Author Topic: challenge: replicate pre-Rogue game D&D#1  (Read 17239 times)

joeclark77

  • Rogueliker
  • ***
  • Posts: 90
  • Karma: +0/-0
    • View Profile
challenge: replicate pre-Rogue game D&D#1
« on: April 20, 2014, 10:18:55 PM »
Quote
D&D #1 was created on a teletype at Clear Creek High School in Houston Texas, connected via an acoustic modem to a PDP 11 type mini-computer. Richard typed the game on a separate terminal onto paper tape spools, then read the tape strips into the terminal connected to the offsite computer, and ran the resulting program. The resulting program would play a simple Dungeons and Dragons like role-playing game. The player had a character that would explore a dungeon in search of treasure while fighting monsters along the way.

Quote
No one has seen this game run since the retirement of the teletype in 1979, which is when Richard made the final printout of the game.

I bet somebody on these forums will win this challenge.  The original BASIC code is provided.

https://www.shroudoftheavatar.com/?p=39149

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4956
  • Karma: +4/-1
    • View Profile
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #1 on: April 20, 2014, 11:26:47 PM »
That is one unlikely contest for sure---leave it to Garriott.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #2 on: April 21, 2014, 11:50:51 AM »
Hmm... I might tackle it

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #3 on: April 23, 2014, 08:08:46 AM »
That pdf version at least had several typing errors, possibly lost in translation from paper to pdf. I don't see any reason in this. It's just old, poorly written BASIC source code, less known dialect. Game programmers have been notorious to write poor source code then and now.

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #5 on: April 29, 2014, 04:44:24 AM »
I know it's deliberate, but that interface is incredibly hard to deal with

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #6 on: April 29, 2014, 09:59:08 AM »
omg how do you play this? I got as far as class selection...

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #7 on: April 29, 2014, 11:27:28 AM »
I added a Reference Card to make it a bit less daunting :)

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #8 on: May 01, 2014, 06:38:38 AM »
The teletype aesthetic is really cool.

Although the rules of the challenge aren't really outlined very well.  I would imagine that it would be ok to make some improvements to the interface. Like typing it the word of the command instead of a number.

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: challenge: replicate pre-Rogue game D&D#1
« Reply #9 on: July 10, 2014, 05:58:38 PM »