Author Topic: Warlock Of Firetop Mountain roguelike  (Read 73881 times)

corremn

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Warlock Of Firetop Mountain roguelike
« on: June 28, 2014, 05:38:13 AM »
LATEST VERSION

Hi,

Some time ago in an age called the 'eighties' (some of you grey-beards might even remember this time) there was a gamebook released called Warlock of Firetop Mountain. History has it, that is was awesome. So fast forward twenty something years and there once existed a 7drl based on this awesome book. There it sat in the dark for nearly 10 years until it now sees the light of day again (or the dimly lit corridors of a perfectly cut mountain abode)

Anyway I found this little gem on my harddrive and started playing it, and was amazed that I actually found it fun, its simple design and gameplay really stuck a chord with me. (and possibly highlighted everything that I have done wrong in roguelike development ever since, but that is for another topic...)

So I present to you the new and improved adaptation of The Warlock of Firetop Mountain.

Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock, or so the rumour goes.
Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None have ever returned. Do you dare follow them?

You take the role of an adventurer on a quest to find the treasure of a powerful Warlock, hidden deep within Firetop Mountain.
People from a nearby village advise that the treasure is stored in a chest with two locks, and that the keys are guarded by various creatures within the dungeons.
You approach the shadow of the great mountain.

The local villages have warned you that the entrance is well guarded...

Good luck!


Homepage:
Files




I personally think it looks beautiful - done with the freetype2 lib

FYI

version 0.2.0 19/06/2014
========================
- Rebuilt under MS Visual Studio 2013
- Added loops in standard dungeon generation
- All elemetal resistance items have max resistance
- Added flee command ('F')
- Added teleports
- Fixed crash bug upon ascending special (red) down stairs
- Removed some startup crashes upon building the dungeon
- Items are highlighted (blue) on the ground if better than your current equipment.
- Fixed possible crash on exit when you have more than 3 inventory items.
- Orc colours are now different.
- Monster resistances are now known via [m]ore command
- Brief monster descriptions via [m]ore command
- Automatic gate unlocking, when descending and the correct key is in inventory.
- Fixed some graphical weirdness and changed the world size to 80 x 39
- Hacked up an auto-target routine for shooting.
- Cleaner shooting path generation
« Last Edit: February 14, 2017, 06:49:39 AM by corremn »
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Zireael

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Re: Warlock Of Firetop Mountain roguelike
« Reply #1 on: June 28, 2014, 08:13:32 AM »
Why does it want my Gmail login when I click download?

getter77

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Re: Warlock Of Firetop Mountain roguelike
« Reply #2 on: June 28, 2014, 11:59:23 AM »
 :o

Well, talk about a surprise!

Here's to hoping development continues apace.   8)
Brian Emre Jeffears
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corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #3 on: June 28, 2014, 01:07:18 PM »
Why does it want my Gmail login when I click download?

Sorry I have never used Google Drive until today (as I just found out that Google Code does NOT allow you to host files anymore :/ )
Hopefully it is fixed. The direct link should still work anyway.
https://sourceforge.net/projects/wofm/

Well, talk about a surprise!
Here's to hoping development continues apace.   8)
Yeah life finally caught up on me.
As for development, maybe some on some of my other stalled projects might see the light of day.
« Last Edit: July 24, 2014, 11:57:30 AM by corremn »
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

getter77

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Re: Warlock Of Firetop Mountain roguelike
« Reply #4 on: June 28, 2014, 05:36:31 PM »
The world always needs more Fighting Fantasy brought to life...and Sewer Jacks.

2014 and still your only competition is the DS game where they taxed the machine so hard they didn't really have the resources to implement music and such.  There's been a substantial revival of the style of books and whatnot via Kickstarter and the like, but that's all.
Brian Emre Jeffears
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In Training

AgingMinotaur

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Re: Warlock Of Firetop Mountain roguelike
« Reply #5 on: June 28, 2014, 10:28:02 PM »
Woohoo! I loved those books. Welcome back – you've been sorely missed :)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Kyzrati

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Re: Warlock Of Firetop Mountain roguelike
« Reply #6 on: June 29, 2014, 12:58:40 AM »
Haven't seen you around for a while corremn! I'll find some time to try this out later today.

