I've set up a new
Patreon page where players and fans of my work can support my projects :D
If you've never heard of it before, Patreon is basically a subscription service through which you can support individual creators and their work.
A number of developers have relied on ongoing donations (or specifically Patreon) over the years to help support their projects, and I've always thought this kind of model would be more suitable for the way I do things--less focused on the end-game commercial value of something and more about just making cool stuff :D
Even $1/month can really add up, but I guess we'll find out how feasible this is over the long term.
Check out the page for lots more info!
One of the possible perks is partial access to my debugging tools for Cogmind, which a number of players have been clamoring for but I didn't want to widely release. I'm cool with a more limited-scope release like this for some patrons, though :). I'll be writing more about this stuff in the future on the blog.
Speaking of the blog, for all patrons there's also early access to the latest article "Roguelike Level Design Addendum: Procedural Layouts." I've got a bunch of other new topics lined up as well.
Also, specifically with regard to the future of Cogmind, there's
a new notice on the forums.
I should emphasize that although Cogmind happens to be what I spend most of my time on, the Patreon is actually
not exclusively for that purpose. In a more general sense it's like the cool roguelike stuff fund for Kyzrati :P