Author Topic: Livening up Roguetemple  (Read 69024 times)

Z

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Re: Livening up Roguetemple
« Reply #15 on: September 03, 2009, 09:16:37 PM »
Yeah. From my provider I get only like 10% of rgrd threads to be spam threads, and they are mostly quite obvious spam, and nobody responds to them, so they can be easily ignored.

But still, the point is that Usenet is hard to get into. Maybe we could get Crawlers to discuss at Roguetemple? They have only Usenet now. Not sure about Angband and Nethack fans.

stu

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Re: Livening up Roguetemple
« Reply #16 on: September 04, 2009, 12:47:00 AM »
My ISP does not even carry ANY usenet. they dropped usenet years ago and I'm not paying for a usenet feed (all I read is rgrd anyway).. I'll stick to here and jettison rgrd.
--/\-[ Stu ]-/\--

Karzack

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Re: Livening up Roguetemple
« Reply #17 on: September 04, 2009, 05:07:03 AM »
As a player, I would like to see this site become a hub for all(most all) roguelike players.  I actually visit this site most every day or few days to see what the latest posts are.  No matter what they are.

As for suggestions, I'm not sure.  It's midnight right now and I finding it even hard to type correctly.  Maybe create boards here for each major roguelike and try to drive player traffic to them boards.  This won't work in all cases (angband, dwarf fortress), but maybe some others.  Maybe I'll scout the net and see what I can come up with.

I don't know how many people play roguelikes but it seems that we are few and far between.  A strong community would keep these games going for years to come.  I don't think I should worry to much, but it feels as if this genre is dying out.

mariodonick

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Re: Livening up Roguetemple
« Reply #18 on: September 04, 2009, 07:01:43 AM »
I think it's really the question if the need and desire for discussions is mainly, as mentioned above, a developer's and supporter's issue, or a player's wish. I can imagine that pointing to roguetemple in our games, as mentioned above, might lead some people here, but only those who care so much about a roguelike they're playing that they ask questions or give feedback. I noticed that many of them mainly play a game and are either happy with it or abandon it after trying out, and those who want to discuss games such as DCSS or Powder find their way even to usenet.

And additionally, perhaps some roguelike players are not even aware that they're playing roguelikes, but just have fun with a nice (a) freeware game or (b) console-style RPG (in case of Shiren series, for example). Don't know if making them aware is necessary.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

getter77

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Re: Livening up Roguetemple
« Reply #19 on: September 04, 2009, 12:06:17 PM »
In my mind, that's where appealing on multiple fronts comes to bear.  I've seen games with essentially a dead board on gameFAQ's serving as the closest thing to a proper discussion of it UNTIL somebody/various people started concocting Let's Plays on youtube for them.  Suddenly, people have things to discuss about the game based on the video, people that totally missed out on the the first time around are asking what it is and where to get it, and all is for the better on it.  There is a fair chance that no matter what is done, some players will simply enjoy the game and not mess with any discussions, which is fine, but I can't shake the feeling that there are a good many people that wouldn't fall into that category considering the tremendous amount of players that wind up actively discussing various games in other genres.

As to audience, again the Mystery Dungeon series of graphical Roguelikes tends to sell many thousands worldwide, some in the million+ range.  From a broader point, the Diablo styled games are also pretty key sellers with many Roguelike elements at their core...so there are surely potential fans in there.  As a given, there's POWDER, ADOM, Nethack, and Crawl folk and the mysterious smattering of PC roguelike players in general. Roguelikes have tended to be more esoteric in terms of presence and such versus racing games, platformers, etc---which has worked to an extent, but I reckon now is as good a time as ever to get some spotlights going.

Of course, the other trick to grow an audience is with games that reach around to other genres---Spelunky being an excellent recent example.

For a random example relative to Karzack's:  Roguetemple could join in/contribute to clamour for the upcoming hopeful release of the big Incursion rewrite currently due out at the end of October as they've just a google group and a megathread on Bay12 and Something Awful to my recollection.

Edit:  Scrub that last bit as more of a long term eventuality...looks like the Incusion page was update a little while back leaning things moreso towards an October 31st 2010 release versus this year---though he is about half done with the sprawling changes and improvements.
« Last Edit: September 04, 2009, 03:07:00 PM by getter77 »
Brian Emre Jeffears
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george

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Re: Livening up Roguetemple
« Reply #20 on: September 04, 2009, 03:23:37 PM »
I think it's really the question if the need and desire for discussions is mainly, as mentioned above, a developer's and supporter's issue, or a player's wish.