Legend

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Re: Warlock Of Firetop Mountain roguelike
« Reply #7 on: June 29, 2014, 06:07:04 AM »
Good to see you back corremn and cool on updating firetop mountain.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #8 on: June 29, 2014, 12:30:09 PM »
Hey guys, thanks for remembering me, it has been a while since I had time for RLs. I loved spending a few days on this.  IIRC this game has probably has had about 20-30 days spent on it. It was my first ever game release so it really has brought a lot of good memories back.

Fighting Fantasy was probably my first "roleplay" experience aswell and I guess I never looked back. 

And in-case anyone remembers, this is not "Warlock Mountain" but the original WOFM game.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

jim

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Re: Warlock Of Firetop Mountain roguelike
« Reply #9 on: June 29, 2014, 01:20:01 PM »
Put me down for two huzzahs, please.

Munge

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Re: Warlock Of Firetop Mountain roguelike
« Reply #10 on: June 29, 2014, 01:20:57 PM »
Munge do good?

Escaped
=======

Munge the Adventurer  left the great mountain.
He survived for 11027 turns.
He achieved level 5 with 1120 experience.
He killed 119 monsters out of 137.
 
Skill: 12, Stamina: 16, Luck: 8
 
Munge retires rich and famous. What a hero!
 
He entered Firetop Mountain.
He found the orcish barracks.
He crossed a large underground river.
He passed through an underground cemetery.
He discovered the maze of Zagor.
He found Zagors Gold!
 
Equipment
 
+0 cleaver (3d4) (equipped)
plate mail[5] of Strong Poison Resistance (equipped)
large shield[3] (equipped)
+2 crossbow (2d5) (equipped)
3 +2 bolts (equipped)
 
 
Messages
 
What direction[dir]?
You drink from the fountain. You feel healthier.
Run which direction[dir]? (x) to cancel.  x2
Run which direction[dir]? (x) to cancel.
Do you want to leave? (y)


Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #11 on: June 29, 2014, 06:49:17 PM »
I've been playing Warlock on and off for a few months. It's an easy one to dip into. I was astonished to see a new version listed on Rogue Basin today.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #12 on: June 30, 2014, 10:42:48 AM »
I've been playing Warlock on and off for a few months. It's an easy one to dip into. I was astonished to see a new version listed on Rogue Basin today.

Really wow. Did not think anyone but me played this old one. And yes it kind of replaced "solitaire" as my go to game to kill a few minutes.  Since I was playing it a bit I thought "Why not update it?" and voilà.

Now that I have played it a bit more, a few issues have arrived.
* Small bug in targeting - you don't seem to auto-target creatures at the edge of your LOS.
* Small glitch in targeting - if a -more- appears on screen during targeting the game does not reset the targeting symbols
* One of the creature effects does not seem to work.
* Remove empty chest chance upon unlocking them. (very anti-climatic)

Some ideas
* Make the Maze more confusing.
* Fix the Enter Name screen.
* Take player requests :) Anyone?
« Last Edit: June 30, 2014, 10:50:08 AM by corremn »
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #13 on: June 30, 2014, 10:47:21 AM »
Munge do good?

Escaped
=======

Munge the Adventurer  left the great mountain.
He survived for 11027 turns.
He achieved level 5 with 1120 experience.
He killed 119 monsters out of 137.
 
Skill: 12, Stamina: 16, Luck: 8
 
Munge retires rich and famous. What a hero!
 
He entered Firetop Mountain.
He found Zagors Gold!
 
Equipment
 
+0 cleaver (3d4) (equipped)
plate mail[5] of Strong Poison Resistance (equipped)
large shield[3] (equipped)

<snip>
 


Munge do good, good Munge.

Ah the cleaver, certainly makes for good orc cleaving, combined with plate mail and a large shield. Lucky find!! Started with good skill helps too, no small effort though!
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Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #14 on: June 30, 2014, 08:06:17 PM »
I'm mostly a fan of your improvements, but there is one thing that's less great. The above ground section right at the beginning is pretty laggy. My desktop is moderately powerful and this part is only slightly sluggish on that, but on my laptop it's unplayably laggy. I'm not sure why; the original version wasn't.