Author Topic: Eternal Step (now at Alpha v0.40, Free Demo v1.11) $  (Read 3745 times)

getter77

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Eternal Step (now at Alpha v0.40, Free Demo v1.11) $
« on: December 11, 2014, 04:21:49 PM »
http://www.omwg.co.uk/game/  $4.99 eventually,  Free Alpha Demo

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Some things to note before tyring the demo. The demo version is still ALPHA please be aware of this and some bugs etc my still be in the build.

The demo features 15 random floors out of a possible 60 odd currently in the game, once at floor 15 you will have to kill the first boss if you manage that then WOOT and congrats the demo is over. The loot etc in the game is ongoing and does not show the full list of loot and skills that will feature in the full game.



**NOTE UPDATE**
the demo has now been updated with better keyboard controls and the lighting effects added if you have already loaded the demo you may wish to re download it if you want better keyboard support!

Please not keyboard controls are
WSAD: Movement
Up arrow: Block/Dodge
Down arrow: Attack/Action
Left and right arrows: use skills if equipped
E: Use potion.
 


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Eternal Step is a Rogue-like tower game and this game features no end... that's right you can just keep climbing indefinitely. The idea behind Eternal was to create a game that just always got harder and matched the level of challenge you wanted while giving you more loot, more levels and more skills.

The concept came about really from MMOs and the idea of people grinding to max level - we wanted to take that drive and turn it into something actually... you know... fun.

With heavy influence from games like Dark Souls and other Rogue-like games we wanted to craft key elements from these and then chuck in some of our own special blend of crazy.

So if you love fighting enemies and getting loot and you want a game that you can play and it keeps rewarding you for your hard work, oh and you also don't really mind permadeath...

Then Eternal Step welcomes you.

PLATFORM:PC/MAC/LINUX

Eternal Step's story is... not going to be explained here! The game does have a story but it's subtle and open for players to figure it out and piece it together. The world it takes place in is a strange one and although the game doesn't officially end as you can happily keep climbing floors till you're done the game does kinda have a ending and you'll experience it more than once.

Features and other cool things

    Collect weapons and forge them to make rare and powerful weapons
    Hunt down all the Monster Cards and use them to make your game better/harder/easier or to just make random things happen.
    Find and kill rare enemies that MAY spawn to upset your day
    Bosses who don't like you... like really don't. I MEAN IT.
    Skills and level up your hero for.... well forever, there is no level cap
    Climb as high as you want - actually we dare you to get to floor 1000.
    Permadeath - die and all is lost apart from skills, level and cards you may have got.
    Random challenge floors - you may have to survive waves of enemies or do something else random.
    And some hidden or secret stuff just to make it more Rogue-like.

Absolutely has a sense of style and flair going on as per the Trailer from the looks of it---certainly seems to be some ambition to this one.   8)
« Last Edit: February 02, 2015, 11:48:20 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Eternal Step (now at Alpha v0.38, Free Demo v1.11) $
« Reply #1 on: December 13, 2014, 12:14:58 AM »
v0.38

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Here you can see what is new in the latest Build of Eternal Step!

Below is a list of updates because Eternal Step is endless we have listed the content currently in the game.

If you are Alpha testing ( If this becomes available) then below will show you how many floors have content (floors covered for content bit) etc. You can happily go beyond this but we wanted to make sure you knew what had changed in builds and make you aware of what floor the current content will stop being added.

The game scales in difficulty as you climb so its possible to carry on playing and the game will carry on giving you layouts to fight but once you go above the floor covered for content no new enemies etc will be added (until future builds)



ALPHA BUILD V0.38

Currently in Eternal Step:
Bosses: 1 Enemies: 6 (phase 2 moves) Layouts: 68 Cards: 27 Rare monsters: 0 Traps:3 Highest checkpoint floor: 19 floors covered for content: 0 to 39 Music:6

BUG FIXES

Fixed a bug that got you stuck by the door ( reported by Minimmats)

Fixed a bug where slimes would move when Keyboard buttons were pressed ( reported by Phil)

Fixed a bug where a light floated in the middle of the room ( reported by Phil)

Fixed a bug where certain enemies didnt hit you ( reported by Phil watching Tom play it)

ADDED FEATURES

Remapped keyboard controls at the request of a Reddit user ( future update to include left handed controls requested by SuperStarAD)

Add new graphic effects in terms of lighting

you can now wipe your save file if you wish to start over (this will reset your character and progress basically everything) this can be done by selecting down when you pick a floor!

Added 2 brand new music tracks to post floor 20

ENEMY RELATED

Archers: Learnt homing attack ( which is really annoying)
Brian Emre Jeffears
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OMWGusto

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Re: Eternal Step (now at Alpha v0.38, Free Demo v1.11) $
« Reply #2 on: December 14, 2014, 09:27:11 PM »
Hi getter77


Thanks for covering Eternal Step here. I hope you guys like the game and try the demo out!

Let us know if there's anything we can do for you guys as we want to make sure we make the best roguelike we can!

Thanks again and look forward to you guys trying the game out.

getter77

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Re: Eternal Step (now at Alpha v0.39, Free Demo v1.11) $
« Reply #3 on: December 24, 2014, 11:05:02 PM »
v0.39

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Merry Xmas to everyone who has checked out our game and voted either yes or no, we wish you a good Xmas and new year!

Thank you to everyone who has taken the time out to try the demo and give feedback please keep it up and you to might get a shout out on our build updates, like below.

Next year should be just as good as this one with us adding more and more good stuff to Eternal Step and with us heading to Rezzed in London so you have a chance of meeting us and also playing the demo! ( There may be some special stuff given away at the event all being well)

So what to expect in the short term for Eternal Step!

