Become a Captain of your own ship and sail in procedurally generated world pursuing fame/wealth/adventure/other goals. Heavy emphasis on immersion and role-playing.Most important thing to me would be immersion. That would mean stop looking at the gui most of the time and more possibility for role-playing your character/story. While I would like to make this game realistic as possible, I would trade realism for fun/gameplay, and especially immersion, whenever that makes sense. I think this game should have grim/dark tone, closer to real Pirate times, instead all of those colorful fantasies. But I still need to think about this. Point is I am tired of all those child-like version of those times (looking at you Sid Meier Pirates!) (Although that doesn`t mean I would ignore all the cool legends!)
As you can imagine first versions would have emphasize exploration and ship fighting, to keep scope small and set basic mechanics.
To be honest I want first to nail what you can expect, and feel you would get in game, just from looking at mockup before I get to design specifics of the project.Current mockups:
I love when games pass information about game/world without shattering immersion and this is my goal, which you can see already:
sails show in which direction wind is blowing
instead looking at minimap, your lookout would tell you if anything is in close proximity.
Your crew would tell you when cannons are ready to fire.
You, as captain, move ship by steering wheel and order crew by shouting.
But still a lot of work to do: need to creating mockup that would show how damaged cannons/hull/sails would look like and need to think how pass more information without traditional gui.
With all of this, It would help me tremendously having any feedback from you guys. If anyone would be interested I am sure I will get more power to keep going. Would you like to play this game? What do you think about mockups/ideas?Used REXPaint to create this mockups.
TODO:
Make sails more readable
Make cannons represent 30% damage stated in the left bottom gui text.
Make water show in which direction wind is blowing
* Make sails only show damage?
Make water look nicer
Make bigger field of view, without creating separate 'small' models.