Minor release with various fixes, but there are some crafting updates (kilns, which let you bake pots, shot, or even make fire and shadow bombs); mechanical changes (tanning's bonus calcs are less confusing/more linear); and some hidden stuff that's there if you want it (screens for selecting hair and eye colour, which are off by default).
https://www.shadowofthewyrm.org/downloads.htmlShadow of the Wyrm v1.3.2 "del Liuto"
- Version declared April 23, 2021. Version finalized June 13, 2021.
- Default hair and eye colour can now be set in swyrm.ini, as well as an
option that brings up a menu for each, in case you want to select these
values for each character (Echo38).
- Damage messages will now be displayed in red when you are criticalled and
take damage, when you take >= 20% of your max HP, or when your HP falls
below 40% of the maximum. Each of these settings can be configured in
swyrm.ini.
- Knockback has been expanded from being possible only on kicks, to
potentially firing on regular melee attacks when the size differential
between the attacker and attacked is great enough.
- Knockback has a chance to apply the stun and exposed statuses.
- When attacking an adjacent creature with a regular attack, there is now
a chance, based on the unarmed combat skill, to get an additional, free
kick attack.
- More name and settlement name combinations.
- Primordial creatures (those dealing shadow damage or knowing primordial
spells) have a chance to leave primordial essence when they die. This can
be used as a projectile on its own, or in the manufacturing of shadow
bombs.
- Tagged Urlac's robes/staff on generation. Now when doing a specific quest,
those specific items will be removed from the player.
- You can now dig up clay along riverbeds. Clay also occasionally appears
when you dig on regular ground, and is more likely to appear near other
clay deposits.
- Added kilns, which can be used to create clay pots and shot, as well as
fire and shadow bombs, if you have the right components.
- To be in line with kiln behaviours around item components, forges, jeweler
workbenches, wheels and looms, etc., will no longer prompt you for the
component (ingots, whiteflower, etc) when there is only one available in
the inventory. Pulpers will still prompt because selecting the item
destroys it, and the player needs an option to cancel out.
- Tanning bonus have been simplified, and are now based on a min/max
range that varies with the tanning and crafting skills.
- You can now create whips at tanneries.
- A couple of the houses near the water in Isen Dun now have a shared flower
garden, with a shovel left out for their use.
- New material type (clay). Clay pots, fire bombs, and shadow bombs are now
made of clay.
- New creatures: potter.
- New features: kiln.
- New items: raw clay, clay shot, wisp of primordial essence.
- Stanzas for "Tel and Floridel".
- Bug fixes:
- The danger level of wilderness tiles was always intended to scale the
further you got from your starting location, but due to a casting bug,
the danger was always being defaulted to 1 instead (Echo38).
- The value of the saved ASCII mode setting wasn't being properly set
after loading a saved game, reverting things back to whatever the
system default was.
- Mono colour settings weren't working properly in the SDL display.
- Issues with stacking due to value increasing for item types that don't
actually improve with enchanting (potions, scrolls) (μΈμν).
- Stream generation occasionally wouldn't work correctly, as it would start
beyond the edge of the map.
- Brightblade didn't have reach 2, as it should have (Grond).
- Various typos in the codex/bestiary.