsters into the Act 1 boss door.
Fixed behaviour of “Wrath of God” during end of Act 2.
Fixed crash when killing a boss and dying simultaneously.
“Restless Blade” is no longer allowed to kill something that’s already dead.
Neither is “Flintstaff”.
Fixed issue where spell/item targeting didn’t show the area of effect correctly.
Dog has been trained to forget enemies from previous levels instead of crashing.
Damage ranges will no longer be shown reversed (e.g. “2-1 damage”).
Fixed interaction between “Leech” and “Magic Mirror”.
Enemies are no longer allowed to teleport or throw flying players over bottomless voids.
Windows, OS X, Linux: Fixed bug where some achievements could locally reset.
Windows, OS X, Linux: Hardcore mode now persists across restarts.
Linux: Fixed full-screen modes on multi-monitor systems.
Android: Improved Google Play sign-in.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Cardinal Quest 2 is released on steam (v1.18)!
« Reply #3 on: March 12, 2016, 12:58:58 AM »
v1.18

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Ever since The Tower was introduced in 1.1, it’s been crazy popular. In many ways it’s Cardinal Quest 2′s endgame, something to tackle beyond clearing the Acts and racing up the ranks of the achievement system. I’m super proud of how well the Tower’s worked out—but I feel there’s lots of room to do better, especially in level variety.

This patch is the first step on that path. As you reach boss levels, you’ll find there are a few new layouts to tackle. A few bosses even have their own special levels. I hope you’ll find them appropriately terrifying!

By way of compensation for making the Tower boss levels less predictable (and often harder), Tower bosses will now always drop high-quality equipment as well as their key. I’m hoping this’ll give an extra boost to killing each boss and maybe even propel you further in your Tower runs. Have fun, and good hunting…

Patch 1.18 is now live on Steam and Kongregate. iOS and Android will likely take a few weeks, but I’ll get them to you as quickly as I can. ❤

Full patch notes below.

THE TOWER
Added Spider Queen as a Tower boss.
Three Tower bosses now have unique boss levels.
Expanded the layouts of “Gauntlet” boss levels.
Tower bosses are now guaranteed to drop high-quality gear.

CLASSES AND SKILLS
Paladin: “Devotee” perk penalty changed from -1 Attack to -1 Defense.
Ranger: “Close Quarters” perk increased from +1 Defense to +2.
Thief: “Ghost Run” will now notify you when a level has no chests.
Alchemist: Pistol can now use your Attack stat to inflict devastating critical hits.

ITEMS
Added a new Legendary potion.
Moved Elixir of Time to crafting tier 4.
Legendary items can no longer stack.

BUGFIXES
Fixed crash when multiple Wisps fireballed the same enemy.
Mobile: fixed bug where closing app on item screen could destroy the item.
Fixed issue with tab cycling when certain ranged enemies were visible.
Mana Potions now correctly fill Classicist mana bar.
Antivenom no longer allows even a single turn of poison damage.
Spells can now target invisible friendly Scavengers.
Allies will no longer spawn in closets on 1-7.
Fixed Scavengers turning hostile if attacked while under both Charm and Enslave.
Fixed bug where items could rarely spawn invisible or semi-transparent.
Mobile: Fixed hitboxes on difficulty select buttons.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Cardinal Quest 2 is released on steam (v1.19)!
« Reply #4 on: June 13, 2016, 11:51:50 PM »
v1.19

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It’s been a while! Since the last patch, y’all have sent me a number of bug reports and balance notes to sift through. Most of my time right now is going on the Secret Project, but I’d like to keep CQ2 nice and shiny—so here we go!

Here’s an mini-update based on those notes, fixing the main bugs and updating some of the weaker spots on classes that I felt needed the help.

The Wizard’s “Enslave” skill is one of these. I’ve changed it to recharge over time when you don’t have an Enslaved minion instead of using XP. This is a big change and makes Enslave way more consistent, but I think this is OK; the Wizard was perhaps a little weak, and the strength of the Ice Blast talent means this will largely add options for alternate builds.

Pugilist “Chi Mastery” is another. The Pugilist’s talents are tough to balance, since they also have to cover the stat and damage boosts that Weapons provide in other classes. I’ve upgraded most of the Pugilist’s talents to compensate for this, but the healing path was lagging behind. Now, Chi Mastery is an active boost to Uppercut/Headbutt that you can control to get extra health when you need it. It’s a major boost and I’m hoping it’ll get ridiculously out of control in the Tower!

I’ve also thrown in a Legendary weapon that I think you’ll enjoy. 😉

The update’s live on Kongregate and Steam now. itch.io, iOS and Android will follow in the next few days. Watch the version number on the menu or check back soon, I’ll update when they’re live!

Full patch notes below.


CLASSES AND SKILLS

Wizard “Enslave” can no longer be dispelled.
Wizard “Enslave” now recharges over time instead of with XP.
Paladin “Consecrate” now uses the stronger Whetstone weapon damage upgrade formula.
Pugilist “Chi Mastery” completely overhauled.
ITEMS

Added a Legendary Weapon.
MORTAL PERILS

Limited Scavengers’ use of “Elemental Pact” based on their gold reserves. Made them smarter about deciding when to use it.
BUGFIXES

Fixed allegiance of spider babies from a Charmed Spider Queen.
Wizard Wisps can no longer be made unfriendly with Dispel.
Selecting any spell will now exit spell/item targeting.
Fixed display of an achievement on rank 47.
Fixed numerous bugs with using Enslave on a Scavenger.
Improved auto-targeting and Tab target cycling on large enemies.
Corrected Shimmerling’s Frost Breath animation.
It is no longer possible to use a Whetstone without an equipped weapon.
[iOS] Fixed a recent issue that caused IAPs to fail.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training