Author Topic: LikeLikeLite: Episodes 3 and 4, and more, now available!  (Read 20830 times)

ibazly

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LikeLikeLite: Episodes 3 and 4, and more, now available!
« on: March 21, 2015, 05:24:57 AM »
Hello everyone!

My name is Barry and I have started a new podcast with some friends called LikeLikeLite. The purpose of our podcast is to give the player's perspective on roguelikes, and games with roguelike elements. Our panel is made up of a diverse group of gamers that have different levels of experience with roguelikes, and each episode we will be playing a new game and discussing it! In between episodes I also hope to be posting in this forum and on other social media websites, looking to get comments from the community about the next game we will be discussing. Those comments will then help shape what we will be discussing, what questions we will be asking developers, and likely will be mentioned on the show!

Our first episode is about Cardinal Quest 2, and guest stars creator Ruari O'Sullivan. You can listen to it here!

At the time of posting the episode and the bonus clip are not available on iTunes or SoundCloud, but I am working on it! The episodes should be available there soon! Hope you guys enjoy it! :)
« Last Edit: September 20, 2015, 05:03:34 PM by ibazly »

mrrstark

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Re: LikeLikeLite Podcast
« Reply #1 on: March 22, 2015, 01:11:23 AM »
Haven't listened to it yet but will be shortly. Very excited, and kudos for putting it out there.

Paul Jeffries

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Re: LikeLikeLite Podcast
« Reply #2 on: March 24, 2015, 07:47:32 PM »
I like it!  (Or should that be likelike it?)  The panel seem to have good chemistry and it's interesting that there is a range of different experience levels represented - it gives it a different feel to the more grognard-developer-orientated Roguelike Radio.

Some suggestions:

- The constant background music is very annoying, especially since the audio quality of some of the mics was not great and I was occasionally straining to hear what was being said anyway.  I'm cool with podcasts that add in a bit of background sound or music to give themselves a slightly richer 'feel' but I think it should be done sparingly and preferably mainly in frequencies outside the normal range of human speech (I'm thinking of Dan-Carlin-esque deep dramatic booms etc.)  If in doubt, leave it out.

- This applies to a lot of gaming podcasts that I listen to (including often RR) and always slightly bugs me; you assume that the listener is already familiar with the game under discussion and launch right into talking about it.  In this case, for me, that wasn't an issue since I have played CQ2, but if I hadn't I wouldn't have gotten much idea what it was actually like from the podcast.  It might be a good idea in future to start with a short introductory description of the game, especially if you're going to be discussing games with fall outside the traditional roguelike template.  If you've got the developer on, maybe start by getting them to give you a short 'elevator pitch' explaining what the game is about and why people should play it.
« Last Edit: March 24, 2015, 09:16:31 PM by Paul Jeffries »

Samildanach

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Re: LikeLikeLite Podcast
« Reply #3 on: March 24, 2015, 09:13:02 PM »
...it's interesting that there is a range of different experience levels represented - it gives it a different feel to the more grognard-developer-orientated Roguelike Radio.

Agreed.

- This applies to a lot of gaming podcasts that I listen to (including often RR) and always slightly bugs me; you assume that the listener is already familiar with the game under discussion and launch right into the discussion.  In this case, for me, that wasn't an issue since I have played CQ2, but if I hadn't I wouldn't have gotten much idea what it was actually like from the podcast.  It might be a good idea in future to start with a short introductory description of the game, especially if you're going to be discussing games with fall outside the traditional roguelike template.  If you've got the developer on, maybe start by getting them to give you a short 'elevator pitch' explaining what the game is about and why people should play it.

Agreed on this too. Since the panel features some people who aren't really familiar with the genre, that might be the audience selling point - that it appeals to an audience who similarly have limited roguelike experience. In which case an introduction to each game is definitely a good idea.

ibazly

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Re: LikeLikeLite Podcast
« Reply #4 on: March 25, 2015, 08:38:48 PM »
Thanks guys! I haven't even thought about that, but I will definitely make sure to start off with a short intro to the game. That is definitely a great idea!

