Author Topic: Grid (now at v1.1a)  (Read 1870 times)

getter77

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Grid (now at v1.1a)
« on: January 14, 2015, 11:35:54 PM »
http://www.caffeineoverdose.me/2015/01/into-grid.html  Windows

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It's a new year and what better time to release a new game! This new game is the result of numerous Summer projects, Dungeon Brawl, and several new ideas that the foundation of the game. Combine all of that with a theme that is heavily inspired by great science fiction and cyberpunk and you end up with Grid.

Here's some features of Grid:

1. A focus on intuitive gameplay and UI that allows the player to get truly immersed into the tactics.
2. Durability for equipment, forcing the player to frequently adapt to new weapons and play styles.
3. A simple character progression system that presents difficult choices for abilities that have serious impact.
4. Three classes each with a unique passive ability.
5. Seven floors featuring eleven different types of enemies.
6. Eight optional challenge modes.
7. Plus, this is not the end of Grid. I have plans to introduce unlockable content, additional challenge modes, three more floors, and alternative floors.

Peace!

It'll be interesting to see where this goes...
« Last Edit: January 17, 2015, 01:12:22 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Grid (now at v1.1a)
« Reply #1 on: January 17, 2015, 01:14:37 PM »
v1.1a

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    Shops are now guaranteed to appear on every floor.
 The player can now only carry one program at a time. The carried program will appear on the UI and can be activated by pressing Q.
    Durability of all armor has been reduced slightly.
    The durability range for all weapons has been reduced from 25-50 to 25-40. Weaponmaster and Repair Bot are unchanged.
    The size of the UI has been altered slightly to allow for better aesthetic spacing.
    The Encryption skill now totally prevents enemies from tracking.

    Repair Bot now causes reconstruction nodes to restore 5 durability to your armor and weapon.
    Anti-virus' effect has been reduced in half (2 to 1, 1 to 0.5 in Daemon of Lust challenge).
    Items can no longer spawn on top of reconstruction nodes.
    The color of sonic shivs is now a light violet instead of white. This should help distinguish it from the stairs.

Python source code also now available!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training