Author Topic: Salvage Crew [7DRL 2015] FINISHED  (Read 7864 times)

jonbro

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Salvage Crew [7DRL 2015] FINISHED
« on: March 11, 2015, 08:57:29 PM »
Hey, I guess it is about time to make a post on this, since I am halfway through the week.



Smallish grid, multiple character control (two action points per turn).

I haven't really started adding depth, but I am still struggling with ui issues. Going to try to get the ui sorted today, then start adding powerups etc :)
« Last Edit: March 15, 2015, 04:11:01 AM by jonbro »

jonbro

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Re: Salvage Crew [7DRL 2015]
« Reply #1 on: March 12, 2015, 04:12:26 AM »


Added 2 powerups (and I have a list of a few more worth adding), plus added ranges to the attacks (so it no longer just goes to the limits), and added a display to the range indicators.

jonbro

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Re: Salvage Crew [7DRL 2015]
« Reply #2 on: March 12, 2015, 09:57:42 PM »
up to 5 power up types, can get to level 4 occasionally. Thinking of wrapping a meta game around it so that I don't need to worry about power creep / multiple level balance too much.

https://dl.dropboxusercontent.com/u/43672/7drl2015/2/7drl2015/7drl2015.html

(press space on title screen to start again)

jonbro

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Re: Salvage Crew [7DRL 2015]
« Reply #3 on: March 13, 2015, 05:11:18 AM »
Ok! a bunch more powerups and the framework for the metagame in

Sell the scrap you collect to pay off your debt.


Take out contracts to get your money up.


I gotta get some sleep, luckily I have two more days to balance all this stuff!
« Last Edit: March 13, 2015, 05:22:11 AM by jonbro »

jonbro

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Re: Salvage Crew [7DRL 2015]
« Reply #4 on: March 15, 2015, 04:10:47 AM »
OK! Got a finished version: http://jonbro.itch.io/salvage-crew?secret=7Wsnvz72od22Rm63mYHN7Tx0fIA - going to be doing some post compo tweaking, but that page will have the link to the compo version as well :)