I'm not at all lucid at the moment due to nothing good afoot, but still.
As suggested by Elig upon a proper thread derailment, let this topic be centered upon strategies by which to hopefully increase the amoung of people regularly checking and interacting within and about Roguetemple---providing the ideas actually work and/or are feasible. I'll keep updating the OP as new random things get thought up by folk already here and as things get accomplished. For starters:
-A Roguetemple Youtube channel to serve as an aggregate effort for video Let's Play's, walkthroughs, review, monthlyish news roundups, and whatever else concerning Roguelikes as a whole. Any various people that would cook up good stuff would then have the password and such to be able to post it all up in one organized place to build something of a brand in Roguetemple's comprehensiveness. Likewise some manner of streaming channel on the likes of
http://www.livestream.com/ for matters of coordination of certain kinds of events, workshops, and thus undone team projects---just seems too handy to not take advantage of exploring.
-A MUCH stronger effort to reach out to/latch onto the various Retail Roguelikes as they happen and as they come along----especially the Japanese Mystery/Fushigi Dungeon franchise of games. There tend to be tens, if not hundreds of thousands of people that purchase these games the world over and enjoy then thoroughly...so getting Roguetemple into the stream of awareness as a place they could see discussions and/or content related to it that would hit word of mouth and Google searches would surely be a good thing. These games have a history of serving as a gateway to PC fare Roguelikes, providing people actually get pointed along in those directions lest they just stay in the Mysteries. In general, to not attempt to give a general good faith effort to raise up retail projects is self-destructive and smacks of utter foolishness in terms of undercutting further advances with the scope of Roguelikes. Possibly look into setting up an affiliate system in regards to any online retailers that carry Roguelikes----something along the lines of how RPGCodex has the like with GoG.com.
-Try to grab more interviews with Roguelike developers and other people relative to the Roguelike process and related tangents. These anecdotes and illuminatory pieces are in tremendous need of 1. Existing 2. Being archived good and proper for future reference years down the line. John Harris is only one man afterall.
-Screenshots of all games possible, ideally in a variety of situations within each respective game. Even the ASCII folk have need of seeing the letters and symbols.
-Contests along similar, yet perhaps more comprehensive themes, in line with the 7DRL, Crawl, and Nethack affairs that happen here and there with each year.
-Localized and Personalized resources onsite in regards to helping people write Roguelikes of their own...lots of them. The mystery needs to be in the play experience, not the makeup of bars to entry---walls to be knocked down to hurdles and steps.
-As mentioned before, for as many new and ongoing Roguelikes as possible to include good old
www.roguetemple.com somewhere within their splash screen or shortly thereafter so as to inform the myriad, currently nameless and faceless players the world over of the site's existence and hopefully allow them to connect the dots and venture to this place. In turn, of course, Roguetemple must be a fit residence/stopover for said title.
-Webchats or some other thing where there can be a general meeting time and place to pop into without having to mess with IRC and have a realtime conversation with other people regarding Roguelikes in general. Possibly try to attract noticeable guests to attend for some such times.
-If anybody happens to be a Goon, to keep them fully abreast of the latest releases and developments for their various megathreads, especially one biggie they have for Roguelikes in general that seems to have a tendency to generate mega-threads for specific games. In some ways I can easily see how they'd have a much more robust discussion environ than here at Roguetemple and the Google Groups, but in other ways I feel that's just damn insane considering said kind of discussion is pretty well the central core of the latter.
-Profuse crosslinking and crosspromotion onsite with all manner of Roguelikes from the ever popular to the ones languishing in the darker part of the shadows.
-Providing it pans out the way it is being framed in the coming months, investigate the new aspect for Stardock's Impulse Reactor Phase IV which, among other aspects, seems to have doors open for hobbyist game free dispersal and perhaps sale...seemingly to a more flexible degree than Valve's Steam. Likewise, there should probably be an effort to get at least some of the older, "done" Roguelikes up on GoG.com's free game section. I doubt they've people beating their doors down at this point to get up there---thus I would reckon better odds of a more favorable response and likewise more visibility for the world of Roguelikes in general as many of the lapsed customers on there may very likely be well out of the loop.
Well, there's the top of my head roughly. There must be more and/or better yet still...
Such as:
-Analysis and cataloging of the various topics of implementation relative to Roguelikes, ie Religions, ID games, etc.