If you are an explorer by trade, and one of the few, and you have your own little club of special explorer people where you regale your stories, you would become depressed if suddenly everybody could go where you go, even if using much easier means of transport. And that sucks and is understandable for them. But it's awesome for the rest to be granted such new opportunities.
But I might be pulling it out of my ass, it would be nice to get an honest opinion by them, besides "roguelikes should be that way because they have always been that way".
Ok, so I don't want to play roguelikes, I want top-down tile-based turn-based RPGs instead, typically in a high-fantasy setting, with procedural dungeons and high strategic depth without permadeath as the only option. Could we make more of those please? I don't think we have enough of those, and I think there is an audience.