Author Topic: Fief: the Medieval Manor Simulation (WIP)  (Read 11889 times)

thes33

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Fief: the Medieval Manor Simulation (WIP)
« on: April 24, 2015, 09:06:51 PM »
Hey everyone,

   For the past 5 years, I've been working on a game titled Fief: the Medieval Manor Simulation.  The game starts as a survival rogue-like.  You are a simple peasant given a fief under some unknown circumstances.  However, you find the land is nothing more than a tangle of wild country, awaiting a strong-willed individual to turn it into a thriving manor.

The game currently in in alpha development and in the middle of a huge overhaul.  The latest version of the game and more information about it, can be found on our website:  www.arboreantears.com

The unique focus of Fief is the concurrent tiers of gameplay.  From Survival to Village building, to City building and expansion, to eventually ruling a kingdom.

We are ramping up development and are interested in feedback and general thoughts on features.

Cheers  :)

getter77

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #1 on: April 25, 2015, 11:56:57 AM »
Seems to be an ambitious set of goals---keep at it!   8)
Brian Emre Jeffears
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almozayaf

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #2 on: May 01, 2015, 10:44:59 AM »
I try to play it but didn't understand what to do

thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #3 on: May 04, 2015, 02:37:23 AM »
Unfortunately, there's not too much to do yet.  We're still in the alpha stage and are concentrating on the behind-the-scenes engines and structure.

This tutorial video can help you get started:  https://www.youtube.com/watch?v=wMEDjjdciYY

thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #4 on: June 04, 2015, 03:57:49 PM »
New post on our current labors: http://arboreantears.com/2015/06/04/the-long-march-to-playability/

Also, follow me on Twitter for more frequent updates:
https://twitter.com/ArboreanTears


getter77

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #5 on: June 04, 2015, 04:09:12 PM »
Looks like solid progress as it does, better to take the time early on to get the foundations squared away than to get absolutely bogged down further along the road.   Keep at it team!   8)
Brian Emre Jeffears
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thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #6 on: August 10, 2015, 10:22:39 PM »
New Post on all the coding overhaul:
http://arboreantears.com/2015/08/10/modules/

Also, we are looking for a lead artist to join the team, more information here:
http://arboreantears.com/lead-artist-fief-development/

tseckington

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #7 on: September 06, 2015, 05:27:49 AM »
I like what I see, however, the game seems to freeze up totally and then crash whenever I resume an unfinished project. It's making progress...difficult.

thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #8 on: September 10, 2015, 05:37:59 PM »
Sorry you're having trouble with it.  Thankfully most of that code has been overhauled for the next version and should alleviate any problems that persisted from before.

Gornova

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #9 on: September 17, 2015, 01:59:10 PM »
It's a challenging project for sure! Keep on i!

Btw, as Java developer I'm curious, what kind of gui library are you using ?
Blog | Last game A droid story

thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #10 on: September 24, 2015, 04:15:58 AM »
I use libGDX to simplify the rendering pipeline to OpenGL.  But the FWT GUI framework I wrote myself as a fun side-project. It's modeled off Swing, but since its built on libGDX it renders through OpenGL.  I liked what libGDX could do for UI's but I wanted a solution that was on a divergent thread.  As a result, my FWT framework is very responsive and "snappy".  It's still missing some bells and whistles, but I hope to add to it as I need components for Fief.

Gornova

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #11 on: September 24, 2015, 06:49:43 AM »
thanks for answer. Build a Gui toolkit from scratch (for me, IHMO) is a waste of time, but I understand you put all this effort in order to get more control on Gui :D

Keep this project alive :D
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thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #12 on: September 24, 2015, 05:10:13 PM »
Agreed, it was a total waste of time.  But it was fun :)
It's also general enough that I can use it for any future games and/or share it with others using libGDX.

thes33

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #13 on: December 21, 2015, 09:53:40 PM »
New Post: UI Updates
http://arboreantears.com/2015/12/21/ui-updates/

Also, still looking for an artist to join the team.  If you or anyone you know is interested in doing some part-time graphics, let us know!
arboreantears@gmail.com

Gornova

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Re: Fief: the Medieval Manor Simulation (WIP)
« Reply #14 on: December 22, 2015, 07:52:22 AM »
you should post artist request on http://forums.tigsource.com/ or some specific forum
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