As for the music, that is good feedback as well! We did have some sound issues with this being our first time, so it may have been better had that been corrected (I didn't realize while setting up the audio that I had turned my mic down really low -_- ) but whether or not to have background music is definitely something we are still discussing, so thanks for that input! Maybe we'll reupload this episode without it, going to have to talk to the editor on that one haha

Also, in case anyone is following this thread: our next episode is going to be about Ananias and we would love to get some input on what people think of that game! We are also hoping to have Santiago Zapata join us for the episode, so if there's anything you want us to ask him about Ananias or any of his other work, please let us know! :D

Samildanach

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Re: LikeLikeLite Podcast
« Reply #5 on: March 25, 2015, 09:09:42 PM »
Don't worry, stuff like audio levels and whether to include music just has to be felt out as you go along. It'll take at least a few episodes to really settle on the best format for you.

Mr Zapata has done a variety of interesting stuff, including roguelike adaptations of Zelda, Mega Man and Metroid for previous 7 Day Roguelike challenges. It'll be good if you manage to get him on the podcast.

vultures

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Re: LikeLikeLite Podcast
« Reply #6 on: March 25, 2015, 09:21:18 PM »
Thx for sharing your enthusiasm, will listen and post apropriate feedback.

Just glancing over it 'cause I couldn't play the EP1 from website, and I've found the Archive. Great! There are downloads, but dudes - 120 megs of mp3? There's OGG, M4A, Real Audio (though not entirely free) and of course - AAC. The Advanced Audio works extremely well as far as compressing podcasts is concerned. And because its supremacy regarding Lossy settings, packing 22 kHz files with it offers fantastic results.
Just pointing it out though, not complaining the very least, dudes. :-). For reference, imagine across-web Tubes without the 144 setting for mobiles / poor connections, even though it is meant for streaming to those on-the-move devices.

Irregardless, what an excellent idea to begin with! :-)

ibazly

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Re: LikeLikeLite Podcast
« Reply #7 on: March 26, 2015, 08:40:14 PM »
Don't worry, stuff like audio levels and whether to include music just has to be felt out as you go along. It'll take at least a few episodes to really settle on the best format for you.

Mr Zapata has done a variety of interesting stuff, including roguelike adaptations of Zelda, Mega Man and Metroid for previous 7 Day Roguelike challenges. It'll be good if you manage to get him on the podcast.

He has definitely agreed to do it we're just working out a time. With 7DRL going on messaging can be a bit on the slow side haha! Pretty excited about it though, he's a big name for sure!

Thx for sharing your enthusiasm, will listen and post apropriate feedback.

Just glancing over it 'cause I couldn't play the EP1 from website, and I've found the Archive. Great! There are downloads, but dudes - 120 megs of mp3? There's OGG, M4A, Real Audio (though not entirely free) and of course - AAC. The Advanced Audio works extremely well as far as compressing podcasts is concerned. And because its supremacy regarding Lossy settings, packing 22 kHz files with it offers fantastic results.
Just pointing it out though, not complaining the very least, dudes. :-). For reference, imagine across-web Tubes without the 144 setting for mobiles / poor connections, even though it is meant for streaming to those on-the-move devices.

Irregardless, what an excellent idea to begin with! :-)

I know! Over on Reddit Darren Grey noted the same thing haha. SoundCloud seems to play it pretty well, but we're currently working on trying to get the file size down, and DEFINITELY will for the next episode. It also came out much longer than we had planned, which adds on to that ginormous file size!  :-\

This has been a huge learning experience for all of us haha. Hopefully we get a smaller version uploaded soon, but if not the next episode for sure will be much more reasonable in size.

vultures

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Re: LikeLikeLite Podcast
« Reply #8 on: March 27, 2015, 01:40:10 AM »
Regarding what Samildanach said, you might consider doing brief interviews just like FM radio does.
I'm already daydreaming 'bout it, and you're playing the recorded i-views through the podcast so the "in-studio" guests can wacky-comment on it. The girl's just great, she just went on and on about morale; just imagine her giving tips regarding Elona+... :-)

Tweeted ya 'bout the wholesome cuteness of the effort!

ibazly

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Re: LikeLikeLite Podcast
« Reply #9 on: March 28, 2015, 01:21:29 AM »
Hahaha I appreciate your enthusiasm! ^_^

We do have episode coming up where the interviews are separate somewhat, and some where we don't even have the dev on. I do like having them involved in the conversation though as they can comment on things we're saying. Ruari admitted that he loves hearing people talk about his game and had a tendency to get caught up listening to us hahaha :P .  Tried to keep it as balanced as possible though.

