Author Topic: Shadow of the Wyrm v1.7.2 "Michelagnolo Galilei"(formerly Savage Lands)  (Read 289962 times)

jcd748

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Re: Shadow of the Wyrm v0.4.6 "Spinacino" (formerly Savage Lands)
« Reply #135 on: January 23, 2016, 05:49:27 PM »
To be fair, I should've probably implemented that before my first release!

getter77

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #136 on: January 24, 2016, 12:58:50 AM »
Congrats on another solid release and a bit early at that!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #137 on: January 24, 2016, 01:59:15 AM »
Seems pretty cool. Any chance of a version that runs on win xp though?  :(

jcd748

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #138 on: January 24, 2016, 03:49:06 AM »
Seems pretty cool. Any chance of a version that runs on win xp though?  :(

I don't see why not.  I do my development in Win 10, anyway.  I'll look into seeing if I can produce an XP-compatible binary.

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #139 on: January 24, 2016, 08:50:25 AM »
Cool. Thanks. I'm still stuck on winxp and shadow of the wyrm doesn't seem to open. (I get the "not a valid win32" error). More and more games and programs now days unfortunately leave winxp users, somewhat understandably though, left out to dry.  :(

I look forward to checking out the xp version when you get a chance to make it.

jcd748

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #140 on: January 24, 2016, 02:42:10 PM »
For sure I'll look into this.

Also, there was a bug with HP/AP regen that allowed them to go over the max.  I've patched 0.4.7 and re-uploaded it.  I'll merge the change into default shortly.

jcd748

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #141 on: February 04, 2016, 04:45:37 AM »
To test WinXP builds, I've tried creating one by adding a new build configuration in Visual Studio, and setting a few settings I found on MS's site.

Here's a build of the latest code from 0.4.8: www.shadowofthewyrm.org/releases/ShadowOfTheWyrm-WinXP-0.4.8-latest.zip

If you've got access to XP, can you let me know if this lets you actually start and play the game?  If it works, I'll make sure to release XP builds alongside 7+ when I do my releases.

jcd748

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Re: Shadow of the Wyrm v0.4.7 "Llobet" (formerly Savage Lands)
« Reply #142 on: February 04, 2016, 02:12:55 PM »
Just heard that the build works, so I'll include a WinXP build with the next release.  I'm skipping February, since I did a release in late January, and am planning the next one for early March.

jcd748

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Re: Shadow of the Wyrm v0.4.8 "Carulli" (formerly Savage Lands)
« Reply #143 on: March 04, 2016, 03:00:51 AM »
After no releases in February (since I had a late January release), it felt like time to get another build out there.  So, I'm releasing v0.4.8 - a pretty good balance of useful and useless, flavour and mechanics.

Win7+/WinXP builds: http://www.shadowofthewyrm.org/downloads.html

Full release notes:

Shadow of the Wyrm v0.4.8 "Carulli"
- Version declared January 23, 2016.  Version finalized March 3, 2016.

- Out-of-view features no longer disappear - these are remembered
  (Avagart).

- Added support for special days, with messages being displayed when that
  day arrives.

- New special days: Alari, Festival of the Midwinter Moon; Halingsdaeg,
  Celebration of the Ascension of St. Haling; Demonstide, Day of Defeat of
  the Unholy Hordes; Coma, Night of Heavenly Death; Edelmas, Ancient Day
  of Slaughter; Solstide, Festival of the Summer Sun; Dragonsday, Rout
  of the Old Dragon Lords; Reaving, Celebration of the Harvest; Elfenwael,
  Death of the Fair Folk.

- Adventurers now start with skill in Cantrips (Darcy Faires).

- Creatures now have a chance of finding foragable foods on overworld
  maps.  The chance of finding these is seasonal: roots can always be
  had, but are fewer and rarer, while berries are more plentiful, but can
  only be found in the fall.  Fiddleheads are the curled fronds of ferns,
  and are only available in the spring.  The chance of a particular
  random overworld map of having foragables is based on the player's
  Foraging skill.

- Created a Windows XP-compatible release build configuration (Legend).

- The game now checks to see if it has write access in the main
  directory, failing out if it does not.

- In preparation for eventual Unix builds, added the player's user name
  to the high score entries.

- When resting, each turn now adds a "." to the resting message, to give
  a visual indication of how long the player has rested.

- Added a new island off the coast of the Stonewall ruins.  This is the
  basis for a quest from Twille in Atua-Elar.

- Beefed up Goblincrusher a little bit.

- Additional logger functionality.

