The seemingly lost, root point with all heavily tongue-in-cheek was mainly that The Terminal is just another approach, one that got some historical traction, but should not be seen as neither a summit nor an albatross as surely there are yet more varied approaches out there given computing is still in an absolutely infantile state versus other endeavors of human culture.
Rogue and Roguelikes are generally RPG's that, wittingly and unwittingly, pluck a bit from The Future, historically owing back to Tabletop D&D wranglings and Choose Your Own Adventure books in terms of bringing a world to life and making things happen that were "impossible" outside of a Dungeon Master/non-computer context.
They are the historical Amiga, but unlike that, progress did continue even if not as roughly apace as we'd all like. Thinking of Roguelikes in an O/S + Hardware sense may also prove handy for reckoning things...
Also, the rules of math are a means to an end/a bitter enemy---theoretical Parabolic ADOM would be surely forged into better form with the time honored Roguelike tradition of impassible terrain/high mountains to craft the world so much moreso against the tyranny of infinity~