I utterly agree with you Curseman. Having said that, ADOM is still one of my favourite RLs, and I think it's ironic that some of the game's strong points are also its weaknesses. Like the cat stuff -- I think it's a fun idea, and it gives a sense of an actual setting, as well as possible references to great writers like Poe and Lovecraft[1]. BUT it means that most unspoiled players will lose their first really good character to a pointless death, and probably abort a couple of promising characters, that get trapped between two cats or something like that. I can think of a few midgame encounters that are nearly guaranteed deadly unless you perform ritual X. You'll soon get into the habit of spoiling yourself or save scumming. The latter alternative may even result in the most enjoyable game.
I also like/dislike how herbs are done. If I find a level with good herbs, I think on the one hand: "Yay! Limitless food and healing, and I'll soon be crowned as the champion of my god", but on the other hand, it means I'll have to hang around to grind for herbs as long as my patience permits me.
And as you mention, trekking around the wilderness for a tolerable first kill, that you write down in an external editor ... not my idea of a good time.
I could go on and on. Come to think of it, there are so many things I dislike about ADOM, God knows why I even bother playing it. It has some ideas with real flair, executed in a really grindy way.
As always,
Minotauros
[1] Well, Lovecraft is maybe not that "great", in the classical sense, but still bloody fun and quite visionary. Anyway, I digress