Author Topic: Monstrum (now out on Early Access) $  (Read 1805 times)

getter77

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Monstrum (now out on Early Access) $
« on: February 04, 2015, 01:14:53 PM »
http://store.steampowered.com/app/296710/  $17.99 Win

Quote
About This Game
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?

Game Features

Three Unique Monsters*

Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?

Procedural Arena

Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.

Escape Routes

Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.

Opportunities and Hazards

Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.

Permadeath

Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.

*Please see early access details for information on current implementation of features.


What the developers have to say:
Why Early Access?
“We feel that the game in its current state is very much playable and that the features still in development do not detract from the experience enough to make delaying release, and denying fans of Monstrum completely, a fair option. We are also excited to see what fans make of the game now that it is nearing completion and hope that this early-access will allow us to get a head start on remedying any failings they feel the game has.”
Approximately how long will this game be in Early Access?
“We plan to release the full version in Q2 of 2015, this would make the early access period 3 - 5 months long. However, things can go wrong, and we have a relatively small team so outside factors such as illness or bereavement can take a heavy toll on schedules. We will keep the community informed of any changes to this plan.”
How is the full version planned to differ from the Early Access version?
“We have two main features we want to implement before early access ends: Our third monster and the engine room of the ship. This will fulfill the promises we made on our Greenlight page and our original vision for the game. Mac, Linux, & Oculus support will be included post-release as updates.”
What is the current state of the Early Access version?
“The current state of early access is quite strong, all features bar those mentioned above are functional and while some bugs remain most of these are not game breaking. Monstrum's issues mainly concern:

- Differing hardware & screen resolutions
- Monster AI Balance
- Monster Bugs”
Will the game be priced differently during and after Early Access?
“During early access we will be selling Monstrum at a discounted price of £9.99/€12.49/$14.99. This will rise to £11.99/€14.99/$17.99 as we approach full release.”
How are you planning on involving the Community in your development process?
“We hope the community will offer feedback on the game features, balance, performance on their hardware and what players think Monstrum lacks. While we cannot promise to include all suggestions, or rebuild the game from scratch, we will do everything we can to improve these areas.”
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training