Author Topic: Professional Adventurers' League v0.4.0  (Read 2758 times)

wire_hall_medic

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Professional Adventurers' League v0.4.0
« on: March 19, 2016, 11:14:46 PM »
Roguebasin Page: http://www.roguebasin.com/index.php?title=Professional_Adventurers_League#Download
Direct Link: https://www.dropbox.com/s/luismgp6fap4srd/Professional%20Adventurers%20League%20v0.4.0.jar?dl=0


New this version:
Running
If you play long enough, you just might run into some familiar faces . . .
No wisps or burning skulls in vaults
Grass isn’t quite so flammable
Wood burns longer
Stackable status effects have diminishing returns
Adding more instances of nonstackable status effects increases duration (except stun)
Show duration for status effects
New uniques, and tweaks to existing ones
Smart fleeing behavior for the necromancer family of enemies
Mummies and zombies dodge much less
the first level can’t be an arena
Game remembers preferences
Changing gold character is immediately implemented
FoV issues fixed (flicker, random square outside of view)
Town fountain, livestock, crops
Grass for forest floor and village
More monsters at the beginning of the game
When increasing minimum threat due to boredom, increase is linear rather not exponential
Charm status effect wears off if struck
No armor proc at range
Cleaned up tiles around vaults
Tracks total stats over all games played
Sand arenas only levels 10+, level 1 can't be an arena
Level 1 can't be a swamp
Knockback into breakable objects breaks them (and causes damage)
Enemies that want to stay at range take player attack range into account and ignore non-hostile creatures
Invisibility

wire_hall_medic

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Re: Professional Adventurers' League v0.4.0
« Reply #1 on: March 20, 2016, 03:56:13 PM »
I forgot to document saving.  Press 's' while standing on the exit to suspend the game.