Not if the choice most players will make sucks. Think about it: They make the choice you think they want (and I absolutely agree that most will make that choice). They play through the game and they're like: "Hey, this was just a standard RPG with mediocre map design and very little structure in terms of monster placement etc. I could still do the same saving and reloading crap I always do, but it seemed like everything was pretty much the same. A lot of time, all I had to do was keep reloading and doing the same thing and I could get past the hard parts. There was no story, no plot, nothing. This game sucks and I'm telling all my friends."
Sorry to say this but this comment of yours is simply too damn flawed. You are, yet again, viewing the whole issue based on your personal preferences and you are assuming from start that it will be something bad because it seems you always base your comments regarding this issue with the inflexible roguelike player perspective. You put the shoes of a casual player to have an argument but you still face the whole thing with a mind of a pure roguelike player.
Two of my good friends started to play ADOM because I introduced them this game. They would never end up being hooked on it if it wasn't for save scumming. Later 3 other friends of theirs actually started to play ADOM with save scumming also. 1 month after 2 of these persons started to play it with permadeath, they were in fact hardcore roguelike players, they just didn't know it. The truth is, if it wasn't for save scumming, easy mode, cheating, dishonoring yourself or whatever you want to call it, ADOM wouldn't have gained 5 more players turning 2 of them into permadeath players. Can you all frakking understand now the consequences of having multiple game play modes?
Having someone saying: "Hey, this was just a standard RPG with mediocre map design and very little structure in terms of monster placement etc." without even trying other game play modes would be a completely idiot. But instead that opinion you could in fact hear something like: "Hey, this was a great experience way above a standard RPG, with good map design and very rich in terms on content." - You should really think out of the box once in a while, unless of course you somehow believe to be the true holder of what is right or wrong. Me on the other hand, I just adding more options so people can freely choose what they enjoy most. I'm not forcing anyone to play under specific terms they might not be fond of and I'm definitely not against having the permadeath option even though I don't personally enjoy it.
Even if a game somehow fails to deliver any excitement (I'm using excitement here as it seems you have an issue with the word fun) to most players (permadeath players or not) then the problem is located in the game on not with the options presented in it in terms of having permadeath only or checkpoints or saving. Bad designed games will always suck, despising how many awesome / appealing features they may have, unlike good designed games which have their features properly implemented. But even good implemented games won't appeal to everyone, though games with more game playing options have greater chances of succeed.
Do you understand what I'm saying in this post of mine? Will you continue to say how wrong it is to have multiple choices for game play? If so, just tell me in your next post so I can ignore this whole discussion onwards.
@LazyCat
I could wish you good luck with your further posts regarding this subject but unfortunately luck won't do you any good as these type of inflexible opinions simply remind me of religious people whose disposition to acknowledge alternatives is simply non existent.