Game Discussion > Early Dev
Star Rogue :: Sci-Fi Roguelite Platformer
gulden:
Star Rogue is an upcoming sci-fi roguelite platformer for PC and, Linux.
In this challenging pixel indie game you will take control over a brave space marine to investigate an abandoned space station full of traps, robots and aliens. In each playthrough you will encounter a different environment full of randomly arranged rooms. With the choice between several weapons, abilites and different items, your playing experience will be unique each time you play.
Features
[*]Several characters with their own ability, weapon and temper
[*]Randomly generated levels full of obstacles
[*]Over 100 unique items
[*]Lots of enemies and bosses to defeat
[*]Many achievements to collect
[*]Local 2 player coop mode
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Video
* Star Rogue Alpha Trailer: https://youtu.be/FQ5ZZ_p7_GY
Screenshots
Links
[*]Website: http://starrogue.julianwehrmann.com
[*]Steam: http://store.steampowered.com/app/438440
[*]Tumblr: http://starroguegame.tumblr.com
[*]Twitter: https://twitter.com/StarRogue
[*]IndieDB: http://www.indiedb.com/games/star-rogue
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I hesitated quite a bit, to post my current project here. But since I saw this game here, I think I could give it a try. Myself are also quite a huge fan of roguelikes like Brogue and DCSS, but also enjoy roguelite titles like: Rogue Legacy, Binding of Isaac. Any feedback is highly appreciated! :)
Avagart:
Itch.io link is broken.
Screens and ideas are very promising, but graphics (especially UI) is a bit crude.
gulden:
--- Quote from: Avagart on December 11, 2015, 08:07:59 PM ---Itch.io link is broken.
Screens and ideas are very promising, but graphics (especially UI) is a bit crude.
--- End quote ---
Hi Avagart, thanks for your comment! I fixed the link! Do you may share some details, which graphics you would like to see improved? More the tileset, units or backgrounds? Any idea how to make the UI clearer and visually appealing? Thanks, will give my best to improve the game and especially the graphics!
akeley:
Not bad for an early alpha...I like the old school feel, also gfx works for me. Gameplay reminds me a bit of Starquake and other ZX Spectrum classics...now with an RNG :)
One thing to tighten up would be controls - bit "floaty" and imprecise atm, in platformers that`s quite important. Option to rebind keys would also be useful - Shoot especially.
In the long run, game like this will need LOTS of variety in items, weapons abilities etc...
gulden:
--- Quote from: akeley on December 12, 2015, 03:34:59 PM ---Not bad for an early alpha...I like the old school feel, also gfx works for me. Gameplay reminds me a bit of Starquake and other ZX Spectrum classics...now with an RNG :)
One thing to tighten up would be controls - bit "floaty" and imprecise atm, in platformers that`s quite important. Option to rebind keys would also be useful - Shoot especially.
In the long run, game like this will need LOTS of variety in items, weapons abilities etc...
--- End quote ---
Hi akeley, thanks for your comment! I will try to tighten up the controls and collision checks. Yes, rebinding keys is definetly coming!
I agree, a game like this shines through its variety, enemies, items, abilities etc. will give my best! :)
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