Author Topic: Rogue Survivor Revived (now at v0.9.9)  (Read 3127 times)

getter77

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Rogue Survivor Revived (now at v0.9.9)
« on: May 11, 2016, 08:50:45 PM »
Roguedjack returns to the waking world with an open sourcing of where things left off as a result of an ongoing effort of late to decompile from where things left off that was nearing on a first real deal release candidate---rejoice at this most unlikely, yet welcome, turn of events!   8)

http://roguesurvivor.blogspot.com/
« Last Edit: May 25, 2017, 11:58:33 AM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Rogue Survivor Revived (now at v0.9.9)
« Reply #1 on: May 25, 2017, 11:59:33 AM »
v0.9.9  A big step forward!  8)

https://bitbucket.org/zaimoni/roguesurvivor-revived

Quote
    keypress buffer of size one implemented. Only the last keypress survives.
    new command line option --socrates-daimon. Enables cheat commands; cf the RS Revived Manual.
    new command line option --PC. Cf. the RS Revived manual for details.
    Savefile format has been broken
    Vintage games no longer overwrite options that are forced (the forcing is handled elsewhere)
    PC zombies are on the same skill upgrade options as NPCs.
    hours until needing to sleep is correctly reported (will not jump around at sunrise/sunset)
    Waiting now guarantees maximum realistic energy rating on the next turn.
    You may stop running even if too tired to run.

AI overhaul includes but is not limited to
* Followers should have far less difficulty finding their leader now.
* The police are learning what organized force means.
** They now can sweep the districts (cheating eidetic memory, but mostly not using the exact location of unsighted z). This includes limited cross-map pathfinding, but it does account for non-vintage mode sewers being unclearable.
*** CHAR building codes have requirements on the police accessibility of residential basements. You plausibly have three to four game hours to get any survivalist grenades before the police do.
**** There were RNG side effects. If you use a seed from 0.9.8
***** The overall map layout is the same.
***** All items should be where they were. Random quantities are expected to be different.
***** A noticeable minority of livings will have different name/gender.
***** The type of z of the day-zero cold start are completely inconsistent. Positions are consistent.
** If you have an active police radio, the chatter may be informative.
** Threat tracking and newly interesting locations to see have transparent overlays for police. The minimap also reports on these, with inconsistent color coding to the overlays.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training