The main thing we are heading towards now is the second boss which will be more testing than the first so get ready for that!

Also rare enemies will be coming with us making an announcement soon in regards to our first rare monster which will be a SPECIAL guest - so keep checking back to see who will appear in Eternal Step ( OMWG were big fans of the video when we watched and how awesome and odd it was and the person from the video is equally as awesome)

Rare Monsters
Will be just that - rare and hard to find. If you have played Final Fantasy 11 and read up on some of the crazy things you need to do to make an NM ( rare monster) appear then you'll be on the right track!

Themed Content
This should be coming and is still in early planning but we intend to add content around certain months of the year and with any luck we will expand this!

So, for example, it's Halloween month - you may want to play Eternal Step as a rare monster could appear muwahahaha!

Other things to expect are of course more skills, more enemies, more cards and more treasure and death rooms.

Some of the treasure rooms will be things like a nod to Street Fighter 2, a horde mode type room and a nod to Golden Axe!

Death rooms will be just that and filled with traps and more death

Also coming will be random BOSS floors in which you're unlucky and have a random boss spawn on the floor really upsetting your day!

Finally rare bosses and hidden bosses in which you will have to do certain things to make these evil bosses spawn!

And that's it! Below is the recent update news and now it is time from Xmas!


So happy Xmas people and see you in the new year! make sure you try the demo - check our announcements or description for details


Below is a list of updates because Eternal Step is endless we have listed the content currently in the game.

If you are Alpha testing ( If this becomes available) then below will show you how many floors have content (floors covered for content bit) etc. You can happily go beyond this but we wanted to make sure you knew what had changed in builds and make you aware of what floor the current content will stop being added.

The game scales in difficulty as you climb so its possible to carry on playing and the game will carry on giving you layouts to fight but once you go above the floor covered for content no new enemies etc will be added (until future builds)


ALPHA BUILD V0.39

Bosses: 1 Enemies: 8 (phase 2 moves) Layouts: 68 Cards: 27 Rare monsters: 0 Traps:3 Highest checkpoint floor: 39 floors covered for content: 0 to 39 Music:6

BUG FIXES

Fixed a bug in which you got stuck on spikes and were unable to move (reported by b4rR31_r0l1 via Reddit)
Fixed a bug in which some cards were not saving after death ( reported by b4rR31_r0l1 via Reddit)

LAYOUTS

Layouts now have a chance of having traps show or not so now the same layout has a choice of traps to pick from to mix things up

ENEMY RELATED

Skelly Warrior has learnt a new move - The Stinger
Hand monsters have now learnt to stop bullying you and should now not try and swarm you (reported by b4rR31_r0l1)
Brian Emre Jeffears
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getter77

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Re: Eternal Step (now at Alpha v0.40, Free Demo v1.11) $
« Reply #4 on: February 02, 2015, 11:48:43 PM »
v0.40

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Hi guys now I am back from my wedding (thanks to the people who left a comment)

we are right back to updating the game and we have our first update to share.

First we want to thank everyone who voted for the game you have so far voted yes 6401 so we are massively happy about that, we are happy for every yes or no vote we get as it shows that people are looking at the game and making up there own minds if its something they wish to play.

We are happy that we have managed to get the game in front of so many people and you guys have chosen to be honest in your voting!

So while we wait to be greenlit we are going to share our alpha update.

Once we are greenlit this is the kind of update we want to be doing and sharing with you guys, We will pick a few key things to work on and once those are done we will release a update. We may in future discuss with you guys what you would like to see in a update and focus our efforts on that. This however wont happen all the time as we need to make sure all areas are getting some love.




ALPHA BUILD V0.40

Bosses: 2 Enemies: 8 (phase 2 moves) Layouts: 68 Cards: 30 Rare monsters: 1 Traps:3 Highest checkpoint floor: 39 floors covered for content: 0 to 39 Music:6

BUG FIXES

fixed some weapons not saving when you store them

Stopped armour having random weapon skills on them (hopefully)

store/equip skill UI graphic now dissapears after use

stopped you getting stuck when rolling through door to finish the floor

fixed framerate issues with some projectiles

lowered the size of wisp/hero light effect to help framerate

fixed arrows not dissapearin in the title UI

New Stuff

added Checkpoint at floor 39 so you can now save your progress

Added 2nd main boss
Legion is in the game and ready to test all who get to floor 40.

Added 3 new weapons
Stilleto is a new dagger type
Halberd is a new axe type
Scimitar is a new sword type

2 New special floors
Smash the cart: you have so many seconds to smash up the cart if you do win a rare loot card
stop the giant wisp: you goal is to stop the giant wisp absorbing smaller ones and getting so big he explodes killing you.

Added first rare monster
King slime: can now be spawned hes not happy with you killing his loyal subjects. HOW TO SPAWN: ???????

HOW RARE MONSTERS WORK

Rare monsters will always spawn at the end of the floor once the door opens, its at this point that a rare monser may spawn, there are lots of ways for a rare monster to spawn so you as the player may need to do certain things before one even has a chance of appearing. These fights will be more like mini bosses and are optional the player may just walk though the door and leave, but doing this you risk losing the bat shit awesome loot that the rare monster will have. So the risk is there do you risk losing your life and your progress for the hopes of getting sweet loot or do you play it safe!

Traps can now spawn randomly on any map: layouts now have a random chance of spawning traps this means you never know when you will get a trap now.

The darkness of a map now randomly changes per floor: just because we can

new how to play manual added at the start: I noted that a lot of people where missing key information for the game, mostly due to me and Paul not explaining, we have now added a manual of sorts at the start detailing key information, in future this will only appear once and then be filled in the menu but at the moment due to lots of people trying it, it will appear once you load it up.

until next time
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training