Author Topic: SalvageRL (7DRL 2015) [7DRL++]  (Read 13667 times)

Arowx

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SalvageRL (7DRL 2015) [7DRL++]
« on: March 07, 2015, 05:16:37 PM »
Concept (May Change):
Those big space battles, you know the ones we like to watch/play over and over again in our immersion systems. Well they leave a right mess but if you know what you're looking for and can avoid the active defence systems, killer droids, crazy alien troopers and deadly toxic substances and radiation then you can make a lot of money. Thankfully due to galactic law all battles or giant conflicts with class 1 or higher weapons has to take place in the dead zone. That's right the one ringed by black holes. But hey kid have another beer on me and go back to your immersion booth, you'll live longer!

Try the Game Here http://arowx.itch.io/salvagerl

Note: I have been also working on the game for the indie dev mix tape jam on reddit/r/indiedev.
« Last Edit: March 24, 2015, 10:59:07 PM by Arowx »

Arowx

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Re: SalvageRL (7DRL 2015)
« Reply #1 on: March 09, 2015, 02:46:19 AM »






Control Test WIP - Feedback Wanted - https://dl.dropboxusercontent.com/u/19148487/SalvageRL/WebPlayerTest/WebGL.html

Does it work OK for you?

akeley

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Re: SalvageRL (7DRL 2015)
« Reply #2 on: March 09, 2015, 03:15:43 AM »
Movement works fine...couldn`t fire the laser though or "press ESC to...". Is it blocked in this test? I`m on Win 8.1 low end laptop with crappy touchpad.

The wreck is rather impressive...this could be fun.


Arowx

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Re: SalvageRL (7DRL 2015)
« Reply #3 on: March 09, 2015, 12:45:13 PM »
@akeley Cheers, Yes just a quick control test, no lasers or Esc button.

Arowx

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Re: SalvageRL (7DRL 2015)
« Reply #4 on: March 11, 2015, 02:54:22 PM »


Posting short updates to twitter @arowx
« Last Edit: March 11, 2015, 02:56:48 PM by Arowx »

jonbro

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Re: SalvageRL (7DRL 2015)
« Reply #5 on: March 11, 2015, 08:58:50 PM »
looks great! also, I named mine with salvage in the title too. Might change my name, since I am leaning towards getting rid of resources.

Arowx

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Re: SalvageRL (7DRL 2015)
« Reply #6 on: March 12, 2015, 06:49:27 PM »
@jonbro Well possibly going for DerelictRL or SalvageRL there should be no problem having the same name we could just postfix/prefix with something.

Video https://www.youtube.com/watch?v=sQ2k83dXeF0 it's a bit dark and still a work in progress.

Arowx

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Re: SalvageRL (7DRL 2015)
« Reply #7 on: March 13, 2015, 04:05:39 AM »

Arowx

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Re: SalvageRL (7DRL 2015)
« Reply #8 on: March 14, 2015, 11:03:44 PM »
Alpha 0.1 - 7DRL Entry

Any and all feedback welcome!

Arowx

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Re: SalvageRL (7DRL 2015) [ALPHA]
« Reply #9 on: March 16, 2015, 08:26:45 PM »
OK continuing to work on the game for the reddit Indie Dev Mix Tape.

Currently working on balancing the game as it's a bit too hard at the moment.

Arowx

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Re: SalvageRL (7DRL 2015) [ALPHA]
« Reply #10 on: March 18, 2015, 01:44:54 PM »
OK New playability/bug fix build out http://arowx.itch.io/salvagerl

Old build still available as download for PC if you want to compare the two!

Arowx

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Re: SalvageRL (7DRL 2015) [ALPHA]
« Reply #11 on: March 19, 2015, 02:14:54 PM »
Thinking of adding VR to the game, anyone into roguelikes and VR?

Arowx

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Re: SalvageRL (7DRL 2015) [ALPHA]
« Reply #12 on: March 21, 2015, 07:49:20 PM »




More images being updated here http://imgur.com/a/eFcqe#hVGtBvD

Arowx

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Re: SalvageRL (7DRL 2015) [ALPHA]
« Reply #13 on: March 23, 2015, 07:29:29 PM »
« Last Edit: March 23, 2015, 09:17:28 PM by Arowx »