Also her name is Jaya, and if you check on Twitter she is following LikeLikeLite, so be sure to follow her! She's got some pretty cool projects on the way aside from this that she'll likely be tweeting about :)

vultures

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Re: LikeLikeLite Podcast
« Reply #10 on: March 29, 2015, 09:28:37 PM »
Yeah, just wanted to add - it's up to you guys and whoever built the site. Aside the technical issues, the kind which is solved through feedback, I'd never bluntly imply what's "more-so roguelike" for your show. Just having a podcast to listen to is an amazing feature.

Since you've already been dubbed "great", the webmaster could integrate the authors' (thus, yours also) accounts for sharing media and embedding content. I've been considering, and reconsidering (due to much talk amongst my friends) how I'd publish RL-review media, so I can share some thoughts. :-)
In the course of time, you'll find your show being cited, quoted and discussed - it might be a good thing to get into the whole licensing matter, sooner than after. Several fans (and critics alike) have found Creative Commons badge as fitting as it gets.
Keeping in mind the thought above, inviting developers, artists and, why not, proficient RL-review pen-pals could be a path towards interaction with broader public. That's what all FM stations do, and the internet is the inch-perfect platform for account integration, hashtag following and being up-to-date with the latest news. Having this sort of integration could lead to suprise dev-guests, diverse show concepts and never seen before Q&A. :-)

These are just (possible) guidelines - remember, you're the (area) boss! :-P

ibazly

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Re: LikeLikeLite Podcast
« Reply #11 on: April 20, 2015, 07:21:48 AM »
Sorry I haven't replied in a while! Been busy both with working on the podcast and just with life in general. Thank you guys so much for your replies, and to you vultures for your enthusiasm!  :D

Episode two will be out this week, finally! Editing is taking a bit longer than planned, but it's on the way! We also are now on iTunes, so things are running much smoother for us!

For our NEXT episode we will be talking about Pixel Dungeon and Shattered Pixel Dungeon - BOTH episodes will be featuring Evan Debenham, the creator of Shattered Pixel Dungeon, AND we will be doing a separatei nterview with Oleg Dolya, creator of Pixel Dungeon!

Would love your input on these games! What do you think of them? What do you like / dislike? What questions would you ask the developers of the games?

I'll make another post / update the main post once our second episode is up! :)

Thanks,

Barry

ibazly

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Re: LikeLikeLite: Episode 2 Now Available! Finally on iTunes!
« Reply #12 on: May 09, 2015, 01:54:13 AM »
Our second episode is now live, and we are finally on iTunes! You can go check it out here!

In this episode we discuss Ananias and interview Santiago Zapata, slashie himself!

For our next two episodes we will be discussing Pixel Dungeon and Shattered Pixel Dungeon: more info about that in the blog post! Love all the feedback everyone, feel free to keep sending it in! :)

Paul Jeffries

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Re: LikeLikeLite: Episode 2 Now Available! Finally on iTunes!
« Reply #13 on: May 18, 2015, 08:43:57 PM »
Another great show (and good to see that the points I raised last time have been addressed) - keep up the good work!

ibazly

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Re: LikeLikeLite: Episodes 3 and 4, and more now available!
« Reply #14 on: September 20, 2015, 05:03:21 PM »
Hey everyone! I'm sorry I disappeared for so long: our third and fourth episodes are now available on Soundcloud and iTunes. I will also post links to thos at the end of this post. We also did an interview with Oleg Dolya, creator of Pixel Dungeon, which can be read on our website. On that post I also explained hwy I've been gone for almost four months - the show IS getting back on track now though and we expect to be very consistently posting content through the rest of this year!

Episode 3: http://www.likelikelite.com/2015/07/episode-3-pixel-dungeon-feat.html

Interview with Oleg Dolya: http://www.likelikelite.com/2015/09/interview-with-olegy-dolya-and-news.html

Episode 4: http://www.likelikelite.com/2015/09/episode-4-shattered-pixel-dungeon-feat.html