- New tile types: sewer complex (shown on the world map), and sewer
  (individual tiles within a sewer complex).

- Sewer complexes have a chance to generate on field tiles.  They are
  generally rare, being generated even less often than keeps.  However,
  pretty much any non-unique can be found in sewers.

- Created an infinite sewer complex north-west of Aeschburh.  Made the
  infinite dungeon even deeper.  Added a new unique, Cadlind, in Isen Dun
  to tell the player about the existence of these places.

- Rovers now start with either a woodsman's axe or a briar axe.

- World generation now sets a maximum depths on dungeons and sewers.
  There is always at least one 50-level structure.

- Tiles can now have engravings.  For dungeon and sewer complexes, added
  engravings, when applicable, of a creature whose danger corresponds to
  the maximum depth of the dungeon.

- Reduced the depth of the dungeon on little island from 50 levels to 25.

- Wearables (weapons and armour, rings, amulets, etc) are now identified
  when equipped.

- Added an "auto curse" flag that sets an item's status to cursed when
  the item is equipped.  Set the following items and artifacts auto-curse:
  withering ring, Crown of Tyranny, smouldering black plate mail "Terror",
  eldritch greatsword "Apocalypse", stumbling ring.

- Next to the Chronicle in the rectory in Isen Dun there is now a book
  describing the world's special days.

- Winning characters are now mentioned in the high scores.

- The message displayed after winning is more descriptive.

- After winning, the player now has the option to keep adventuring.  The
  winner flag is always set regardless of the choice, so that quitting
  later still yields a winner in the high scores (kraphead).

- New items: roots, berries, kelp, History of the Kell Empire, briar axe,
  fortified dwarven wine, elven brandy, goblin moonshine, imperial dagger
  "Amagari", withering ring, stumbling ring, Book of Days.

- New creatures: Twille, Cadlind.

- New artifacts: imperial dagger "Amagari".

- Bug fixes:

  - Blue jays were, uh, bright yellow.

  - Damages were being displayed incorrectly (e.g., 1d8--10) when the
    modifier portion was negative.

  - Negative damages used to be possible.  This is now fixed so that
    the base damage (before resistances, soak, etc) is always at least 1.

Samildanach

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Re: Shadow of the Wyrm v0.4.8 "Carulli" (formerly Savage Lands)
« Reply #144 on: March 06, 2016, 01:41:51 PM »
Playing this for the first time(s). This might be a stupid question but where the hell is the boathouse? I was rewarded with a boathouse key but I can only find one locked door in town and it says I don't have the matching key, so I assume that's not it.

jcd748

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Re: Shadow of the Wyrm v0.4.8 "Carulli" (formerly Savage Lands)
« Reply #145 on: March 06, 2016, 06:57:18 PM »
No such thing as stupid questions!  The boathouse is along the water by the pier at the south-west part of the map.

jcd748

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Re: Shadow of the Wyrm v0.4.9 "Mavroedes" (formerly Savage Lands)
« Reply #146 on: March 06, 2016, 06:59:01 PM »
Quick version update - the game will now dump files on a crash, to make for easier bug reporting.

Downloads are at: http://www.shadowofthewyrm.org/downloads.html

Hopefully this will lead to quick turnaround on crash bugs!

Shadow of the Wyrm v0.4.9 "Mavroedes"
- Version declared March 3, 2016.  Version finalized March 6, 2016.

- Slightly better estimation of the distance to the goal for the A*
  search algorithm - it now considers the movement multiplier of the
  current tile, in addition to the Chebyshev distance.

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Re: Shadow of the Wyrm v0.4.8 "Carulli" (formerly Savage Lands)
« Reply #147 on: March 06, 2016, 09:21:59 PM »
Playing the xp version. There seems to be some lag/delay in key commands. When making single key presses, it is pretty marginal, but if I hold down a key to move in a direction and release the key, the character continues to move for a good bit after I take my finger off the key.

jcd748

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Re: Shadow of the Wyrm v0.4.8 "Carulli" (formerly Savage Lands)
« Reply #148 on: March 06, 2016, 09:33:20 PM »
Hmm.  Might be computer-dependent...I don't get that when I run the XP build on my own machine.  Doing some performance tuning is definitely something I'm going to do at some point in the future, but things are "good enough" at the moment.  But don't worry, it's on my to-do list!

Samildanach

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Re: Shadow of the Wyrm v0.4.8 "Carulli" (formerly Savage Lands)
« Reply #149 on: March 06, 2016, 11:49:34 PM »
Ah, you have to jump in the water to get to the boathouse!

So far I'm really impressed with this game. 8)