Author Topic: Spelunky hits 1.0  (Read 5958 times)

getter77

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Spelunky hits 1.0
« on: September 02, 2009, 01:00:38 PM »
Spelunky finally hits 1.0!

+ Added: [SECRET]

= Mantrap's appetite increased.
= Piranha's appetite increased.
= Dice now reveal whether they've been thrown or not.
= Opening a chest or crate won't cause the player to attack.
= Mummies shouldn't bleed.

- Fixed fatal error: flies hitting a damsel caused a crash.
? Fixed fatal error: game could hang when enemies collided with one another.
? Fixed fatal error: sticky bombs could cause a crash when stuck to dead enemy.
? Code from ChevyRay might fix up the graphics glitch with the "black boxes."
- Fixed bug: lava deaths weren't counting toward your score.
- Fixed bug: Machete and mattock had no back swing when facing right.
- Fixed bug: When an item was held but put away and the player ledge flipped or
got thrown, the item would disappear.
- Fixed bug: when a rope burned away under a player, the player would continue
to hang.
- Fixed various bugs related to monsters getting stuck in walls.
- Fixed bug: if blocks were placed directly in front of arrow traps in the level
editor, it would cause glitches.
- Fixed bug: the player would float in air after teleporting off a ladder.
- Fixed bug: items could get stuck in the corners of walls.
- Fixed bug: shopkeeper could still kill you through 1-tile thick walls.
- Fixed bug: damsel could be shot while exiting the level.
- Fixed bug: monkeys could throw damsels while they were exiting.
- Fixed bug: monkeys could throw damsels into the ceiling, killing them.
- Fixed bug: monkeys had a 100% chance of tripping the player.
- Fixed bug: if a monkey tripped the player during a ledge flip or while the
player was exiting a level, the player would be stunned permanently.
- Fixed bug: push blocks were generated next to lava pits, causing problems.
- Fixed bug: destroying spear traps next to lakes would not cause them to drain.
- Fixed bug: spear traps could get generated in trees in area 4.
- Fixed bug: flare crates should disappear in the water.
- Fixed typo: kissing parlor shopkeeper would state incorrect price when trying
to buy damsel (rather than kiss) without enough money.
- Fixed bug: "I HEAR SNAKES..." message appearing in Tutorial.
- Fixed typo: Tutorial sign recommends holding down to run, even though this is
now turned off by default.
- Fixed typo: "KEEP THE YOURSELF"
- Fixed bug: muting/unmuting in area 3 will make area 1 music play.
- Loot shouldn't overflow over the text during transitions.
- Fixed bug: resetting scores doesn't hide the bonus room descriptions until you
leave the room.

http://www.spelunkyworld.com/original.html
Brian Emre Jeffears
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corremn

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Re: Spelunky hits 1.0
« Reply #1 on: September 03, 2009, 12:20:41 AM »
Hot diggity dog!
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

getter77

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Re: Spelunky hits 1.0
« Reply #2 on: September 03, 2009, 12:31:17 AM »
Also, stranger still, a version enhanced in some respects is due out for XBLA on the 360 somewhere in 2010---but work on the PC version will continue.
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Vanguard

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Re: Spelunky hits 1.0
« Reply #3 on: September 03, 2009, 01:00:33 AM »
It's awfully generous of him to continue development and even release the source for a game he plans on selling, and I can't help but think that he's shooting himself in the foot by doing that.

Isn't it likely that all the features he's adding to the 360 version so there's a reason to buy it will just end up being added into the free PC version by fans?

Who knows though?  Good will can go a long way towards buying customer loyalty.

getter77

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Re: Spelunky hits 1.0
« Reply #4 on: September 03, 2009, 01:08:06 AM »
It's awfully generous of him to continue development and even release the source for a game he plans on selling, and I can't help but think that he's shooting himself in the foot by doing that.

Isn't it likely that all the features he's adding to the 360 version so there's a reason to buy it will just end up being added into the free PC version by fans?

Who knows though?  Good will can go a long way towards buying customer loyalty.

I reckon it will depend on just what makes it into the XBLA version, assuming it even remains static upon release, aside from the obvious like redone/additional arts and music.  How things stagger between it and the evolution of the PC original is too early to guess, however, I'm thinking that general good will should weigh it all in a generally positive and constructive direction----even if it takes awhile and weird stuff comes up.  Plenty of potential customers haven't even heard of the PC version prior, so there's likely a decent customer base to draw in providing nothing weird goes down with XBLA around the time of release.

I do believe this marks the first time since some of the original Rogue/Hack days that a PC origin Roguelike makes an appearance on a home console of any sort---and this time I would LIKE to think things will pan out much better via the likes of XBLA and a more cultivated gaming population.  Nifty moment of history we've arrived at here.   8)
Brian Emre Jeffears
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Rya.Reisender

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Re: Spelunky hits 1.0
« Reply #5 on: September 03, 2009, 11:44:48 AM »
Well honestly, I wouldn't mind my games being put on XBLIG even if nobody buys them because I offer them on PC for free. I mean, it makes my game more popular which is already a huge reward.

george

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Re: Spelunky hits 1.0
« Reply #6 on: September 04, 2009, 03:16:19 PM »
Isn't it likely that all the features he's adding to the 360 version so there's a reason to buy it will just end up being added into the free PC version by fans?

I guess so, but you could also say any 360 game could be ported by fans. He's going to have to rewrite the game to get it on XBLA, right?