Author Topic: Shadow of the Wyrm v1.7.2 "Michelagnolo Galilei"(formerly Savage Lands)  (Read 281998 times)

jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #60 on: September 19, 2015, 05:40:12 PM »
Quote
I noticed in your first two memory dumps that your SOTW directory had a space in the name.

My directory also has a space in the name and I'm on a Polish locale. So it's not either of those.

Aleksanderus, do your Windows user name or the path SotW is in contain Polish diacritics?
No I checked it and no polish letters like ę or ó and other letters which are from poland.

Okay, I can open this in VS now and step through the stack.  This is super helpful - hopefully it will let me figure out what the issue is.  I don't have any more time today (have to do real-world adult stuff), but I will look at this first thing tomorrow morning.

And if you have feature requests, that's fantastic!  You can post them here, or PM me here or on reddit (I'm jcd748 there as well) and I'll add them to my suggestions file.
Very good that you are open to features becouse I have got A LOT of them ;D

Every reasonable suggestion goes into my suggestion file.  I may not get to it for a long time, but I'll always review the file periodically!

Aleksanderus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #61 on: September 19, 2015, 05:41:58 PM »
I think you have a large display - 94x25 according to the stack details.  Can you try reducing your prompt to 80x25 and seeing if that works?

Let me know if that works for you.  If it does, I'll get this fixed and included in the final v0.4.2.  This looks like a bug in my map display code.
IT WORKED HAHAHHAAH!!!
JUST LOOK AT IT

jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #62 on: September 19, 2015, 05:50:32 PM »
Woohoo!  Hopefully you don't run into many more nasty bugs right away. :P

Aleksanderus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #63 on: September 19, 2015, 07:18:34 PM »
I heard that you want to make this game like "do whatever you want" game so you should try elona plus and learn from elona If you want to make game like that and also GIMME MOA of interactions and implement dialog screen where you can choose what you want to say, also you need to add alignment(Who doesn't want to be evil ;D),multiple endings but that much later, add skills which player will learn by doing stuff linked to that skill,Random events- I need that,implement crafting and building,later in game in specific dungeons player will find schemes of guns,rifles and all that good stuff,random artifacts this is important too,random quests, jobs (like quests but they could be done infinite times),and after defeating the main boss in the game you are teleported to another world (but this time deus ex like world) where there will be illuminati,aliens,future equipment,new stuff to discover,new skills,no gods (only factions),cybernetics and of course the MUCH BIGGER new world.
And also one of the most important things factions, you can join every faction from super evil through minor evil to ultimate good factions have they own equipment schemes,magic,and everything
You can create your own faction,you can create your own flag,manage armies,raid cities and other factions and then rule the world.
If you will be able to do this this roguelie will be better than every roguelike and you will have a lot of money from donations of course AND DON'T EVEN TRY TO GET THIS GAME ON STEAM AND MAKE IT NON-FREE!!!
« Last Edit: September 19, 2015, 07:30:44 PM by Aleksanderus »

jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #64 on: September 19, 2015, 11:03:52 PM »
Don't worry - I won't be putting this on Steam, or making this non-free.  I don't like the direction roguelikes have taken recently, guided by developers more familiar with the indie game/Steam tradition.  I want this to be a roguelike in every sense, so it'll be free-as-in-cost, and once I finish putting a reasonable website together, I'll include a link to my BitBucket repository as well.

Aleksanderus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #65 on: September 20, 2015, 07:55:03 AM »
Don't worry - I won't be putting this on Steam, or making this non-free.  I don't like the direction roguelikes have taken recently, guided by developers more familiar with the indie game/Steam tradition.  I want this to be a roguelike in every sense, so it'll be free-as-in-cost, and once I finish putting a reasonable website together, I'll include a link to my BitBucket repository as well.
Thanks! I'm very happy that this roguelike won't go on the dark side like ADOM and other roguelikes.

jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #66 on: September 20, 2015, 12:16:00 PM »
I think for ADOM it always made sense - TB never opened the source, and was always talking about ways to commercialize ADOM.  Remember the talk about iPhone app, back in the day?  But, that's not a direction that I will go.

Aleksanderus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #67 on: September 20, 2015, 02:47:09 PM »
i've got new suggestions(this time more readable):
1.limb system like in dwarf fortress limbs can be choped,crushed and you can have got many nasty and permament scars after a battle
2.combat- you can aim at limbs and choose with which weapon you will like to hit. And also combat needs to have brutal-scars^see above about scars,guts,gore and a lot of blood!
3.Internal organs- they can be ripped from inside, and without them player or enemy can't live for a longer amount of time
4.Unarmed fighting- many styles,wrestling, thanks to wrestling monster or player(If he is powerfull enough) can grab guts,hearts and lungs and "remove them from enemy"
5.mutations- Many genres of mutations, from demonic mutations to godly mutations, after getting a big amount of mutations of specific genre you permamently change your race or you can just have a big amount mutations of all genres and become the "ideal beign"
6. World of gods- you can go there if you will have got special equpment, You can kill gods or even become one of them
7.dark world- there is no good side only evil or less evil sides.
8.very big world- Gigantic world with many locations
9.Advanced wilderness- animals kill each other for food or just for fun
10.fame system- pepole may know you for your good or evil deeds
11.dynamic world- world can chang due to player or non-player important actions

That's all for now
« Last Edit: September 20, 2015, 03:47:05 PM by Aleksanderus »

barrabus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #68 on: September 26, 2015, 10:11:21 PM »
Managed to get some more playtime in (with the 0.4.2 PDB build), and found a few more things!

