Hehe
If I wanted to make a new game, or add new features, I sure would (I have tried that in the past). But I want to make graphics, and therefore it seemed to be a good idea to take an existing game and add graphics. At least that is easier than making a new game.
These days, I don't like coding anymore. I'm not much of a game designer (although I wish I was), but painting, or more general, working with graphics I like to do. Angband was the first roguelike that I played for a longer while (A small contact with Larn, and a longer contact with uMoria had happened before), so I stick with that.
I know there aren't many roguelike fans who like graphics. But I know there are some, so much I understood from the emails that I got during the past years.
I know I'm a bit out of place here. Also, that's why I had given up on the project in 2004, there was just too much discouraging feedback.
Now I do it because I like to paint. I'd do it just for myself, too. I'll share what I make, in the hope that some people enjoy it. If no one does so, it still was fun to make the graphics. If it stops being fun, I (and the project) will be gone again, until I have a new idea.
Game design and such I leave to others who can do that better. In this forum there are plenty, so things will be good, don't you think?
Edit: Must have missed the last sentence of your message Anvilfolk, sorry.
But I let my message stand, maybe it helps to understand why I resurrected Iso-Angband, and why I stick to very simple graphics.
Edit 2: Also it bothered me to have had this project unfinished so many years. It's been on the edge of actually being playable when I gave up. I felt I gave up too early, let the circumstances discourage me too quickly. Since it didn't let me rest, I picked it up again. Still I wish for more encouragement from outside, but I know, it only will work if I draw motivation from myself, not the outside, so I try to do it in a pace, and in a style that suits me. I'm trying.