My Roguelike experience being relatively limited, I didn’t expect much when I picked this up, but boy was I blown away. It can be unforgiving, yes, but that’s part of the fun. You’ve created a historically accurate roguelike that’s accessible (quite a feat) and entertaining; it’s detailed without being clunky. And, of course, the game play is brilliant.
On the most recent patch:
Has the call-up roll got the axe? It seems your crew fights in every battle. (Not a complaint, I’m just not getting as far into the far into the year as I used to)
The new counterattack mission seems cool. The enemy taking ground does give the feeling that you are actually helping to repel a significantly sized offensive. Ultimately, I played it like the old version—sitting and awaiting attacks. Am I doing it wrong?
The new in-battle missions are great. The transmissions from HQ are awesome, and the other random events (ammo trucks, ground being taken/re-taken, etc.) really add something to the atmosphere! Any additions to these mechanics in the form of different missions/events would further enhance the experience.
In general:
The 8.8cm Flak 18 (most famously, though incorrectly, known as the Flak 88) would make a great addition to the AT gun lineup. With a production figure of over 21,000 (compared to the 2,100 of the Pak 43), it saw relatively widespread employment in the anti-tank role, including during a number of famous battles on the Western Front. As an 88L, it could strike fear into tankers in game much as its iconic counterpart did in real life.
Random events between battles might add something to the campaign interface. Some could just be for flavor (A la “Hundreds of bombers passed over in formation just as we were finishing breakfast”), while others might provide a bonus like a few extra HVAP shells, and others could in the future be tied to crew personalities. An occasional ambush (which would send you straight to the tactical interface with a panzer to your side or rear) could keep tankers on their toes!
I don’t know if it’s plausible, but representing the various field modifications seen on Shermans during the war would be cool. Sandbags could provide protection from panzerfausts, while appliqué could give a little boost to the tank’s protection against AP rounds. Both would be at the cost of increased weight, leading to a negative modifier of movement roles and increased chance of bogging. On historical usage, appliqué armor in the form of spare track sections and salvaged German plate was relatively common, though its hard to verify exact figures. Sandbags piled on the hull were found effective in pre-detonating the shaped charge rounds of panzerschrecks and panzerfausts, so much so that they became nearly standard for tanks of the 14th armored.
I’ve thoroughly enjoyed all the time I’ve spent with Armoured Commander and wish you the best as you continue to develop it!