* You can switch places with a friendly spirit who is inside a wall, and end up inside the wall yourself.  Fortunately you can just walk back out.
* Incorporeal creatures can also drop items inside a wall upon death.
* Hostile creatures triggering a trap adjacent to the player triggers the same message as if the player had triggered the trap ("The ceiling clicks above you...").

However, I'm happy to report that I didn't get hit by the crash bug I was having before.  Spent a long time in the dungeon on the starter island (is it infinite?) since that's where I saw it before, but didn't hit it this time.

The other bit of feedback I've got is, Soak seems pretty overpowered right now. :)  It's quite possibly because I spent most of this game so far just grinding in the first dungeon, but I'm level 14 with 39 Soak right now, and I don't think I've lost a hitpoint since level 6 or so, even to stuff that considers Dangerous.  Other than some [30, 4] armour I found, my strategy has been mostly just ignore Evade and always get as much Soak as possible.  Maybe once I venture past the starting island I'll think differently though (I've only done the one quest in Aeschburh in the larger world so far).

Aleksanderus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #69 on: September 28, 2015, 12:39:33 PM »
When the site will be finished? I want to see how it will look.

jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #70 on: September 29, 2015, 12:12:13 AM »
When the site will be finished? I want to see how it will look.

Real Soon Now.  I'm basically waiting until I've finished the next version (again, Real Soon, probably sometime this week as I'm trying to stick to a monthly release plan) to upload everything, make my BitBucket repo public, etc.

Here's what it looks like:


jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #71 on: September 29, 2015, 12:18:37 AM »
Managed to get some more playtime in (with the 0.4.2 PDB build), and found a few more things!

* You can switch places with a friendly spirit who is inside a wall, and end up inside the wall yourself.  Fortunately you can just walk back out.
* Incorporeal creatures can also drop items inside a wall upon death.
* Hostile creatures triggering a trap adjacent to the player triggers the same message as if the player had triggered the trap ("The ceiling clicks above you...").

However, I'm happy to report that I didn't get hit by the crash bug I was having before.  Spent a long time in the dungeon on the starter island (is it infinite?) since that's where I saw it before, but didn't hit it this time.

The other bit of feedback I've got is, Soak seems pretty overpowered right now. :)  It's quite possibly because I spent most of this game so far just grinding in the first dungeon, but I'm level 14 with 39 Soak right now, and I don't think I've lost a hitpoint since level 6 or so, even to stuff that considers Dangerous.  Other than some [30, 4] armour I found, my strategy has been mostly just ignore Evade and always get as much Soak as possible.  Maybe once I venture past the starting island I'll think differently though (I've only done the one quest in Aeschburh in the larger world so far).

Glad the crash isn't happening!  Hopefully it was fixed by some of the changes I've made, but honestly, I'm not sure if that's the reason, or if you just got lucky.

Soak is supposed to be good.  And at the current juncture, when everything does physical melee damage, it will be.  Where evade will get better will be when creatures can start to use magic (medium term goal) and evade/resistances will apply, but soak will not. 

The dungeon on Little Island isn't infinite.  If you want that, there's a dungeon on an island to the north-east that does indeed basically go on forever (my original testing dungeon!).

Thanks for the bug reports!  I'll get those fixed up for the next version.

jcd748

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #72 on: September 29, 2015, 12:40:10 AM »
* You can switch places with a friendly spirit who is inside a wall, and end up inside the wall yourself.  Fortunately you can just walk back out.
* Incorporeal creatures can also drop items inside a wall upon death.

All this incorporeal and soak talk has me thinking - perhaps soak could be less effective (half soak?  quarter soak?) vs. incorporeal creatures.  Thoughts?  I'd be sure to mention it in the docs.

barrabus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #73 on: September 29, 2015, 09:44:24 PM »
All this incorporeal and soak talk has me thinking - perhaps soak could be less effective (half soak?  quarter soak?) vs. incorporeal creatures.  Thoughts?  I'd be sure to mention it in the docs.

I like the added flavour. :D  I enjoy DCSS a lot, but one of the things they've been doing recently is streamlining a lot of the systems (e.g., removing item destruction, no more rotting chunks, etc).  I can appreciate that, but some part of me likes getting to know a system with lots of nooks and crannies and wrinkles and special cases, and feel a sense of mastery when I'm able to successfully navigate all those interactions.

You could also do something like only reduce damage by 1d{Soak} if you wanted to make it a bit more random.

Aleksanderus

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Re: Shadow of the Wyrm 0.4.1 (formerly Savage Lands)
« Reply #74 on: September 30, 2015, 02:39:01 PM »
I have a question is diety "the great wyrm" actually this title wyrm and a main boss in the game? If you will worship him can you actually don't fight and join him (or "sacrifice" yourself for him)? And is there only one or more endings in this version?
« Last Edit: September 30, 2015, 04:50:27 PM by Aleksanderus »