Author Topic: Larn 12.5  (Read 2413 times)

Legend

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Larn 12.5
« on: November 14, 2015, 09:01:37 AM »
I was getting back into Moria and Larn lately and happened to notice that Larn has actually been updated and release last month on October 24 1015!

https://github.com/atsb/RL_M/releases

I didn't see anything mentioned here at the temple, so thought I'd share for anyone else still interested in Larn.

Donnie Russell's SDLLarn is also rather good for those wanting some color and sound:  https://sites.google.com/site/donnierussellii/larn


Unfortunately, NLarn still hasn't seen any movement.

getter77

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Re: Larn 12.5
« Reply #1 on: November 14, 2015, 01:18:42 PM »
Awesome!

Still a shame that NLarn seems stalled---at least there's DLarn and XLarn out there at least kinda.
Brian Emre Jeffears
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Avagart

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Re: Larn 12.5
« Reply #2 on: November 14, 2015, 03:44:11 PM »
What are differences between commercial XLarn and XLarnLite? I never heard about this fork.

Legend

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Re: Larn 12.5
« Reply #3 on: November 14, 2015, 06:48:24 PM »
I hadn't heard of xlarn. I tried Dlarn on my phone but wasn't too fond of it.

xlarn lite looks to be a demo version of I guess the full game which looks to be coming to steam. Some sort of extended version of larn. The lite version seems to only have 200 mobul time limit.

xlarn  http://swinfjord-games.com/index.html

http://store.steampowered.com/app/360030/

Dlarn  http://www.engon.org/dLarn/dLarn.html
« Last Edit: November 14, 2015, 07:02:52 PM by Legend »