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Larn 12.5
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Topic: Larn 12.5 (Read 5645 times)
Legend
Rogueliker
Posts: 657
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Larn 12.5
«
on:
November 14, 2015, 09:01:37 AM »
I was getting back into Moria and Larn lately and happened to notice that Larn has actually been updated and release last month on October 24 1015!
https://github.com/atsb/RL_M/releases
I didn't see anything mentioned here at the temple, so thought I'd share for anyone else still interested in Larn.
Donnie Russell's SDLLarn is also rather good for those wanting some color and sound:
https://sites.google.com/site/donnierussellii/larn
Unfortunately, NLarn still hasn't seen any movement.
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getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4958
Karma: +4/-1
Re: Larn 12.5
«
Reply #1 on:
November 14, 2015, 01:18:42 PM »
Awesome!
Still a shame that NLarn seems stalled---at least there's DLarn and XLarn out there at least kinda.
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
Avagart
7DRL Reviewer
Rogueliker
Posts: 567
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Re: Larn 12.5
«
Reply #2 on:
November 14, 2015, 03:44:11 PM »
What are differences between commercial XLarn and XLarnLite? I never heard about this fork.
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Legend
Rogueliker
Posts: 657
Karma: +0/-0
Re: Larn 12.5
«
Reply #3 on:
November 14, 2015, 06:48:24 PM »
I hadn't heard of xlarn. I tried Dlarn on my phone but wasn't too fond of it.
xlarn lite looks to be a demo version of I guess the full game which looks to be coming to steam. Some sort of extended version of larn. The lite version seems to only have 200 mobul time limit.
xlarn
http://swinfjord-games.com/index.html
http://store.steampowered.com/app/360030/
Dlarn
http://www.engon.org/dLarn/dLarn.html
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Last Edit: November 14, 2015, 07:02:52 PM by Legend
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