Author Topic: Livening up Roguetemple  (Read 69009 times)

Slash

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Re: Livening up Roguetemple
« Reply #30 on: September 16, 2009, 04:55:26 PM »
I'd actually love to interview you, I just need to come up with good questions. I'm even an English major in college, and worked for the student newspaper interviewing people. Would it be alright if I e-mailed you once I came up with some good questions?
Yeah, that'd be alright.

Quote
Actually, I'd bet that the nethack dev team would be open to an interview, probably provided that we don't ask when a new version will be released
I've always thought the nethack dev team was an abstract entity

Krice

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Re: Livening up Roguetemple
« Reply #31 on: September 17, 2009, 06:02:56 AM »
I've always thought the nethack dev team was an abstract entity

It's about time to find out what it is.

AmnEn

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Re: Livening up Roguetemple
« Reply #32 on: October 03, 2009, 11:40:52 AM »
It's the slow pace of the roguelike scene. There's barely anything to read about and it's not rare to come back after 2 months to find nothing new has happened (in some cases, this translates into years). I'm not sure there really is anything that can be done about that, that's just the way roguelikes roll. There is a limited amount of interviews and reviews to be written and read and discussing strategies usually gets old fast.
The few roguelikes that garner active participation have their own forums as well (ironically, Dwarf Fortress is the only active one I can think off - and that's technically not even a roguelike).

getter77

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Re: Livening up Roguetemple
« Reply #33 on: October 03, 2009, 03:19:03 PM »
I just kinda doubt it.  I mean, just look at the mass amount of different things making good progress these past 2 months on the Roguebasin announce dealie.  Plenty lack any discussions, or even any real spoilers out there, so there's a bit of pioneering that can be had.  Just a matter of coming up with things, time doing stuff, and people popping by and contributing any number of nifty ways.  Optimism!   8)
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Re: Livening up Roguetemple
« Reply #34 on: October 04, 2009, 06:38:49 AM »
I just kinda doubt it.  I mean, just look at the mass amount of different things making good progress these past 2 months on the Roguebasin announce dealie.  Plenty lack any discussions, or even any real spoilers out there, so there's a bit of pioneering that can be had.  Just a matter of coming up with things, time doing stuff, and people popping by and contributing any number of nifty ways.  Optimism!   8)

I agree! I feel quite guilty myself for not contributing more recently, except that I'm so busy :(

getter77

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Re: Livening up Roguetemple
« Reply #35 on: October 04, 2009, 12:39:51 PM »
I just kinda doubt it.  I mean, just look at the mass amount of different things making good progress these past 2 months on the Roguebasin announce dealie.  Plenty lack any discussions, or even any real spoilers out there, so there's a bit of pioneering that can be had.  Just a matter of coming up with things, time doing stuff, and people popping by and contributing any number of nifty ways.  Optimism!   8)

I agree! I feel quite guilty myself for not contributing more recently, except that I'm so busy :(

Don't be!  We've all our various wranglings afoot...there's an ebb and flow to these things.  Your banging away on your Roguelike serves the lot of it quite handily.   ;D
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getter77

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Re: Livening up Roguetemple
« Reply #36 on: October 10, 2009, 12:59:52 PM »
-Another thing to consider:  Specifically reaching out to existing P&P and Tabletop entities so as to serve up games within their respective scopes.  While Incursion manages to skirt along the D&D OGL stuff rather deftly, it would also probably be nice for people to not have to in regards for other systems.  There's a great many systems out there that, I reckon, would very much benefit from a videogame/Roguelike incarnation.  Odds are whatever legal wranglings would likely proclude the likes of some of the bigger and more notorious fish, like The Dark Eye and Shadowrun, at least at the onset, but should a track record of fun and well implemented games be established along other lesser known, but still quality, "games" that would surely bode well.  There's much in common among Roguelikes and this sort of thing as well.
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Re: Livening up Roguetemple
« Reply #37 on: October 10, 2009, 10:43:33 PM »
-Another thing to consider:  Specifically reaching out to existing P&P and Tabletop entities so as to serve up games within their respective scopes.  While Incursion manages to skirt along the D&D OGL stuff rather deftly, it would also probably be nice for people to not have to in regards for other systems.  There's a great many systems out there that, I reckon, would very much benefit from a videogame/Roguelike incarnation.  Odds are whatever legal wranglings would likely proclude the likes of some of the bigger and more notorious fish, like The Dark Eye and Shadowrun, at least at the onset, but should a track record of fun and well implemented games be established along other lesser known, but still quality, "games" that would surely bode well.  There's much in common among Roguelikes and this sort of thing as well.

