Author Topic: Approaching Infinity (now at v1.3) $  (Read 11351 times)

TheCreator

  • Rogueliker
  • ***
  • Posts: 370
  • Karma: +0/-0
    • View Profile
    • Fame
    • Email
Re: Approaching Infinity (now at v1.0) $
« Reply #15 on: December 18, 2014, 01:57:57 PM »
Do these guys have so much greater production costs than other indie titles? Do they think that their product provides that much better entertainment than all other indie titles?

We cannot assume that these guys are good in economy. Perhaps they will soon find out they are not :).
Fame (Untitled) - my game. Everything is a roguelike.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4953
  • Karma: +3/-1
    • View Profile
Re: Approaching Infinity (now at v1.0) $
« Reply #16 on: December 18, 2014, 02:24:07 PM »
Looks like IBOL is on the hunt for bugs and whatnot on the game's official forum page, so definitely hit him up with any alongside feature requests.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4953
  • Karma: +3/-1
    • View Profile
Re: Approaching Infinity (now at v1.1.0) $
« Reply #17 on: February 21, 2015, 03:09:45 PM »
v1.1.0  :)

Quote
Galactic Exploration Just Warped to a New Universe!
Approaching Infinity Version 1.10 Now Available!

Wilmington, NC, 20 February 2015

Just two months after the release of Approaching Infinity, Ibology and Shrapnel Games have released the first update to the popular game of infinite intergalactic exploration and adventure. The patch will update Approaching Infinity to version 1.10 and not only includes bug fixes, but also adds many additions and improvements. The update is available for both Windows and Mac OSX.

There are 7 bug fixes, 7 major changes, and almost 20 additions and minor changes.

Please Note: This patch is not compatible with existing saved games. Do not update until you are ready to start a new game.

Bug Fixes
- fixed incorrect devices being given for some quests
- fixed quest item double spawning
- fixed installation screen buttons not appearing on some occasions
- fixed certain new monsters not spawning on quests
- fixed an issue with officer's names repeating in multiple sectors
- fixed monitoring of the "trap" achievements (Ach.130-132, tracks # traps set off)
- fixed plasma lance and amoeba scoop not working with mouse movement

Major Changes
- expanded tooltips for many situations
- made artifacts interact with each other
- added supply cost to away missions
- added MODDING directory: The modding directory contains copies of moddable files. Keeps main data files
seperate. The modding directory is activated by a config file in the media directory.
- began tracking total monster and race kills across all playthroughs
- gave the Stealth Runner starting ship better equipment
- officers can be injured on away missions, but there are no consequences yet: Future plans include 1) injuries must be
healed before officers may return to away missions and 2) severe injuries might also temporarily turn off their skill
bonuses.

Additions and Changes
- changed the default font
- shift+Control+F will cycle fonts
- added CANYON planet generator
- added RING SECTOR (a new nebula/asteroid belt formation) generator
- added 11 new monsters
- added double check for forcefield switches
- added tooltip for economic event in commodity exchange
- added a version number to the splash
- added 2 new kinds of special space suits
- added 2 new ship armors and 2 new warp drives
- added more insistent warning when captain on away team and near death or low oxygen
- decreased the cost of hull repairs somewhat
- decreased asphyxiation damage
- added a safety on/off message whenever you return to space
- made the "Monk" victory more satisfying and unique
- walking on water while on fire reduces the fire
- long away missions provide extra officer XP upon safe return
- waiting on away missions does not count towards XP bonus
- modified internal error reporting (for debug purposes)

The patch can be downloaded directly from the Shrapnel Games' official product page for Approaching Infinity, found below. Look for the download link to the right.

http://www.shrapnelgames.com/Ibology/AI/AI_page.html
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4953
  • Karma: +3/-1
    • View Profile
Re: Approaching Infinity (now at v1.2) $
« Reply #18 on: July 13, 2015, 12:44:01 PM »
v1.2   :)

Quote
My God, it's full of awesome.

Ibology and publisher Shrapnel Games are proud to announce the version 1.2 update patch for the hit sci-fi rogue-like game, Approaching Infinity. The patch is chock full of monolith worshipping monkey goodness, with fixes, changes, and many new additions, all meant to enhance an already superb game.

Many of the changes came directly from the feedback provided from the awesome player community. Other enhancements are the direct result of staring at the sun too long, giant space babies, weird dreams birthed from ancient underwater beings, and one too many Futurama binge watching marathons.

The version 1.2 patch includes such tasty tidbits as:

    When an alien spaceship is destroyed there is now a possibility of a floating wreck left behind. A floating wreck that can be boarded and then looted! But beware, any survivors on board won't be too happy with the added insult, so remember, speak softly and carry a big honkin' ray gun.
    Injured officers cannot join away missions until they are healed. Yes, even in space no one wants to deal with a worker's comp lawsuit.
    If an officer manages to survive to level ten they get to level up any skill, regardless of whether that is intended or balanced.
    There are now seventeen new effects for artifacts, suits, and skills. A whole lot of new art has been added, from new shipwreck walls to multiple victory images.
    New skills such as Recon, Strike-Back, Field Craft, Scrounging, and Inspiration have been added.
    As if space isn't dangerous enough, a new way to piss off your galactic neighbors has been added! Now, when you complete quests for an alien group their enemies will become enraged.
    Line of sight has been clarified with a blue border added around the visible area and a red border has been added to show maximum weapons range.
    Diseases get a little less deadly, with a chance that instead of death an ill officer will simply be badly hurt.
    Two words: chainsaw suit. Is it a spacesuit made out of chainsaws? Or a suit with a built in chainsaw? Download the patch and find out!
    And to use an overworked phrase, and much, much more. For full details on the massive number of changes found in the 1.2 update patch please check out its changelog.


The patch, for both PC and Mac versions, can be downloaded from the Approaching Infinity product page, located below. Saved games are completely compatible with this update, so refitting can be done in the middle of your current jaunt amongst the endless stars.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

IBOL

  • Rogueliker
  • ***
  • Posts: 102
  • Karma: +0/-0
    • View Profile
    • IBOLOGY LLC
    • Email
Re: Approaching Infinity (now at v1.2) $
« Reply #19 on: November 20, 2015, 03:41:25 AM »
wow, too bad I didn't see this back when it was fresh.

I just want to come in and say it was not the developer, but the publisher who set the price of Approaching Infinity. The original intended price was much more in line with current market standards.
Randomly Approaching The Infinite Realms.
http://ibology.org/

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4953
  • Karma: +3/-1
    • View Profile
Re: Approaching Infinity (now at v1.3) $
« Reply #20 on: January 06, 2016, 02:40:21 PM »
v1.3

Quote
It features 3 new officer classes, a new alien race, and a new type of quest given by an existing faction hidden deep underground...
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training