Author Topic: A Roguelike/Arcade/ActionRPG mashup (design document)  (Read 7386 times)

groovy9

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A Roguelike/Arcade/ActionRPG mashup (design document)
« on: October 31, 2014, 01:39:06 PM »
So I've started and stopped coding a roguelike several times, and never got anywhere because I just couldn't zero in on a concept that I really wanted to play and was feasible to create.

Oddly, after playing a whole bunch of Diablo 3 and getting all pissed off at the things I hate about it, an idea formed.

I finally have a concept from end to end that I can't wait to play. I just cranked out a design document for it. For those of you who are into such things, feel free to take a gander, steal ideas, provide critiques or additions, tell me I'm retarded, etc.

It's long, but I think there's good stuff in there.  It seems a toss-up whether an unplayable design document belongs here or in the design forum, so I'm sticking it here.

https://docs.google.com/document/d/1dGMFZ-GvwaqKHy6BCIShedxZ528AKAjjv9UchiNtg9A/edit?usp=sharing

jere

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Re: A Roguelike/Arcade/ActionRPG mashup (design document)
« Reply #1 on: October 31, 2014, 06:27:15 PM »
The leaderboard-per-seed is the coolest feature I see. I like the idea of picking a long random number for a seed that is essentially unexplored territory that you and your friends can use as a private challenge. Or trying your hand at a more popular seed that has dozens of names on it.

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Imagine a roguelike RPG, an arcade game, and a graphical action RPG all tossed into a blender.

I suggest you work on the pitch. It's an "RPG" without story or levels? It's an "action" game that is turn based? It's a "roguelike" with one arena and no long term strategy? Those all seem like rather serious contradictions. What's the hook here? I would guess based on the title it's about doing away with levels and character development?
Golden Krone Hotel -- available on Steam Early Access now

groovy9

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Re: A Roguelike/Arcade/ActionRPG mashup (design document)
« Reply #2 on: October 31, 2014, 06:32:06 PM »
Yeah, the game is basically about creative fighting, which is essentially what the Diablo 3 endgame is, but it's broken in various ways that are fixable.

groovy9

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Re: A Roguelike/Arcade/ActionRPG mashup (design document)
« Reply #3 on: October 31, 2014, 06:35:32 PM »
Maybe a better description is an arcade game with action RPG mechanics and a roguelike look and feel.