Slash was already kind of enough to write a post about the project on roguetemple.com:
http://www.roguetemple.com/2014/10/08/rogue-wizards-a-modern-take-on-classic-roguelikeness/But I thought I'd give a little more detail and background for the forums too.
I'm the developer of a new rogue-like game that I'm hoping to complete soon with the help of Kickstarter called Rogue Wizards. I've been a game programmer for almost 20 years and have spent most of my career working on mainstream-rogue-like games such as Diablo 3, Hellgate: London, and Marvel Heroes. Sure, these games aren't your hard-core rogue-likes, but all of them share a common thread of procedural environment generation and loot.
So I recently left the big studios behind and struck out by myself to try to build my own indie project, which just also happens to be a rogue-like because, well, that's what I love
In Rogue Wizards you take on the role of a wizard in search of the reasons for the mysterious dark portals that have begun opening all throughout the world. The focus of the game are the isometric dungeons which are procedurally generated. The items and loot found in the dungeons are also randomized with several qualities and tons of magic enchantments.
In between the dungeons you return to your Wizard Tower sanctuary and build up your very own thriving town with vendors, magic altars, crafting cauldrons, an item forge stone, and extract magic essences from the earth to power your spells.
Rogue Wizards will be coming out for PC, Mac, iOS, and Android.
The Rogue Wizards Kickstarter campaign is currently live, and it ends on November 11th.
https://www.kickstarter.com/projects/180322771/rogue-wizards-fantasy-role-playing-game-rpgYou can also help get Rogue Wizards on Steam by voting for it on Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=318720740Rogue Wizards Website:
http://www.roguewizards.comI'm happy to share details ... just drop me a line.