Author Topic: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)  (Read 609834 times)

mouser

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Hello, my name is (dammit) Victor. I'm an author and (tabletop) game designer from Wyoming. My interest in roguelikes started with NetHack in the mid-Nineties-- I studied the source code in my high school C++ class, until they made me delete it because of the name-- but I didn't really branch out until I picked up DoomRL when it was still fairly new. (Before the classes.) I drifted away for awhile, but found myself drifting back with Jupiter Hell and now I'm branching out into other "modern traditional" roguelikes.

I'm signing up for this forum because I've developed a colossally stupid idea for a game, too amibitious by far for someone's first project... and I think I'd like to start delving into these games in depth.

I am late to the party but: Which sort of tabletop games do you work on? May we see your portfolio?

antti

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Oh right, here we go. Super late to join the forum but I've been lurking here earlier too but never had any need to post myself.

My name is Antti, I'm a Finnish software developer and a hobbyist game dev too. Been making games for almost as long as I've been playing them, close to 30 years now.

Got into roguelikes in the late 90s through finding NetHack. After maybe like thousand runs, it started getting stale (pretty much just became a winning checklist) and I transitioned to ADOM. Never managed to beat it and actually pretty much stopped playing games overall for few years around that time.

I haven't really gotten deep into traditional roguelikes since that but really love the more modern roguelites that have started surfacing after Isaac. And I've made a fair share of such games myself too, including three entries to the #7DRL challenge.

dulsi

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I've been meaning to entry the #7DRL Challenge for several years now. Finally this year I managed to join, I had a lot of plans that were not possible in the 7 days but I managed to get the core game play complete. I write and maintain a lot of open source games. I package software for Fedora. I have tried some tabletop rpg publishing on drivethrurpg.

mouser

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I've been meaning to entry the #7DRL Challenge for several years now. Finally this year I managed to join, I had a lot of plans that were not possible in the 7 days but I managed to get the core game play complete. I write and maintain a lot of open source games. I package software for Fedora. I have tried some tabletop rpg publishing on drivethrurpg.

Welcome!

Publishing a traditional tabletop RPG is hard, since there is a lot of people doing it but the market is quite small. Once you get a niche, your followers stay loyal, though.

Which sort of games do you maintain?

dulsi

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Which sort of games do you maintain?

I little bit of everything. Anagramarama is an anagram game. Alchemy Quest is tetris/match-3 like game. Ostrich Riders is a Joust clone. Bt Builder is a reimplementation of the Bard's Tale Construction Set. I gave a talk about some of the games at LibrePlanet 2022. You can find a list of some of my projects at http identicalsoftware.com/games/computergames . If I stumble on an open source game that I feel is good or has potential I tend to fix it up.

I'd too untrustworthy for links still apparently so you will have to type in the identicalsoftware.com url and search for my Free Software Game Restoratiion II talk if you want to see.

Stella 07

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Hi all,
I am a kind of a person who love to engage in new things. :)
I just took a start here so if I will face any problem I will must share with u ppl.

TheDinoBoss

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Hi!
I'm Ed, I'm a game developer and a Roguelike fan. I really like games that explore new ideas especially in narrative or game structure, especially when it comes to replayability. I'm currently working on an action horror roguelike called Demon Spore where you have to escape from a lab where a shape shifting viral organism is spreading out of control.
Looking forward to joining the discussion!

Singleton

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I'm currently working on an action horror roguelike called Demon Spore where you have to escape from a lab where a shape shifting viral organism is spreading out of control.
Sounds interesting, look forward to hearing from you  :D

loudngaming

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I'm glad I found this website. I'm currently developing my 7DRL game, Conqueror of Time. I have no idea how to add a link to my post.

TheBlueRiolu

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Budding roguefic developer. Formerly known as Ash Ketchum.
I go by just Riolu too.

EwaPcka

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Hi everyone, I'm Ewa, and I'm glad, to be here ;)
With greets Ewa😊

WraithGlade

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Hello everyone!  8)

I actually originally made this account way back in 2012, then wrote a couple of posts expressing my great joy for having found the forum (and also more broadly speaking the entire roguelike community) and also sharing my ambitions to create a 3D roguelike and to explore some associated prospective innovation ideas for procedural generation... and then I disappeared for over a decade.

You see, at the time I had no idea how bad my mental block on game dev and even programming itself would become. I was employed as a AAA game developer shortly after college but the experience so unsettled me (e.g. toxic office politics, unexpected work conditions, etc) and my creative outlook that ever since leaving that environment in ~2013 I've had difficulty actually doing anything whenever I tried to program and have been slowly trying to recover from that ever since.

During that entire decade though I have still been greatly yearning to make a roguelike and the lack of having done so yet even to this day has been one of the heaviest weights upon my mind these many long years. I feel like I have been waiting a decade for my life to begin (running around in circles in the form of analysis paralysis and anxiety) and I have immense regrets about not having done what I promised myself I would yet.

It may seem that I just appeared and disappeared all those years ago, as if it was not significant to me, but quite the contrary is the case: Procedural generation and roguelikes have been the center focus of my ambition and hopes for years now, but my (perhaps traumatized?) state of mind (e.g. "writer's block" for game dev) has been stopping me from doing so. I realize the self-sabotage and hypocrisy of that, but I have struggled to be able to function well at all ever since my AAA game dev experiences and how they contributed to conditioned me to fear every slightest potential flaw in game dev to the point of crippling me and much of my life in effect.

It has become the nemesis of my creative life (my struggle to break my bad pattern of creative stagnation). So, here I am at long last, reviving my profile from so long ago in the hopes of finally closing the circle on my broken dreams and fulfilling the promise I made to myself to make a roguelike game all those years ago in ~2012-2013!

I've wasted a lot of opportunity by taking so long about this, but I can't change the past but can only move forward now.

It means the world to me to finally overcome this somehow and I hope that perhaps participating here again and taking it seriously will help me to overcome the creative and emotional roadblock that has brought so much struggle and frustration to my life.

I am sorry for disappearing for so long and I hope I'm not too late to mend my own folly and to break the cycle that has stopped my life from moving forward how I've wanted it to the past decade.

Anyway, sorry for rambling a bit here too, but I wanted to get my thoughts off my chest.

I am glad the forum is still around and I hope to finally overcome my internal struggle and make peace with what I wanted my life to be and where to guide it next.

Here's to hoping for brighter creative and personal futures for us all!  ;D
Frequent updates of what I'm up to recently and what I've been thinking about can be found on my personal website (WraithGlade.com). Stop by and say hi!

May all your dreams and creative endeavors bear plentiful fruit!

getter77

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Welcome back, best wishes taking a crack at things as you can, how you can.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

WraithGlade

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Thanks! Looking forward to it!

I'm going to break my cycle of self-sabotage and finally move forward.

I'm glad the forum is still up.  :)
Frequent updates of what I'm up to recently and what I've been thinking about can be found on my personal website (WraithGlade.com). Stop by and say hi!

May all your dreams and creative endeavors bear plentiful fruit!