I like the emphasis on developer discussion, but as has been said most developers are players, and a healthy community has all sorts. I think TIGS is a good example.

Also I second the idea that not all players are looking for a Nethack, or ADOM, or Crawl. I like to play the smaller and less classic games a lot of the time.

As far as promotion, I don't think you necessarily need to 'promote' a site, as much as do things (which add value to the site) that inherently promote the site. A group youtube/flickr stream/liveplay etc. is a great idea.

Slash

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Re: Livening up Roguetemple
« Reply #21 on: September 06, 2009, 05:19:02 PM »
http://slashie.net/mantis/view.php?id=907
http://slashie.net/mantis/view.php?id=908
http://slashie.net/mantis/view.php?id=909
http://slashie.net/mantis/view.php?id=910
http://slashie.net/mantis/view.php?id=911
http://slashie.net/mantis/view.php?id=912
http://slashie.net/mantis/view.php?id=913

Have been created.

Regarding issue 912 "Add Development Resources": I think this is mostly covered by roguebasin, we could look forward to some kind of integration (similar to the roguelike DB)

corremn

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Re: Livening up Roguetemple
« Reply #22 on: September 07, 2009, 12:40:45 AM »
I don't know how many people play roguelikes but it seems that we are few and far between.  A strong community would keep these games going for years to come.  I don't think I should worry to much, but it feels as if this genre is dying out.

Haha, roguelikes have been dying out for 25 years.  And amazingly people are still playing them and developing them.  Every first year cs student wants to program the next nethack.  Sure, you will be hard pressed to go to a party and find anyone else in the room that plays rls, but the player group is getting bigger and there are more projects around now than ever. 

Roguelike players are just very quiet.  Yes we need to make the genre more cool...
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

getter77

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Re: Livening up Roguetemple
« Reply #23 on: September 07, 2009, 02:31:33 AM »
http://slashie.net/mantis/view.php?id=907
http://slashie.net/mantis/view.php?id=908
http://slashie.net/mantis/view.php?id=909
http://slashie.net/mantis/view.php?id=910
http://slashie.net/mantis/view.php?id=911
http://slashie.net/mantis/view.php?id=912
http://slashie.net/mantis/view.php?id=913

Have been created.

Regarding issue 912 "Add Development Resources": I think this is mostly covered by roguebasin, we could look forward to some kind of integration (similar to the roguelike DB)


Wow, thanks Slash...here I was wondering what you'd think of any of it period!   :D

I am definitely going to have to spend time with this Mantis thing...

Keep the notions coming folk, perhaps chasing after coremn's "Cool"...?
Brian Emre Jeffears
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Slash

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Re: Livening up Roguetemple
« Reply #24 on: September 07, 2009, 03:12:58 AM »
Getter, you are welcome to setup the youtube channel. Let us know about it :)

getter77

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Re: Livening up Roguetemple
« Reply #25 on: September 07, 2009, 12:02:30 PM »
I'll surely try to look into it in the coming days/weeks.  While the name is obvious enough I DO need to think of a nice password for everybody to use...

Congrats on part 1 of the Biskup interview!
Brian Emre Jeffears
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Slash

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Re: Livening up Roguetemple
« Reply #26 on: September 07, 2009, 12:58:02 PM »
THank you,

Also, everybody, remember I am open to all interviews, reviews, previews, views, subviews, anything you think is worthy, as long as it is well written and relevant. Just ping me if you have something worth for the rogueworld to see ;)

Ex

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Re: Livening up Roguetemple
« Reply #27 on: September 15, 2009, 07:35:10 AM »
THank you,

Also, everybody, remember I am open to all interviews, reviews, previews, views, subviews, anything you think is worthy, as long as it is well written and relevant. Just ping me if you have something worth for the rogueworld to see ;)

I'd actually love to interview you, I just need to come up with good questions. I'm even an English major in college, and worked for the student newspaper interviewing people. Would it be alright if I e-mailed you once I came up with some good questions?

Krice

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Re: Livening up Roguetemple
« Reply #28 on: September 15, 2009, 09:01:33 AM »
Nethack Dev Team interview: when to expect new version of NH?

Ex

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Re: Livening up Roguetemple
« Reply #29 on: September 16, 2009, 12:14:35 AM »
Nethack Dev Team interview: when to expect new version of NH?

Actually, I'd bet that the nethack dev team would be open to an interview, probably provided that we don't ask when a new version will be released ;)