« on: July 04, 2015, 04:22:47 PM »
http://store.steampowered.com/app/383230 $9.99 Windows, LinuxDungeon Souls is a 2D hack n' slash roguelike dungeon crawler.
The objective is for the player to stay alive throughout the course of the game. Each level is randomly generated so each playthrough has a unique environment and challenges. The player's goal is to search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. However, players will encounter different obstacles in the labyrinthine dungeons. Players can collect various items and upgrades to counter the dungeon's dark forces.
Some elements in Dungeon Souls were inspired by Risk of Rain, Nuclear Throne, Overture, BitVenture and Shoot First.
Current Features
6 Playable characters with unique abilities
Upgrade your hero's skills
4 different environments with randomly generated levels and bosses
50+ unique passive and orbiting items
Challenging encounters with hordes of dynamic enemies
Future Updates
Multiplayer
Rare and more exciting items
Unlockable characters and items
More classes
More traps
More enemy types with unique abilities
Secret Levels!
New Music
And more...
Why Early Access?
“Dungeon Souls had improvements since the demo release. However, we still continue on improving and adding more elements into the game. We want to bring the best out of this game so the Early Access will be a great opportunity to solicit input from the community so that we can incorporate their views into the game.”
Approximately how long will this game be in Early Access?
“The game will be in Early Access until all features are already implemented and polished.”
How is the full version planned to differ from the Early Access version?
“Dungeon Souls full version will features: Multiplayer, more secret levels and releases for Mac and Linux.
More content are to be added such as:
Rare and more exciting items
Unlockable characters and items
More characters’ abilities to choose from
More enemy types with unique abilities”
What is the current state of the Early Access version?
“The game is playable and has more exciting levels and more items to discover.
There will be more additions to the game every week.”
Will the game be priced differently during and after Early Access?
“We are going to continue to add new features to Dungeon Souls! Once we leave the Early Access stage the price will be raised slightly.”
How are you planning on involving the Community in your development process?
“The community has a greater role in our game development process.
We value the views/comments, input, suggestions, recommendations, and any other relevant information provided by the community. The community's involvement and contributions will bring in great elements that will support the entire game development towards improvement.”
Update #1
Upon reviewing all comments and suggestions, our team has carefully kept an eye on every detail of your feedback. We are very pleased with your participation. Your insights were very helpful to our development.
Here’s Dungeon Souls Update #1:
- New Items!
- Pop-up will now be “BERSERK” instead of “SLOWED” in berserk mode.
- Thief Dash was changed to “Thief Bomb” while Smoke Bomb was changed to “Invisibility.”
- Cleric’s description has been changed.
- Archer’s 3rd ability will be raining 10 arrows instead of 20 arrows.
- Key has been fixed when buying an item.
- Melee attacks will now destroy projectiles.
- Fixed the bug where your normal attack has no damage when you have Thornmail or Molotov.
- Soul Jar can now create more souls but will heal slower.
- Gold is not stashed anymore when in EASY difficulty.
- Soul orb is now required to rank up your character.
- You can now mute the game, disable screen shake and flashes.
- Details of the class abilities will now allow you to view them when hovered (in game).
- Ability icon dims when deactivated.
We are continuing to incorporate all your suggestions/comments so there will be more updates.
On behalf of our team, thank you very much.
Mike Studios
Seems promising and they definitely appear to be putting in work as far as a sense of style to the presentation and whatnot.
« Last Edit: September 14, 2015, 10:14:03 PM by getter77 »
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training