Author Topic: Golden Krone Hotel  (Read 57605 times)

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #15 on: October 10, 2015, 03:11:28 PM »
I wrote a blog post about implementing/optimizing the newer graphics: Tightening up the Graphics on Dungeon Floor 3

Not too much in the way of features, but anyway here is the latest build v0.2.2.
  • Focusing on performance issues. The most noticeable change should be that resting is really quick now.
  • Preventing obstacles from spawning in hallways (though I just realized they can still spawn IN FRONT of hallways)
  • Added music back in by default. Feel free to turn the music off.
  • Added options menu back in.
Golden Krone Hotel -- available on Steam Early Access now

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #16 on: October 25, 2015, 03:38:41 AM »
Made a release for Halloween. Full details here: http://www.goldenkronehotel.com/halloween/
Golden Krone Hotel -- available on Steam Early Access now

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #17 on: July 02, 2016, 02:18:08 PM »


New blog post: Project Update and Conversation Display

Maybe I should just dump the full text of blog posts in here like URR does. Hmm.
Golden Krone Hotel -- available on Steam Early Access now

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #18 on: September 02, 2016, 12:17:49 PM »


New blog post: Making a Title Screen
Golden Krone Hotel -- available on Steam Early Access now

Lord_Mork

  • Newcomer
  • Posts: 43
  • Karma: +0/-0
    • View Profile
Re: Golden Krone Hotel
« Reply #19 on: September 04, 2016, 12:29:17 AM »


New blog post: Making a Title Screen

You say you don't consider yourself an artist ... but that is some beautiful title art!

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #20 on: September 04, 2016, 12:35:01 AM »
 :D Thanks!
Golden Krone Hotel -- available on Steam Early Access now

Tzan

  • Rogueliker
  • ***
  • Posts: 193
  • Karma: +0/-0
    • View Profile
Re: Golden Krone Hotel
« Reply #21 on: September 04, 2016, 07:30:57 PM »
That's some nice title screen!

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #22 on: October 12, 2016, 03:17:53 AM »
After slowly chipping away at the game for nearly two years, I'm proud to announce:

Golden Krone Hotel launches on Steam Early Access on October 25th.

http://store.steampowered.com/app/497800


Let me say that working with a musician is a night and day difference for making a trailer. :)

I've been doing some small scale testing and testers have pointed out a few usability issues that I've fixed. Other than that, I haven't seen many bugs. The game is missing a lot of what will be in the full release, but that's why it's going into EA (it's still totally playable of course).

Also of note is that Rogueliker has just started another small video series: https://youtu.be/SeHouNYnhik
Golden Krone Hotel -- available on Steam Early Access now

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #23 on: October 14, 2016, 12:30:44 PM »
Well, this is super cool. Got a writeup in Rock Paper Shotgun: https://www.rockpapershotgun.com/2016/10/14/golden-krone-hotel-vampire-roguelike/

 8) ;D
Golden Krone Hotel -- available on Steam Early Access now

jim

  • Rogueliker
  • ***
  • Posts: 380
  • Karma: +0/-0
    • View Profile
Re: Golden Krone Hotel
« Reply #24 on: October 14, 2016, 04:14:07 PM »
Congratulations!

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #25 on: October 18, 2016, 12:41:30 PM »
^Thanks!!

Golden Krone Hotel comes out in one week.

Here's a final set of changes that have been pushed (excluding any major bugs that come up in the next few days):

  • Better game over screen. You now get tips about things you might have forgotten to do. Also, "Amazing Plan" (the hilarious silent film track) has been brought back for this.
  • High level spellcasters have been toned down significantly (particularly, there should be less chance to have repeated chains of damaging magic)
  • Noise now travels half as far in Easy mode, which should make it far less likely to get surrounded
  • Jack o'lantern torches have been added back as an option.
  • Added tooltip to the books icon that appears when you pick up books as a vampire
  • Water damage has been toned down in Easy mode, which just barely removes the only instakill potion
  • Fixed some bugs with tooltips staying after the game ended
  • Shift tab fixed (I think)
  • Fixed a bug with duplicated music
  • Fixed a rare bug with rebinding keys
  • Revolver wasn't making noise on a miss, but this has been fixed
  • Pressing Escape on the screens after the title screen takes you back to the title screen

« Last Edit: October 18, 2016, 12:43:33 PM by jere »
Golden Krone Hotel -- available on Steam Early Access now

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #26 on: October 22, 2016, 01:42:21 PM »
Game releases in 3 days.

Rogueliker is doing a giveaway of 4 keys.

https://youtu.be/qFGbdQrxKX8
Golden Krone Hotel -- available on Steam Early Access now

Paul Jeffries

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 257
  • Karma: +1/-0
    • View Profile
    • Vitruality.com
Re: Golden Krone Hotel
« Reply #27 on: November 06, 2016, 09:38:12 PM »
Bought it, played it, loved it!  It's cool seeing how far this has come from the 7DRL all those years ago.  My best run so far has been as a scholar focusing on magic - got 3/4 rings but then got slaughtered in the library because my vampire-fu was weak.  Is there a way to aggro humans while in human form?  I managed to turn one of them into a werewolf though not entirely sure how.  (Magic + moonlight?)

Come across a couple of minor interface bugs:
- When selecting a spell to learn using the A or D keys, you also move.
- I once turned back into a human and was killed the same turn, but the spell-learning interface from the grimoires I'd been carrying still came up instead of the game over message.

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: Golden Krone Hotel
« Reply #28 on: November 06, 2016, 11:07:03 PM »
Thanks Paul! I'll look into those bugs. I usually have a bunch of weird edge cases crop up around death.

About 20% of humans will turn into werewolves when hit with beams of moonlight.

There's no way to aggro humans as a human. It does seem like the Princess is consistently an outlier in terms of difficulty, despite my efforts to tone her down. I'm guessing you didn't turn out all the torches nearby before engaging? Even then, it's still a challenging fight. If you focused intelligence (makes sense as a scholar), vampire is just going to be one of your weak points.

Good to hear the feedback. Let me know if you find anything else.
Golden Krone Hotel -- available on Steam Early Access now

Paul Jeffries

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 257
  • Karma: +1/-0
    • View Profile
    • Vitruality.com
Re: Golden Krone Hotel
« Reply #29 on: November 07, 2016, 12:14:52 AM »
I did douse the lights, but it didn't help much since her lightning bolt attacks were illuminating the area, which let the seven-odd other humans she had around her spot me and clobber me to death.  To be honest, it's probably a good thing she was difficult, since the 19-intelligence-and-L3-lightning build I had was letting me blast through most other enemies without issues (provided I could stay human and find food).  Hmm... maybe next time I'll try the same build but take Swap as another one of my magic slots and use it to pull her away from her bodyguards into a side-room somewhere before vamping out...

The vamps-ignore-vamps and humans-ignore-humans mechanics don't really make sense and seem a bit artificial and ridiculous when you are murdering their supposed allies right in front of them or switch from one to the other mid-fight (and receive their immediate forgiveness), plus of course there shouldn't really be anything stopping me as the player attacking others of my own kind if I wanted to... but it does lead to some interesting gameplay trying to work around that system, so I'm not too sure what to suggest there.