I think this is an excellent idea. Around here, there are a lot of comic book stores that have "game night" where a bunch of tabletop RPG and cardgame players come in and game. These people would probably be more interested in roguelikes than any other, so it would make sense to market to them. There are probably large D&D based message boards somewhere, we might be able to interest some of them in roguelikes..

Another idea would be basing roguelikes on traditional tabletop RPGs more heavily, as a way of marketing to the tabletop RPG market. D20RL?

getter77

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Re: Livening up Roguetemple
« Reply #38 on: October 11, 2009, 12:07:49 AM »
It just strikes me as something that "should" have happened years ago, like so many of the other things I've mentioned in here, considering the confluence of interests, mechanics involved, and honesly many P&P things boil down to being Roguelikes that use paper, people, and physical props in lieu of any actual programming and such along standard videogame lines.  Largely, if people wanted to come up with games that are fun while not having skills/capabilities/drives to learn their way around prgramming/art/sound---P&P is where they've been turning to.  Which is very logical since D&D itself manifested from some older primordial ooze of strategy war gaming as per my gisty understanding of it.

Main thing that sparked me on this was discovering 2 very decent LP's on youtube, one completed in part and the other well in progress, by 2 delightful German players running the gauntlet and commenting on the first  2 games in the Realms of Arcania series in English.  By that I mean, I've spent the last few days of traitorous-mouse-time watching through them and thereby studying the games/this older incarnation of the Dark Eye system and how they implemented it for about 10ish hours a day...

Though to be fair, Incursion and Sewer Jacks DID cause the first bubbles in my head months ago as they came up and to be.

On the Roguelike front, I've seen various people in various places that seemingly have technical talents getting utterly bogged down on the actual ruleset/game world/content part and result in nothing coming of it.  So with the P&P/tabletop fare already handling the heavy lifting on that front combined with an existing fanbase of sorts it would bode well.  There are some general online play P&P outlets out there...think the Blood Bowl one is called FUMBL or some such...but nothing on the level of really breathing life into the schematics as a full fledged videogame experience.  ( I mean outside of Blood Bowl and the knockoff'ish game before it, the recent and upcoming Drakensang games, you get the idea.  Those are far and away the exceptions rather than the rules out of the vast myriad of English language P&P and Tabletop stuff alone and even then very "compromised" versus say how deep and varied Incursion will be representing D&D should all things continue rolling on along)

Like most of the stuff in here, food for thought until the time comes down to tracking down people, organizing, and rolling the dice on the lot of it.  Roguelikes pretty much invented "kitchen sink'ing" it in terms of inclusion in/breadth of games so this strikes me as far too plentiful a bounty to ultimately leave on the table unawares.

There's also an anime store in my area that has taken to miniatures, TCG's, and the like for regular events as ye mention Elig.  Comic shop too though I've no idea what they have going on per se.  I suppose it should round out somewhere in my todo list to try and find myself up there to pump for more information and the like and buy a pack of gum or something so as to make it worth their while in any case.  Might not be a bad idea for your's either should the notion and oppourtunity happen to avail itself to you sometime here on ahead.
« Last Edit: October 11, 2009, 12:21:27 AM by getter77 »
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Re: Livening up Roguetemple
« Reply #39 on: October 12, 2009, 08:58:27 AM »
I've posted a message with a link and Roguetemple banner in my forum.

http://www.funkelwerk.de/forum/index.php?topic=182.msg443#msg443

Maybe it will help some people to find this place :)

Edit: Now using the forum header instead of the banner, that looks better there ...
« Last Edit: October 12, 2009, 11:33:14 AM by Hajo »

getter77

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Re: Livening up Roguetemple
« Reply #40 on: October 12, 2009, 01:05:31 PM »
Cool!  Thanks Hajo.   8)
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Re: Livening up Roguetemple
« Reply #41 on: October 12, 2009, 02:31:42 PM »
Hey, I think my old Dwarf-Fortress friends don't know about this place. I should add a link to this place in their "Roguelike Development Megathread". They would liven up Rogue Temple some.

getter77

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Re: Livening up Roguetemple
« Reply #42 on: October 12, 2009, 09:18:17 PM »
Probably a good idea Fenrir, more the merrier as Other Games is fairly active.   ;)
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Re: Livening up Roguetemple
« Reply #43 on: October 13, 2009, 12:38:05 AM »
Fenrir stares at getter77 in surprise.

You... You're from Bay12?

getter77

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Re: Livening up Roguetemple
« Reply #44 on: October 13, 2009, 02:27:52 AM »
Fenrir stares at getter77 in surprise.

You... You're from Bay12?

I tend to manifest various places.  Though in my case, as somebody watching from afar on Dwarf Fortress thus far, Other Games is pretty much the only place that makes any sense!   ;)
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