Author Topic: Meta Collider Beta 8 released  (Read 3166 times)


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Meta Collider Beta 8 released
« on: August 29, 2009, 03:33:31 AM »

+skills, instead of affecting entelechy directly like items, now
affect condition and have only a chance of affecting entelechy
+expanded the help file to include some helpful tips and information
on combat
+implemented an algorithm for finding the optimum font size at
different resolutions
+dungeon generator is now somewhat more repetitive
+getting overrun by chaos is now more likely
+made some balancing adjustments to skills and NPCs
+combat messages now display current condition when the player takes
+increased number of groups at depth 10
+fixed a bug with entelechy change messages displaying improperly on
level change
+changed qualifications for the hopeful destiny state
+added an introduction to the game in the readme file
+changed some messages

And his well wrought call for some assistance/people to enjoy:

"I've been away for a while, but I've made a pretty decent update now
and posted it to my sourceforge site. I guess my sourceforge site has
been linking to a really old, buggy version for who knows how long,
but I blame sourceforge for that. The newest version is beta 8, and
it's stable as far as I know.

I changed the skill system to make skills more useful. I also added
some tips to the help section. Press '?' and 'j' in the game to check
those out, they're really useful. It's now easier to change the
resolution, which I recommend if you're using a resolution bigger than
800x600, or you can play in fullscreen mode. Also, the dungeon
generator is improved. Some balancing changes have been made.

I just beat the game for the first time, without savescumming, so I
know it's possible. It's difficult but doable.

As always, I am eager to hear from people that are playing the game.
Please send me an email if you have any questions, comments, or
suggestions, I'd be happy to answer them. What's your favorite
roguelike? Where are you from? Do you have any ideas for things that
should be added and would go really well in the game? What's the
farthest depth you've gotten to? "

Yet another Roguelike making a go at a nonstandard I suspect well worth looking into for a change of pace on the old brain cells.  Also quite awhile since the last update, so like Wayfarer before it very good to see.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training