Author Topic: The Endless Dungeons (now at v1.13)  (Read 3738 times)

getter77

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The Endless Dungeons (now at v1.13)
« on: March 08, 2013, 05:16:14 PM »
http://sourceforge.net/projects/endlessdungeons/

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The Endless Dungeons is an 8-bit style random dungeon game consisting of 8 character classes, hundreds of monster types, and 99 randomly generated dungeon levels. You must level your character from 1 to 99, collect items and equipment to make him or her more powerful, and finally confront the boss of the game, Xantos, on the 99th floor of the dungeon.

This game differs from a lot of other roguelikes in that it's largely GUI- and menu based (similar to old console RPGs) and has turn-based battles.

I am looking for someone to port this to Linux and Mac! This game uses core Allegro 4.4.2 library only, so should be fairly easy to port. If you make a port I'll post it here.


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The Endless Dungeons
F.A.Q. Frequently Asked Questions
Version 1.2 03/08/2103

Q: How do I enable or disable music and sound?
Q: How do I switch to a different video mode?
Q: How can I disable the player log file?
A: Edit the file dungeon.cfg in the main game directory

Q: Are there keyboard shortcuts?
A: Yes, to summarize:
In the dungeon-
Arrow keys = Move
Control-Q = Quit and Save
In a confirm/cancel type dialog box:
Enter = Confirm
Escape = Cancel
In a combat / locked door / chest menu:
Press 1-4 instead of clicking the options
Weapon/Shield hotkeys:
Control 1-4
Spell/Item/Potion hotkeys:
Function Keys
More info in the manual.

Q: Do I need keys for all these doors?
A: No, unless the door says "Magically Locked" it can be bashed down (or pick locked, if you are a Thief). It may take a few tries though.

Q: Where are the portals like in Diablo?
A: These are Portal Stones. They can be used two ways. If you use a portal stone in the dungeon, it teleports you to the town. If you use one one in town, it teleports you to the lowest dungeon level you had previously visited.

Q: My character ran out of skeleton keys or portal stones, what do I do?
A: Go clear level 1 again. If necessary, reset the maps using the "System" menu.

Q: Wheres the auto-map?
A: I intentionally did not include one. It could easily be added but I think it would make the game too easy.

Q: My Mage dies all the time.
A: Mages start out weak but become very powerful at high levels.

Q: This enemy is healing himself all the time, what do I do?
A: Do damage faster than he's healing. Use Scrolls or Potions to raise your damage if necessary.

Q: Do enemys have MP?
A: No. But, they aren't very smart in terms of which spells they pick to cast (it's totally random).

Q: Enemies with "Colossal Strength" are very difficult.
A: Yes they are. Use potions or scrolls if you need to.

Q: How much playtesting have you done?
A: I've completed the entire game from 1-99 as a Thief, and verified that all classes should be able to beat Xantos.

Q: What is the most useful elemental imbue?
A: Fire is probably most useful in general for either weapons or armor, as there are more sources of Fire damage in the game than other sources, and more creatures are weak to Fire than other elements. Shadow would be second-most useful, and Poison I think is the least useful. Which is too bad for Thiefs. A Poison-imbued Martial Arts weapon can be nice versus Humanoids though.

Q: Where do I report bugs?
A: Ideally you should post them in the bug reports thread on the website. https://sourceforge.net/p/endlessdungeons/discussion/general/thread/25a3002f/
Alternatively you can email me at brianbrian27@hotmail.com


Screens look pretty nice and I reckon this one just may be one to watch with the lofty aims present within as development hopefully continues further.   8)
« Last Edit: September 01, 2015, 11:01:04 PM by getter77 »
Brian Emre Jeffears
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ludamad

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Re: The Endless Dungeons (now at v1.00 Alpha)
« Reply #1 on: March 08, 2013, 08:53:51 PM »
I was astonished to see that the entire game was one 14,000 line file. In a way it's quite impressive, I think I'd go mad jumping through a file that large, but the author really needs to modularize the code if he hopes to re-use any of it / continue development at a good pace. For comparison my game lanarts is ~4x as much code over ~300 files.

Not taking away from the game, or author, of course! Porting to linux was easy, I'll help the author with that.

getter77

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Re: The Endless Dungeons (now at v1.10)
« Reply #2 on: April 14, 2015, 08:47:00 PM »
v1.10   :o

http://www.reddit.com/r/roguelikes/comments/32kmiu/the_endless_dungeons_v110_released/

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Hey all, I'm the developer of The Endless Dungeons and am back to developing it again after a long hiatus. I've just released a new version that adds an auto-map, difficulty settings, and some other fun features. It's a quasi-roguelike in that there's no perma death.


ALWAYS awesome to see a project spring back to life seemingly out of freaking nowhere!   8)
Brian Emre Jeffears
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getter77

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Re: The Endless Dungeons (now at v1.13)
« Reply #3 on: September 01, 2015, 11:02:25 PM »
v1.12/3  as it apparently got a bit more done back then before slipping back into the unknown

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I'm at version 1.10c now due to some bugfixes. If you already have the install, you can upgrade to the latest by downloading the EXE here. Or just grab the new one from the website.

edit3:

I've been going a bit crazy with the updates, latest is 1.11c. I think thing are finalizing / stabilizing now and either 1.11 d or e is likely to be the last for a while. If you grab the new one from the website and do a full install, make sure to backup your saves directory first, then just copy it back into the game directory after installing.

edit4 04/24/2015:

Just pushed 1.12 live, the last one for a while I think. I added a Missions feature, which are like little quests you can do as you level. Plus a lot of other bugfixes and tweaks.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training